Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::lyt::AnimTransform Member List

This is the complete list of members for nw4hbm::lyt::AnimTransform, including all inherited members.

Animate(u32 idx, Pane *pane)=0nw4hbm::lyt::AnimTransformpure virtual
Animate(u32 idx, Material *pMaterial)=0nw4hbm::lyt::AnimTransformpure virtual
AnimTransform()nw4hbm::lyt::AnimTransform
Bind(Pane *pane, bool bRecursive)=0nw4hbm::lyt::AnimTransformpure virtual
Bind(Material *pMaterial)=0nw4hbm::lyt::AnimTransformpure virtual
GetFrameMax() constnw4hbm::lyt::AnimTransforminline
GetFrameSize() constnw4hbm::lyt::AnimTransform
IsLoopData() constnw4hbm::lyt::AnimTransform
mFramenw4hbm::lyt::AnimTransformprotected
mLinknw4hbm::lyt::AnimTransform
mpResnw4hbm::lyt::AnimTransformprotected
SetFrame(f32 frame)nw4hbm::lyt::AnimTransforminline
SetResource(const res::AnimationBlock *pRes, ResourceAccessor *pResAccessor)=0nw4hbm::lyt::AnimTransformpure virtual
~AnimTransform()nw4hbm::lyt::AnimTransformvirtual