Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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do_class Member List

This is the complete list of members for do_class, including all inherited members.

actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
attention_infofopAc_ac_c
boxfopAc_ac_c
carryTypefopAc_ac_c
checkBallModelDraw()fopEn_enemy_c
checkCutDownHitFlg() constfopEn_enemy_cinline
checkDeadFlg() constfopEn_enemy_cinline
checkDownFlg() constfopEn_enemy_cinline
checkHeadLockFlg() constfopEn_enemy_cinline
checkWolfBiteDamage() constfopEn_enemy_cinline
checkWolfNoLock() constfopEn_enemy_cinline
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
demoActorIDfopAc_ac_c
draw_tagfopAc_ac_c
drawBallModel(dKy_tevstr_c *)fopEn_enemy_c
eventInfofopAc_ac_c
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x58cfopEn_enemy_c
field_0x590fopEn_enemy_c
field_0x5c4do_class
field_0x5f4do_class
field_0x608do_class
field_0x60cdo_class
field_0x616do_class
field_0x658do_class
field_0x68cdo_class
field_0x698do_class
field_0x6a4do_class
field_0x6b0do_class
field_0x6b4do_class
field_0xa48do_class
field_0xb4cdo_class
field_0xb80do_class
field_0xb8cdo_class
field_0xb98do_class
field_0xba4do_class
field_0xbb0do_class
field_0xbbcdo_class
field_0xbd0do_class
field_0xc58do_class
field_0xc80do_class
field_0xc84do_class
field_0xc90do_class
field_0xc9cdo_class
field_0xca8do_class
field_0xcb4do_class
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
getDownPos()fopEn_enemy_cinline
getHeadLockPos()fopEn_enemy_cinline
getMidnaBindID(int i_idx)fopEn_enemy_cinline
getMidnaBindMode()fopEn_enemy_cinline
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
initBallModel()fopEn_enemy_c
jntColfopAc_ac_c
mActiondo_class
mAnmIDdo_class
mAnmSpeeddo_class
mASwimTimerdo_class
maxFallSpeedfopAc_ac_c
mBallModelfopEn_enemy_c
mBaseleafdraw_class
mBgS_Acchdo_class
mBgS_AcchCirdo_class
mBrkfopEn_enemy_c
mBtkfopEn_enemy_c
mBtkFramedo_class
mBtpFramedo_class
mBtpResetdo_class
mBtpTimerdo_class
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mCcDisableTimerdo_class
mCcSphdo_class
mCounterdo_class
mDistFromPlayerdo_class
mDownPosfopEn_enemy_c
mDwPileafdraw_class
mEffectID1fopEn_enemy_c
mEffectID2fopEn_enemy_c
mFlagsfopEn_enemy_c
mFlowIDdo_class
mFoodActorIDdo_class
mFoodEndTimerdo_class
mFoodInMouthdo_class
mHangAngleYdo_class
mHangPosdo_class
mHangSpeeddo_class
mHeadAngledo_class
mHeadBobdo_class
mHeadBobTargetdo_class
mHeadBobTimerdo_class
mHeadLockPosfopEn_enemy_c
mHeadTiltdo_class
mHIOInitdo_class
mIsTalkingdo_class
mItemActorIDdo_class
mItemControlTimerdo_class
mLookPosdo_class
mLookTimerdo_class
mMessageStatedo_class
mMidnaBindIDfopEn_enemy_c
mMidnaBindModefopEn_enemy_c
mModedo_class
mMsgdo_class
mNoDrawdo_class
modelfopAc_ac_c
mParam0do_class
mParam1do_class
mParam2do_class
mParticleKeydo_class
mpBtkdo_class
mpBtpdo_class
mpDrawMtdleafdraw_class
mPhasedo_class
mpMorfdo_class
mRandomAngleYdo_class
mRandomTargetAngleYdo_class
mRippleKeydo_class
mRunningSoundTimerdo_class
mScaledo_class
mShadowKeydo_class
mShakeSpeeddo_class
mShakeTargetSpeeddo_class
mSounddo_class
mSttsdo_class
mSwimEffectTimerdo_class
mTailAngledo_class
mTailPhaseXdo_class
mTailPhaseYdo_class
mTailWagdo_class
mTailWagTargetdo_class
mTargetAngleYdo_class
mTargetAnmSpeeddo_class
mTargetPosdo_class
mThrowModefopEn_enemy_c
mTimerdo_class
mWaterYdo_class
offCutDownHitFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offWolfBiteDamage()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
oldfopAc_ac_c
onCutDownHitFlg()fopEn_enemy_cinline
onDownFlg()fopEn_enemy_cinline
onHeadLockFlg()fopEn_enemy_cinline
onWolfBiteDamage()fopEn_enemy_cinline
onWolfDownPullEndFlg()fopEn_enemy_cinline
onWolfDownStartFlg()fopEn_enemy_cinline
onWolfNoLock()fopEn_enemy_cinline
parentActorIDfopAc_ac_c
scalefopAc_ac_c
setBallModelEffect(dKy_tevstr_c *)fopEn_enemy_c
setDownPos(const cXyz *i_pos)fopEn_enemy_cinline
setHeadLockPos(const cXyz *i_pos)fopEn_enemy_cinline
setIDfopAc_ac_c
setMidnaBindID(u8 i_idx, u32 i_bindID)fopEn_enemy_cinline
setMidnaBindMode(u8 i_bindMode)fopEn_enemy_cinline
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setThrowModeCatch()fopEn_enemy_cinline
setThrowModeDash()fopEn_enemy_cinline
setThrowModeThrowLeft()fopEn_enemy_cinline
setThrowModeThrowRight()fopEn_enemy_cinline
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
tevStrfopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c