Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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ni_class Member List
This is the complete list of members for
ni_class
, including all inherited members.
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
attention_info
fopAc_ac_c
box
fopAc_ac_c
carryType
fopAc_ac_c
checkBallModelDraw
()
fopEn_enemy_c
checkCutDownHitFlg
() const
fopEn_enemy_c
inline
checkDeadFlg
() const
fopEn_enemy_c
inline
checkDownFlg
() const
fopEn_enemy_c
inline
checkGold
()
ni_class
inline
checkHeadLockFlg
() const
fopEn_enemy_c
inline
checkWolfBiteDamage
() const
fopEn_enemy_c
inline
checkWolfNoLock
() const
fopEn_enemy_c
inline
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
demoActorID
fopAc_ac_c
draw_tag
fopAc_ac_c
drawBallModel
(dKy_tevstr_c *)
fopEn_enemy_c
eventInfo
fopAc_ac_c
eyePos
fopAc_ac_c
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0x58c
fopEn_enemy_c
field_0x590
fopEn_enemy_c
field_0x5b4
ni_class
field_0x5b6
ni_class
field_0x5c0
ni_class
field_0x5d8
ni_class
field_0x5fe
ni_class
field_0x60c
ni_class
field_0x60e
ni_class
field_0x610
ni_class
field_0x614
ni_class
field_0x616
ni_class
field_0x618
ni_class
field_0x61a
ni_class
field_0x61c
ni_class
field_0x61e
ni_class
field_0x620
ni_class
field_0x622
ni_class
field_0x624
ni_class
field_0x626
ni_class
field_0x628
ni_class
field_0x62a
ni_class
field_0x848
ni_class
field_0x9e4
ni_class
field_0x9e6
ni_class
field_0x9e8
ni_class
field_0x9ec
ni_class
field_0x9ee
ni_class
field_0xa00
ni_class
field_0xa04
ni_class
field_0xa06
ni_class
field_0xa08
ni_class
field_0xA1C
ni_class
field_0xa48
ni_class
field_0xa50
ni_class
field_0xa52
ni_class
field_0xabc
ni_class
field_0xac8
ni_class
field_0xad4
ni_class
field_0xAE0
ni_class
field_0xaec
ni_class
field_0xaf0
ni_class
field_0xaf4
ni_class
field_0xaf8
ni_class
field_0xafc
ni_class
field_0xb00
ni_class
field_0xb04
ni_class
field_0xb08
ni_class
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
getDownPos
()
fopEn_enemy_c
inline
getHeadLockPos
()
fopEn_enemy_c
inline
getMidnaBindID
(int i_idx)
fopEn_enemy_c
inline
getMidnaBindMode
()
fopEn_enemy_c
inline
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
initBallModel
()
fopEn_enemy_c
jntCol
fopAc_ac_c
mAcch
ni_class
mAcchCir
ni_class
mAction
ni_class
mAngleToPlayer
ni_class
mAnmID
ni_class
mAtInfo
ni_class
maxFallSpeed
fopAc_ac_c
mBallModel
fopEn_enemy_c
mBase
leafdraw_class
mBoomerangMoveMaxStep
ni_class
mBrk
fopEn_enemy_c
mBtk
fopEn_enemy_c
mbUnk0
leafdraw_class
mbUnk1
leafdraw_class
mCcSph
ni_class
mCcStts
ni_class
mColor
ni_class
mCounter
ni_class
mDemoInitPos
ni_class
mDistToPlayer
ni_class
mDownPos
fopEn_enemy_c
mDwPi
leafdraw_class
mEffectID1
fopEn_enemy_c
mEffectID2
fopEn_enemy_c
mEnoEmtrIDs
ni_class
mFlags
fopEn_enemy_c
mFlowNo
ni_class
mHamonEmtrID
ni_class
mHaneEmitterID
ni_class
mHeadLockPos
fopEn_enemy_c
mInitHIO
ni_class
mMidnaBindID
fopEn_enemy_c
mMidnaBindMode
fopEn_enemy_c
mMode
ni_class
mMoveAngle
ni_class
mMsgFlow
ni_class
model
fopAc_ac_c
mPadAnalogL
ni_class
mPadHoldL
ni_class
mPadMainStickX
ni_class
mPadMainStickY
ni_class
mPadSubStickX
ni_class
mPadSubStickY
ni_class
mpBtk
ni_class
mpDrawMtd
leafdraw_class
mPhase
ni_class
mPlayAnmSpeed
ni_class
mPlayCamMode
ni_class
mPlayCamModeTimer
ni_class
mpMorf
ni_class
mShadowKey
ni_class
mSound
ni_class
mSplGroundH
ni_class
mTargetActorID
ni_class
mThrowMode
fopEn_enemy_c
mTimers
ni_class
mType
ni_class
offCutDownHitFlg
()
fopEn_enemy_c
inline
offDownFlg
()
fopEn_enemy_c
inline
offHeadLockFlg
()
fopEn_enemy_c
inline
offWolfBiteDamage
()
fopEn_enemy_c
inline
offWolfDownPullFlg
()
fopEn_enemy_c
inline
offWolfNoLock
()
fopEn_enemy_c
inline
old
fopAc_ac_c
onCutDownHitFlg
()
fopEn_enemy_c
inline
onDownFlg
()
fopEn_enemy_c
inline
onHeadLockFlg
()
fopEn_enemy_c
inline
onWolfBiteDamage
()
fopEn_enemy_c
inline
onWolfDownPullEndFlg
()
fopEn_enemy_c
inline
onWolfDownStartFlg
()
fopEn_enemy_c
inline
onWolfNoLock
()
fopEn_enemy_c
inline
parentActorID
fopAc_ac_c
scale
fopAc_ac_c
setBallModelEffect
(dKy_tevstr_c *)
fopEn_enemy_c
setDownPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setHeadLockPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setID
fopAc_ac_c
setMidnaBindID
(u8 i_idx, u32 i_bindID)
fopEn_enemy_c
inline
setMidnaBindMode
(u8 i_bindMode)
fopEn_enemy_c
inline
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
setThrowModeCatch
()
fopEn_enemy_c
inline
setThrowModeDash
()
fopEn_enemy_c
inline
setThrowModeThrowLeft
()
fopEn_enemy_c
inline
setThrowModeThrowRight
()
fopEn_enemy_c
inline
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
subtype
fopAc_ac_c
tevStr
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
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