Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_HP_c Member List
This is the complete list of members for
daE_HP_c
, including all inherited members.
_delete
()
daE_HP_c
action
()
daE_HP_c
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
arg0
daE_HP_c
argument
fopAc_ac_c
attention_info
fopAc_ac_c
base
fopAc_ac_c
bitSw
daE_HP_c
box
fopAc_ac_c
carryType
fopAc_ac_c
cc_set
()
daE_HP_c
checkBallModelDraw
()
fopEn_enemy_c
checkCutDownHitFlg
() const
fopEn_enemy_c
inline
checkDeadFlg
() const
fopEn_enemy_c
inline
checkDownFlg
()
fopEn_enemy_c
inline
checkHeadLockFlg
() const
fopEn_enemy_c
inline
checkThrowMode
(u8 param_1) const
fopEn_enemy_c
inline
checkWolfBiteDamage
() const
fopEn_enemy_c
inline
checkWolfDownPullFlg
() const
fopEn_enemy_c
inline
checkWolfDownStartFlg
() const
fopEn_enemy_c
inline
checkWolfNoLock
() const
fopEn_enemy_c
inline
create
()
daE_HP_c
CreateHeap
()
daE_HP_c
ctrlJoint
(J3DJoint *, J3DModel *)
daE_HP_c
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
daE_HP_c
()
daE_HP_c
damage_check
()
daE_HP_c
demoActorID
fopAc_ac_c
draw
()
daE_HP_c
draw_tag
fopAc_ac_c
drawBallModel
(dKy_tevstr_c *)
fopEn_enemy_c
eventInfo
fopAc_ac_c
execute
()
daE_HP_c
executeAttack
()
daE_HP_c
executeDamage
()
daE_HP_c
executeDead
()
daE_HP_c
executeDown
()
daE_HP_c
executeMove
()
daE_HP_c
executeRetMove
()
daE_HP_c
executeWait
()
daE_HP_c
eyePos
fopAc_ac_c
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0x58c
fopEn_enemy_c
field_0x718
daE_HP_c
field_0x71c
daE_HP_c
field_0x71d
daE_HP_c
field_0x71e
daE_HP_c
field_0x71f
daE_HP_c
field_0x720
daE_HP_c
field_0x72c
daE_HP_c
field_0x738
daE_HP_c
field_0x744
daE_HP_c
field_0x750
daE_HP_c
field_0x75c
daE_HP_c
field_0x768
daE_HP_c
field_0x76c
daE_HP_c
field_0x772
daE_HP_c
field_0x778
daE_HP_c
field_0x77c
daE_HP_c
field_0x780
daE_HP_c
field_0x784
daE_HP_c
field_0x788
daE_HP_c
field_0x789
daE_HP_c
field_0x78a
daE_HP_c
field_0x78b
daE_HP_c
field_0x78d
daE_HP_c
field_0x790
daE_HP_c
field_0x794
daE_HP_c
field_0x798
daE_HP_c
field_0x7a0
daE_HP_c
field_0x7a4
daE_HP_c
field_0x7a8
daE_HP_c
field_0x7aa
daE_HP_c
field_0xdd4
daE_HP_c
field_0xddc
daE_HP_c
field_0xde0
daE_HP_c
field_0xdec
daE_HP_c
field_0xdf9
daE_HP_c
fopAc_ac_c
()
fopAc_ac_c
fopEn_flag
enum name
fopEn_enemy_c
fopEn_flag_CutDownHit
enum value
fopEn_enemy_c
fopEn_flag_Dead
enum value
fopEn_enemy_c
fopEn_flag_Down
enum value
fopEn_enemy_c
fopEn_flag_HeadLock
enum value
fopEn_enemy_c
fopEn_flag_WolfBiteDamage
enum value
fopEn_enemy_c
fopEn_flag_WolfDownPull
enum value
fopEn_enemy_c
fopEn_flag_WolfDownPullEnd
enum value
fopEn_enemy_c
fopEn_flag_WolfDownStart
enum value
fopEn_enemy_c
fopEn_flag_WolfNoLock
enum value
fopEn_enemy_c
fopEn_throwMode
enum name
fopEn_enemy_c
fopEn_throwMode_Catch
enum value
fopEn_enemy_c
fopEn_throwMode_Dash
enum value
fopEn_enemy_c
fopEn_throwMode_ThrowLeft
enum value
fopEn_enemy_c
fopEn_throwMode_ThrowRight
enum value
fopEn_enemy_c
getDownPos
()
fopEn_enemy_c
inline
getHeadLockPos
()
fopEn_enemy_c
inline
getMidnaBindID
(int i_idx)
fopEn_enemy_c
inline
getMidnaBindMode
()
fopEn_enemy_c
inline
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
initBallModel
()
fopEn_enemy_c
jntCol
fopAc_ac_c
JointCallBack
(J3DJoint *, int)
daE_HP_c
static
LampCtrlJoint
(J3DJoint *, J3DModel *)
daE_HP_c
LampJointCallBack
(J3DJoint *, int)
daE_HP_c
static
mAcchCir
daE_HP_c
mAction
daE_HP_c
mAnmFrame
fopEn_enemy_c
mAtInfo
daE_HP_c
maxFallSpeed
fopAc_ac_c
mBallModel
fopEn_enemy_c
mBrk
fopEn_enemy_c
mBtk
fopEn_enemy_c
mChkDistance
(f32)
daE_HP_c
mCyl1
daE_HP_c
mCyl2
daE_HP_c
mDisHani
daE_HP_c
mDownPos
fopEn_enemy_c
mEffectID1
fopEn_enemy_c
mEffectID2
fopEn_enemy_c
mFlags
fopEn_enemy_c
mHeadLockPos
fopEn_enemy_c
mInvModel
daE_HP_c
mMidnaBindID
fopEn_enemy_c
mMidnaBindMode
fopEn_enemy_c
mNight
daE_HP_c
mObjAcch
daE_HP_c
model
fopAc_ac_c
movemode
daE_HP_c
mPhaseReq
daE_HP_c
mpModel
daE_HP_c
mpMorf
daE_HP_c
mpMorfSO
daE_HP_c
mSound1
daE_HP_c
mSound2
daE_HP_c
mSph
daE_HP_c
mStts
daE_HP_c
mThrowMode
fopEn_enemy_c
mtx_set
()
daE_HP_c
offCutDownHitFlg
()
fopEn_enemy_c
inline
offCutDownHitFlg
()
fopEn_enemy_c
inline
offDownFlg
()
fopEn_enemy_c
inline
offDownFlg
()
fopEn_enemy_c
inline
offHeadLockFlg
()
fopEn_enemy_c
inline
offHeadLockFlg
()
fopEn_enemy_c
inline
offThrowMode
(u8 throwMode)
fopEn_enemy_c
inline
offThrowMode
(u8 throwMode)
fopEn_enemy_c
inline
offWolfBiteDamage
()
fopEn_enemy_c
inline
offWolfBiteDamage
()
fopEn_enemy_c
inline
offWolfDownPullFlg
()
fopEn_enemy_c
inline
offWolfDownPullFlg
()
fopEn_enemy_c
inline
offWolfNoLock
()
fopEn_enemy_c
inline
offWolfNoLock
()
fopEn_enemy_c
inline
old
fopAc_ac_c
onCutDownHitFlg
()
fopEn_enemy_c
inline
onDownFlg
()
fopEn_enemy_c
inline
onHeadLockFlg
()
fopEn_enemy_c
inline
onWolfBiteDamage
()
fopEn_enemy_c
inline
onWolfDownPullEndFlg
()
fopEn_enemy_c
inline
onWolfDownStartFlg
()
fopEn_enemy_c
inline
onWolfNoLock
()
fopEn_enemy_c
inline
parentActorID
fopAc_ac_c
scale
fopAc_ac_c
setActionMode
(int, int)
daE_HP_c
setBallModelEffect
(dKy_tevstr_c *)
fopEn_enemy_c
setBck
(int, u8, f32, f32)
daE_HP_c
setDownPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setHeadLockPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setID
fopAc_ac_c
setMidnaBindID
(u8 i_idx, u32 i_bindID)
fopEn_enemy_c
inline
setMidnaBindMode
(u8 i_bindMode)
fopEn_enemy_c
inline
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
setThrowModeCatch
()
fopEn_enemy_c
inline
setThrowModeDash
()
fopEn_enemy_c
inline
setThrowModeThrowLeft
()
fopEn_enemy_c
inline
setThrowModeThrowRight
()
fopEn_enemy_c
inline
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
tevStr
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
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