Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dDemo_actor_c Member List

This is the complete list of members for dDemo_actor_c, including all inherited members.

checkEnable(u16 flag)dDemo_actor_cinline
dDemo_actor_c()dDemo_actor_c
ENABLE_ANM_e enum valuedDemo_actor_c
ENABLE_ANM_FRAME_e enum valuedDemo_actor_c
ENABLE_ANM_TRANSITION_e enum valuedDemo_actor_c
Enable_e enum namedDemo_actor_c
ENABLE_ROTATE_e enum valuedDemo_actor_c
ENABLE_SCALE_e enum valuedDemo_actor_c
ENABLE_SHAPE_e enum valuedDemo_actor_c
ENABLE_TEX_ANM enum valuedDemo_actor_c
ENABLE_TEX_ANM_FRAME_e enum valuedDemo_actor_c
ENABLE_TRANS_e enum valuedDemo_actor_c
field_0x54dDemo_actor_cprivate
getActor()dDemo_actor_c
getAnmFrame()dDemo_actor_cinline
getAnmId()dDemo_actor_cinline
getDemoIDData(int *, int *, int *, u16 *, u8 *)dDemo_actor_c
getOldAnmId()dDemo_actor_cinline
getPrm()dDemo_actor_cinline
getPrm_Morf()dDemo_actor_c
getRatate()dDemo_actor_cinline
getScale()dDemo_actor_cinline
getTrans()dDemo_actor_cinline
JSGFDisableFlag(u32 flag)JStage::TObjectinline
JSGFEnableFlag(u32 flag)JStage::TObjectinline
JSGFGetType() constJStage::TActorvirtual
JSGFindNodeID(char const *param_0) constdDemo_actor_cinlinevirtual
JSGGetAnimation() constJStage::TActorvirtual
JSGGetAnimationFrame() constJStage::TActorvirtual
JSGGetAnimationFrameMax() constdDemo_actor_cinlinevirtual
JSGGetAnimationTransition() constJStage::TActorvirtual
JSGGetData(u32, void *, u32) constJStage::TObjectvirtual
JSGGetFlag() constJStage::TObjectvirtual
JSGGetName() constJStage::TObjectvirtual
JSGGetNodeTransformation(u32 param_0, Mtx param_1) constdDemo_actor_cinlinevirtual
JStage::TActor::JSGGetNodeTransformation(u32, f32(*)[4]) constJStage::TObjectvirtual
JSGGetParent(JStage::TObject **, u32 *) constJStage::TObjectvirtual
JSGGetRotation(Vec *param_0) constdDemo_actor_cinlinevirtual
JSGGetScaling(Vec *o_scale) constdDemo_actor_cinlinevirtual
JSGGetShape() constJStage::TActorvirtual
JSGGetTextureAnimation() constJStage::TActorvirtual
JSGGetTextureAnimationFrame() constJStage::TActorvirtual
JSGGetTextureAnimationFrameMax() constdDemo_actor_cinlinevirtual
JSGGetTranslation(Vec *o_trans) constdDemo_actor_cinlinevirtual
JSGSetAnimation(u32)dDemo_actor_cvirtual
JSGSetAnimationFrame(f32)dDemo_actor_cvirtual
JSGSetAnimationTransition(f32)dDemo_actor_cvirtual
JSGSetData(u32, void const *, u32)dDemo_actor_cvirtual
JSGSetFlag(u32)JStage::TObjectvirtual
JSGSetParent(JStage::TObject *, u32)JStage::TObjectvirtual
JSGSetRelation(bool, JStage::TObject *, u32)JStage::TObjectvirtual
JSGSetRotation(Vec const &)dDemo_actor_cvirtual
JSGSetScaling(Vec const &)dDemo_actor_cvirtual
JSGSetShape(u32)dDemo_actor_cvirtual
JSGSetTextureAnimation(u32)dDemo_actor_cvirtual
JSGSetTextureAnimationFrame(f32)dDemo_actor_cvirtual
JSGSetTranslation(Vec const &)dDemo_actor_cvirtual
JSGUpdate()JStage::TObjectvirtual
mActorIddDemo_actor_cprivate
mAnmFramedDemo_actor_cprivate
mAnmFrameMaxdDemo_actor_cprivate
mAnmIddDemo_actor_cprivate
mAnmTransitiondDemo_actor_cprivate
mBrkIddDemo_actor_cprivate
mBtkIddDemo_actor_cprivate
mBtpIddDemo_actor_cprivate
mFlagsdDemo_actor_cprivate
mModeldDemo_actor_cprivate
mOldAnmIddDemo_actor_cprivate
mPrmdDemo_actor_cprivate
mRotatedDemo_actor_cprivate
mScaledDemo_actor_cprivate
mShapedDemo_actor_cprivate
mTexAnmdDemo_actor_cprivate
mTexAnmFramedDemo_actor_cprivate
mTexAnmFrameMaxdDemo_actor_cprivate
mTransdDemo_actor_cprivate
onEnable(u16 flag)dDemo_actor_cinline
setActor(fopAc_ac_c *)dDemo_actor_c
setAnmFrameMax(f32 max)dDemo_actor_cinline
setModel(J3DModel *p_model)dDemo_actor_cinline
setOldAnmId(u32 id)dDemo_actor_cinline
~dDemo_actor_c()dDemo_actor_cvirtual
~TActor()=0JStage::TActorpure virtual
~TObject()=0JStage::TObjectpure virtual