Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cCcD_TriAttr, including all inherited members.
CalcAabBox() | cCcD_TriAttr | virtual |
cCcD_ShapeAttr() | cCcD_ShapeAttr | inline |
cCcD_TriAttr() | cCcD_TriAttr | inline |
cM3dGPla() | cM3dGPla | inline |
cM3dGPla(const cXyz *, f32) | cM3dGPla | |
cM3dGTri() | cM3dGTri | inline |
Cross(cM3dGCps const &cps, cXyz *xyz) const | cM3dGTri | inline |
Cross(cM3dGCyl const &cyl, cXyz *xyz) const | cM3dGTri | inline |
Cross(cM3dGSph const &sph, cXyz *xyz) const | cM3dGTri | inline |
Cross(cM3dGTri const &other, cXyz *xyz) const | cM3dGTri | inline |
cross(const cM3dGCyl *, Vec *) const | cM3dGTri | |
cross(const cM3dGLin *lin, Vec *xyz, bool param_2, bool param_3) const | cM3dGTri | inline |
cM3dGPla::cross(cM3dGLin const &line, Vec &point) | cM3dGPla | inline |
CrossAtTg(cCcD_CpsAttr const &, cXyz *) const | cCcD_TriAttr | virtual |
CrossAtTg(cCcD_TriAttr const &, cXyz *) const | cCcD_TriAttr | virtual |
CrossAtTg(cCcD_SphAttr const &, cXyz *) const | cCcD_TriAttr | virtual |
CrossAtTg(cCcD_ShapeAttr const &shape, cXyz *xyz) const | cCcD_TriAttr | inlinevirtual |
CrossAtTg(cCcD_PntAttr const &, cXyz *) const | cCcD_TriAttr | inlinevirtual |
CrossAtTg(cCcD_AabAttr const &, cXyz *) const | cCcD_TriAttr | inlinevirtual |
CrossAtTg(cCcD_CylAttr const &, cXyz *) const | cCcD_TriAttr | virtual |
CrossCo(cCcD_ShapeAttr const &shape, f32 *f) const | cCcD_TriAttr | inlinevirtual |
CrossCo(cCcD_PntAttr const &, f32 *) const | cCcD_TriAttr | inlinevirtual |
CrossCo(cCcD_CpsAttr const &, f32 *) const | cCcD_TriAttr | inlinevirtual |
CrossCo(cCcD_TriAttr const &, f32 *) const | cCcD_TriAttr | inlinevirtual |
CrossCo(cCcD_AabAttr const &, f32 *) const | cCcD_TriAttr | inlinevirtual |
CrossCo(cCcD_CylAttr const &, f32 *) const | cCcD_TriAttr | inlinevirtual |
CrossCo(cCcD_SphAttr const &, f32 *) const | cCcD_TriAttr | inlinevirtual |
crossInfLin(const cXyz &, const cXyz &, cXyz &) const | cM3dGPla | |
GetCoCP() const | cCcD_ShapeAttr | inlinevirtual |
GetCoCP() | cCcD_ShapeAttr | inlinevirtual |
getCrossY(const cXyz &, f32 *) const | cM3dGPla | |
getCrossY_NonIsZero(const cXyz *param_1) | cM3dGPla | inline |
getCrossYLessD(const Vec &, f32 *) const | cM3dGPla | |
GetD() const | cM3dGPla | inline |
GetNP() | cM3dGPla | inline |
GetNP() const | cM3dGPla | inline |
GetNVec(cXyz const &, cXyz *) const | cCcD_TriAttr | virtual |
getPlaneFunc(const Vec *pPoint) const | cM3dGPla | inline |
getShapeAccess(cCcD_ShapeAttr::Shape *) const | cCcD_ShapeAttr | virtual |
getSignedLenPos(const cXyz *param_0) const | cM3dGPla | inline |
GetWorkAab() | cCcD_ShapeAttr | inline |
GetWorkAab() const | cCcD_ShapeAttr | inline |
m_virtual_center | cCcD_ShapeAttr | static |
mA | cM3dGTri | |
mAab | cCcD_ShapeAttr | |
mB | cM3dGTri | |
mC | cM3dGTri | |
mD | cM3dGPla | |
mNormal | cM3dGPla | |
set(const Vec *, const Vec *, const Vec *, const Vec *) | cM3dGTri | |
Set(const cM3dGPla *) | cM3dGPla | |
setBg(const Vec *, const Vec *, const Vec *, const cM3dGPla *) | cM3dGTri | |
setPos(const Vec *, const Vec *, const Vec *) | cM3dGTri | |
SetupFrom3Vtx(const Vec *v1, const Vec *v2, const Vec *v3) | cM3dGPla | inline |
SetupNP(const Vec &, const Vec &) | cM3dGPla | |
SetupNP0(const Vec &, const Vec &) | cM3dGPla | |
~cCcD_ShapeAttr() | cCcD_ShapeAttr | inlinevirtual |
~cCcD_TriAttr() | cCcD_TriAttr | inlinevirtual |
~cM3dGPla() | cM3dGPla | |
~cM3dGPla() | cM3dGPla | inlinevirtual |
~cM3dGTri() | cM3dGTri | inlinevirtual |