Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
daObjBmSh_c Member List
This is the complete list of members for
daObjBmSh_c
, including all inherited members.
actionDead
()
daObjBmSh_c
actionEvent
()
daObjBmSh_c
actionOrderEvent
()
daObjBmSh_c
actionWait
()
daObjBmSh_c
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
argument
fopAc_ac_c
attention_info
fopAc_ac_c
base
fopAc_ac_c
box
fopAc_ac_c
carryType
fopAc_ac_c
checkAnySw
()
daObjBmSh_c
checkMySw
()
daObjBmSh_c
checkSw
()
daObjBmSh_c
Create
()
daObjBmSh_c
virtual
create
()
daObjBmSh_c
CreateHeap
()
daObjBmSh_c
virtual
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
dBgS_MoveBgActor
()
dBgS_MoveBgActor
Delete
()
daObjBmSh_c
virtual
demoActorID
fopAc_ac_c
Draw
()
daObjBmSh_c
virtual
draw_tag
fopAc_ac_c
event_proc_call
()
daObjBmSh_c
eventInfo
fopAc_ac_c
Execute
(Mtx **)
daObjBmSh_c
virtual
eyePos
fopAc_ac_c
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
getEvNo
()
daObjBmSh_c
inline
getShtrNum
()
daObjBmSh_c
inline
getSwbit
()
daObjBmSh_c
inline
getSwbit2
()
daObjBmSh_c
inline
getSwbit3
()
daObjBmSh_c
inline
getSwNum
()
daObjBmSh_c
inline
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
initBaseMtx
()
daObjBmSh_c
IsDelete
()
dBgS_MoveBgActor
virtual
jntCol
fopAc_ac_c
m_dzb_id
dBgS_MoveBgActor
static
m_name
dBgS_MoveBgActor
static
m_set_func
dBgS_MoveBgActor
static
mAction
daObjBmSh_c
private
maxFallSpeed
fopAc_ac_c
mBgMtx
dBgS_MoveBgActor
mCurrentlyAnySw
daObjBmSh_c
private
mCurrentlyMySw
daObjBmSh_c
private
mEvent
daObjBmSh_c
private
mEventIdx
daObjBmSh_c
private
mHeight
daObjBmSh_c
private
mHomeX
daObjBmSh_c
private
mHomeZ
daObjBmSh_c
private
mIsInitialized
daObjBmSh_c
private
mModel
daObjBmSh_c
private
mMoveMode
daObjBmSh_c
private
mode_proc_call
()
daObjBmSh_c
modeEnd
()
daObjBmSh_c
model
fopAc_ac_c
modeMove
()
daObjBmSh_c
modeWait
()
daObjBmSh_c
MoveBGCreate
(char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx)
dBgS_MoveBgActor
MoveBGCreateHeap
()
dBgS_MoveBgActor
MoveBGDelete
()
dBgS_MoveBgActor
MoveBGDraw
()
dBgS_MoveBgActor
inline
MoveBGExecute
()
dBgS_MoveBgActor
MoveBGIsDelete
()
dBgS_MoveBgActor
inline
mpBgW
dBgS_MoveBgActor
mPhase
daObjBmSh_c
private
mRotation
daObjBmSh_c
private
mShakeIntensity
daObjBmSh_c
private
mSoundPosition
daObjBmSh_c
private
mTickCounter
daObjBmSh_c
private
old
fopAc_ac_c
parentActorID
fopAc_ac_c
scale
fopAc_ac_c
setAction
(u8 action)
daObjBmSh_c
inline
setBaseMtx
()
daObjBmSh_c
setID
fopAc_ac_c
setMoveMode
(u8 mode)
daObjBmSh_c
inline
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
tevStr
fopAc_ac_c
ToBack
()
dBgS_MoveBgActor
virtual
ToFore
()
dBgS_MoveBgActor
virtual
~fopAc_ac_c
()
fopAc_ac_c
Generated by
1.12.0