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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cM3dGSph, including all inherited members.
| cM3dGSph() | cM3dGSph | inline |
| Cross(const cM3dGSph *other, f32 *f) const | cM3dGSph | inline |
| Cross(const cM3dGCps *cps, cXyz *xyz) const | cM3dGSph | inline |
| Cross(const cM3dGCyl *cyl, f32 *f) const | cM3dGSph | inline |
| cross(const cM3dGSph *, cXyz *) const | cM3dGSph | |
| cross(const cM3dGCyl *, cXyz *) const | cM3dGSph | |
| cross(const cM3dGTri *param_1) const | cM3dGSph | inline |
| GetC(void) const | cM3dGSph | inline |
| GetCP() const | cM3dGSph | inline |
| GetCP() | cM3dGSph | inline |
| GetCX(void) const | cM3dGSph | inline |
| GetCY(void) const | cM3dGSph | inline |
| GetCZ(void) const | cM3dGSph | inline |
| GetMinMaxCube(cXyz &, cXyz &) const | cM3dGSph | |
| GetR(void) const | cM3dGSph | inline |
| mCenter | cM3dGSph | |
| mRadius | cM3dGSph | |
| Set(const cXyz &, f32) | cM3dGSph | |
| Set(const cM3dGSphS &) | cM3dGSph | |
| SetC(const cXyz &) | cM3dGSph | |
| SetR(f32) | cM3dGSph | |
| ~cM3dGSph() | cM3dGSph | inlinevirtual |