Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cM3dGCps, including all inherited members.
CalcPos(Vec *, f32) const | cM3dGLin | |
CalcVec(Vec *pOut) const | cM3dGLin | inline |
cM3dGCps(void) | cM3dGCps | |
cM3dGLin() | cM3dGLin | inline |
cM3dGLin(const cXyz &, const cXyz &) | cM3dGLin | |
Cross(cM3dGCps const *other, cXyz *xyz) const | cM3dGCps | inline |
Cross(cM3dGCyl const *cyl, cXyz *xyz) const | cM3dGCps | inline |
Cross(cM3dGSph const *sph, cXyz *xyz) const | cM3dGCps | inline |
GetEnd() | cM3dGLin | inline |
GetEnd() const | cM3dGLin | inline |
GetEndP(void) const | cM3dGLin | inline |
GetEndP(void) | cM3dGLin | inline |
GetR() const | cM3dGCps | inline |
GetStart() | cM3dGLin | inline |
GetStart() const | cM3dGLin | inline |
GetStartP(void) const | cM3dGLin | inline |
GetStartP(void) | cM3dGLin | inline |
mEnd | cM3dGLin | |
mRadius | cM3dGCps | |
mStart | cM3dGLin | |
Set(const cXyz &, const cXyz &, f32) | cM3dGCps | |
Set(const cM3dGCpsS &) | cM3dGCps | |
set(const Vec &i_start, const Vec &i_end) | cM3dGLin | inline |
SetCps(const cM3dGCps &) | cM3dGCps | |
SetEnd(const cXyz &) | cM3dGLin | |
SetR(f32 r) | cM3dGCps | inline |
SetStartEnd(cXyz const &, cXyz const &) | cM3dGLin | |
SetStartEnd(const cXyz &, const cXyz &) | cM3dGLin | |
SetStartEnd(const Vec &, const Vec &) | cM3dGLin | |
~cM3dGCps(void) | cM3dGCps | virtual |
~cM3dGLin() | cM3dGLin | inlinevirtual |