Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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do_class Member List
This is the complete list of members for
do_class
, including all inherited members.
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
attention_info
fopAc_ac_c
box
fopAc_ac_c
carryType
fopAc_ac_c
checkBallModelDraw
()
fopEn_enemy_c
checkCutDownHitFlg
() const
fopEn_enemy_c
inline
checkDeadFlg
() const
fopEn_enemy_c
inline
checkDownFlg
() const
fopEn_enemy_c
inline
checkHeadLockFlg
() const
fopEn_enemy_c
inline
checkWolfBiteDamage
() const
fopEn_enemy_c
inline
checkWolfNoLock
() const
fopEn_enemy_c
inline
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
demoActorID
fopAc_ac_c
draw_tag
fopAc_ac_c
drawBallModel
(dKy_tevstr_c *)
fopEn_enemy_c
eventInfo
fopAc_ac_c
eyePos
fopAc_ac_c
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0x58c
fopEn_enemy_c
field_0x590
fopEn_enemy_c
field_0x5c4
do_class
field_0x5f4
do_class
field_0x608
do_class
field_0x60c
do_class
field_0x616
do_class
field_0x658
do_class
field_0x68c
do_class
field_0x698
do_class
field_0x6a4
do_class
field_0x6b0
do_class
field_0x6b4
do_class
field_0xa48
do_class
field_0xb4c
do_class
field_0xb80
do_class
field_0xb8c
do_class
field_0xb98
do_class
field_0xba4
do_class
field_0xbb0
do_class
field_0xbbc
do_class
field_0xbd0
do_class
field_0xc58
do_class
field_0xc80
do_class
field_0xc84
do_class
field_0xc90
do_class
field_0xc9c
do_class
field_0xca8
do_class
field_0xcb4
do_class
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
getDownPos
()
fopEn_enemy_c
inline
getHeadLockPos
()
fopEn_enemy_c
inline
getMidnaBindID
(int i_idx)
fopEn_enemy_c
inline
getMidnaBindMode
()
fopEn_enemy_c
inline
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
initBallModel
()
fopEn_enemy_c
jntCol
fopAc_ac_c
mAction
do_class
mAnmID
do_class
mAnmSpeed
do_class
mASwimTimer
do_class
maxFallSpeed
fopAc_ac_c
mBallModel
fopEn_enemy_c
mBase
leafdraw_class
mBgS_Acch
do_class
mBgS_AcchCir
do_class
mBrk
fopEn_enemy_c
mBtk
fopEn_enemy_c
mBtkFrame
do_class
mBtpFrame
do_class
mBtpReset
do_class
mBtpTimer
do_class
mbUnk0
leafdraw_class
mbUnk1
leafdraw_class
mCcDisableTimer
do_class
mCcSph
do_class
mCounter
do_class
mDistFromPlayer
do_class
mDownPos
fopEn_enemy_c
mDwPi
leafdraw_class
mEffectID1
fopEn_enemy_c
mEffectID2
fopEn_enemy_c
mFlags
fopEn_enemy_c
mFlowID
do_class
mFoodActorID
do_class
mFoodEndTimer
do_class
mFoodInMouth
do_class
mHangAngleY
do_class
mHangPos
do_class
mHangSpeed
do_class
mHeadAngle
do_class
mHeadBob
do_class
mHeadBobTarget
do_class
mHeadBobTimer
do_class
mHeadLockPos
fopEn_enemy_c
mHeadTilt
do_class
mHIOInit
do_class
mIsTalking
do_class
mItemActorID
do_class
mItemControlTimer
do_class
mLookPos
do_class
mLookTimer
do_class
mMessageState
do_class
mMidnaBindID
fopEn_enemy_c
mMidnaBindMode
fopEn_enemy_c
mMode
do_class
mMsg
do_class
mNoDraw
do_class
model
fopAc_ac_c
mParam0
do_class
mParam1
do_class
mParam2
do_class
mParticleKey
do_class
mpBtk
do_class
mpBtp
do_class
mpDrawMtd
leafdraw_class
mPhase
do_class
mpMorf
do_class
mRandomAngleY
do_class
mRandomTargetAngleY
do_class
mRippleKey
do_class
mRunningSoundTimer
do_class
mScale
do_class
mShadowKey
do_class
mShakeSpeed
do_class
mShakeTargetSpeed
do_class
mSound
do_class
mStts
do_class
mSwimEffectTimer
do_class
mTailAngle
do_class
mTailPhaseX
do_class
mTailPhaseY
do_class
mTailWag
do_class
mTailWagTarget
do_class
mTargetAngleY
do_class
mTargetAnmSpeed
do_class
mTargetPos
do_class
mThrowMode
fopEn_enemy_c
mTimer
do_class
mWaterY
do_class
offCutDownHitFlg
()
fopEn_enemy_c
inline
offDownFlg
()
fopEn_enemy_c
inline
offHeadLockFlg
()
fopEn_enemy_c
inline
offWolfBiteDamage
()
fopEn_enemy_c
inline
offWolfDownPullFlg
()
fopEn_enemy_c
inline
offWolfNoLock
()
fopEn_enemy_c
inline
old
fopAc_ac_c
onCutDownHitFlg
()
fopEn_enemy_c
inline
onDownFlg
()
fopEn_enemy_c
inline
onHeadLockFlg
()
fopEn_enemy_c
inline
onWolfBiteDamage
()
fopEn_enemy_c
inline
onWolfDownPullEndFlg
()
fopEn_enemy_c
inline
onWolfDownStartFlg
()
fopEn_enemy_c
inline
onWolfNoLock
()
fopEn_enemy_c
inline
parentActorID
fopAc_ac_c
scale
fopAc_ac_c
setBallModelEffect
(dKy_tevstr_c *)
fopEn_enemy_c
setDownPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setHeadLockPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setID
fopAc_ac_c
setMidnaBindID
(u8 i_idx, u32 i_bindID)
fopEn_enemy_c
inline
setMidnaBindMode
(u8 i_bindMode)
fopEn_enemy_c
inline
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
setThrowModeCatch
()
fopEn_enemy_c
inline
setThrowModeDash
()
fopEn_enemy_c
inline
setThrowModeThrowLeft
()
fopEn_enemy_c
inline
setThrowModeThrowRight
()
fopEn_enemy_c
inline
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
subtype
fopAc_ac_c
tevStr
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
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