Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_HP_c Member List

This is the complete list of members for daE_HP_c, including all inherited members.

_delete()daE_HP_c
action()daE_HP_c
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
arg0daE_HP_c
argumentfopAc_ac_c
attention_infofopAc_ac_c
basefopAc_ac_c
bitSwdaE_HP_c
boxfopAc_ac_c
carryTypefopAc_ac_c
cc_set()daE_HP_c
checkBallModelDraw()fopEn_enemy_c
checkCutDownHitFlg() constfopEn_enemy_cinline
checkDeadFlg() constfopEn_enemy_cinline
checkDownFlg()fopEn_enemy_cinline
checkHeadLockFlg() constfopEn_enemy_cinline
checkThrowMode(u8 param_1) constfopEn_enemy_cinline
checkWolfBiteDamage() constfopEn_enemy_cinline
checkWolfDownPullFlg() constfopEn_enemy_cinline
checkWolfDownStartFlg() constfopEn_enemy_cinline
checkWolfNoLock() constfopEn_enemy_cinline
create()daE_HP_c
CreateHeap()daE_HP_c
ctrlJoint(J3DJoint *, J3DModel *)daE_HP_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
daE_HP_c()daE_HP_c
damage_check()daE_HP_c
demoActorIDfopAc_ac_c
draw()daE_HP_c
draw_tagfopAc_ac_c
drawBallModel(dKy_tevstr_c *)fopEn_enemy_c
eventInfofopAc_ac_c
execute()daE_HP_c
executeAttack()daE_HP_c
executeDamage()daE_HP_c
executeDead()daE_HP_c
executeDown()daE_HP_c
executeMove()daE_HP_c
executeRetMove()daE_HP_c
executeWait()daE_HP_c
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x58cfopEn_enemy_c
field_0x718daE_HP_c
field_0x71cdaE_HP_c
field_0x71ddaE_HP_c
field_0x71edaE_HP_c
field_0x71fdaE_HP_c
field_0x720daE_HP_c
field_0x72cdaE_HP_c
field_0x738daE_HP_c
field_0x744daE_HP_c
field_0x750daE_HP_c
field_0x75cdaE_HP_c
field_0x768daE_HP_c
field_0x76cdaE_HP_c
field_0x772daE_HP_c
field_0x778daE_HP_c
field_0x77cdaE_HP_c
field_0x780daE_HP_c
field_0x784daE_HP_c
field_0x788daE_HP_c
field_0x789daE_HP_c
field_0x78adaE_HP_c
field_0x78bdaE_HP_c
field_0x78ddaE_HP_c
field_0x790daE_HP_c
field_0x794daE_HP_c
field_0x798daE_HP_c
field_0x7a0daE_HP_c
field_0x7a4daE_HP_c
field_0x7a8daE_HP_c
field_0x7aadaE_HP_c
field_0xdd4daE_HP_c
field_0xddcdaE_HP_c
field_0xde0daE_HP_c
field_0xdecdaE_HP_c
field_0xdf9daE_HP_c
fopAc_ac_c()fopAc_ac_c
fopEn_flag enum namefopEn_enemy_c
fopEn_flag_CutDownHit enum valuefopEn_enemy_c
fopEn_flag_Dead enum valuefopEn_enemy_c
fopEn_flag_Down enum valuefopEn_enemy_c
fopEn_flag_HeadLock enum valuefopEn_enemy_c
fopEn_flag_WolfBiteDamage enum valuefopEn_enemy_c
fopEn_flag_WolfDownPull enum valuefopEn_enemy_c
fopEn_flag_WolfDownPullEnd enum valuefopEn_enemy_c
fopEn_flag_WolfDownStart enum valuefopEn_enemy_c
fopEn_flag_WolfNoLock enum valuefopEn_enemy_c
fopEn_throwMode enum namefopEn_enemy_c
fopEn_throwMode_Catch enum valuefopEn_enemy_c
fopEn_throwMode_Dash enum valuefopEn_enemy_c
fopEn_throwMode_ThrowLeft enum valuefopEn_enemy_c
fopEn_throwMode_ThrowRight enum valuefopEn_enemy_c
getDownPos()fopEn_enemy_cinline
getHeadLockPos()fopEn_enemy_cinline
getMidnaBindID(int i_idx)fopEn_enemy_cinline
getMidnaBindMode()fopEn_enemy_cinline
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
initBallModel()fopEn_enemy_c
jntColfopAc_ac_c
JointCallBack(J3DJoint *, int)daE_HP_cstatic
LampCtrlJoint(J3DJoint *, J3DModel *)daE_HP_c
LampJointCallBack(J3DJoint *, int)daE_HP_cstatic
mAcchCirdaE_HP_c
mActiondaE_HP_c
mAnmFramefopEn_enemy_c
mAtInfodaE_HP_c
maxFallSpeedfopAc_ac_c
mBallModelfopEn_enemy_c
mBrkfopEn_enemy_c
mBtkfopEn_enemy_c
mChkDistance(f32)daE_HP_c
mCyl1daE_HP_c
mCyl2daE_HP_c
mDisHanidaE_HP_c
mDownPosfopEn_enemy_c
mEffectID1fopEn_enemy_c
mEffectID2fopEn_enemy_c
mFlagsfopEn_enemy_c
mHeadLockPosfopEn_enemy_c
mInvModeldaE_HP_c
mMidnaBindIDfopEn_enemy_c
mMidnaBindModefopEn_enemy_c
mNightdaE_HP_c
mObjAcchdaE_HP_c
modelfopAc_ac_c
movemodedaE_HP_c
mPhaseReqdaE_HP_c
mpModeldaE_HP_c
mpMorfdaE_HP_c
mpMorfSOdaE_HP_c
mSound1daE_HP_c
mSound2daE_HP_c
mSphdaE_HP_c
mSttsdaE_HP_c
mThrowModefopEn_enemy_c
mtx_set()daE_HP_c
offCutDownHitFlg()fopEn_enemy_cinline
offCutDownHitFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offThrowMode(u8 throwMode)fopEn_enemy_cinline
offThrowMode(u8 throwMode)fopEn_enemy_cinline
offWolfBiteDamage()fopEn_enemy_cinline
offWolfBiteDamage()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
oldfopAc_ac_c
onCutDownHitFlg()fopEn_enemy_cinline
onDownFlg()fopEn_enemy_cinline
onHeadLockFlg()fopEn_enemy_cinline
onWolfBiteDamage()fopEn_enemy_cinline
onWolfDownPullEndFlg()fopEn_enemy_cinline
onWolfDownStartFlg()fopEn_enemy_cinline
onWolfNoLock()fopEn_enemy_cinline
parentActorIDfopAc_ac_c
scalefopAc_ac_c
setActionMode(int, int)daE_HP_c
setBallModelEffect(dKy_tevstr_c *)fopEn_enemy_c
setBck(int, u8, f32, f32)daE_HP_c
setDownPos(const cXyz *i_pos)fopEn_enemy_cinline
setHeadLockPos(const cXyz *i_pos)fopEn_enemy_cinline
setIDfopAc_ac_c
setMidnaBindID(u8 i_idx, u32 i_bindID)fopEn_enemy_cinline
setMidnaBindMode(u8 i_bindMode)fopEn_enemy_cinline
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setThrowModeCatch()fopEn_enemy_cinline
setThrowModeDash()fopEn_enemy_cinline
setThrowModeThrowLeft()fopEn_enemy_cinline
setThrowModeThrowRight()fopEn_enemy_cinline
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
tevStrfopAc_ac_c
~fopAc_ac_c()fopAc_ac_c