Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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cM3dGCps Member List

This is the complete list of members for cM3dGCps, including all inherited members.

CalcPos(Vec *, f32) constcM3dGLin
CalcVec(Vec *pOut) constcM3dGLininline
cM3dGCps(void)cM3dGCps
cM3dGLin()cM3dGLininline
cM3dGLin(const cXyz &, const cXyz &)cM3dGLin
Cross(cM3dGCps const *other, cXyz *xyz) constcM3dGCpsinline
Cross(cM3dGCyl const *cyl, cXyz *xyz) constcM3dGCpsinline
Cross(cM3dGSph const *sph, cXyz *xyz) constcM3dGCpsinline
GetEnd()cM3dGLininline
GetEnd() constcM3dGLininline
GetEndP(void) constcM3dGLininline
GetEndP(void)cM3dGLininline
GetR() constcM3dGCpsinline
GetStart()cM3dGLininline
GetStart() constcM3dGLininline
GetStartP(void) constcM3dGLininline
GetStartP(void)cM3dGLininline
mEndcM3dGLin
mRadiuscM3dGCps
mStartcM3dGLin
Set(const cXyz &, const cXyz &, f32)cM3dGCps
Set(const cM3dGCpsS &)cM3dGCps
set(const Vec &i_start, const Vec &i_end)cM3dGLininline
SetCps(const cM3dGCps &)cM3dGCps
SetEnd(const cXyz &)cM3dGLin
SetR(f32 r)cM3dGCpsinline
SetStartEnd(cXyz const &, cXyz const &)cM3dGLin
SetStartEnd(const cXyz &, const cXyz &)cM3dGLin
SetStartEnd(const Vec &, const Vec &)cM3dGLin
~cM3dGCps(void)cM3dGCpsvirtual
~cM3dGLin()cM3dGLininlinevirtual