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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for nw4hbm::lyt::AnimTransform, including all inherited members.
| Animate(u32 idx, Pane *pane)=0 | nw4hbm::lyt::AnimTransform | pure virtual |
| Animate(u32 idx, Material *pMaterial)=0 | nw4hbm::lyt::AnimTransform | pure virtual |
| AnimTransform() | nw4hbm::lyt::AnimTransform | |
| Bind(Pane *pane, bool bRecursive)=0 | nw4hbm::lyt::AnimTransform | pure virtual |
| Bind(Material *pMaterial)=0 | nw4hbm::lyt::AnimTransform | pure virtual |
| GetFrameMax() const | nw4hbm::lyt::AnimTransform | inline |
| GetFrameSize() const | nw4hbm::lyt::AnimTransform | |
| IsLoopData() const | nw4hbm::lyt::AnimTransform | |
| mFrame | nw4hbm::lyt::AnimTransform | protected |
| mLink | nw4hbm::lyt::AnimTransform | |
| mpRes | nw4hbm::lyt::AnimTransform | protected |
| SetFrame(f32 frame) | nw4hbm::lyt::AnimTransform | inline |
| SetResource(const res::AnimationBlock *pRes, ResourceAccessor *pResAccessor)=0 | nw4hbm::lyt::AnimTransform | pure virtual |
| ~AnimTransform() | nw4hbm::lyt::AnimTransform | virtual |