Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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cCcD_TriAttr Member List

This is the complete list of members for cCcD_TriAttr, including all inherited members.

CalcAabBox()cCcD_TriAttrvirtual
cCcD_ShapeAttr()cCcD_ShapeAttrinline
cCcD_TriAttr()cCcD_TriAttrinline
cM3dGPla()cM3dGPlainline
cM3dGPla(const cXyz *, f32)cM3dGPla
cM3dGTri()cM3dGTriinline
Cross(cM3dGCps const &cps, cXyz *xyz) constcM3dGTriinline
Cross(cM3dGCyl const &cyl, cXyz *xyz) constcM3dGTriinline
Cross(cM3dGSph const &sph, cXyz *xyz) constcM3dGTriinline
Cross(cM3dGTri const &other, cXyz *xyz) constcM3dGTriinline
cross(const cM3dGCyl *, Vec *) constcM3dGTri
cross(const cM3dGLin *lin, Vec *xyz, bool param_2, bool param_3) constcM3dGTriinline
cM3dGPla::cross(cM3dGLin const &line, Vec &point)cM3dGPlainline
CrossAtTg(cCcD_CpsAttr const &, cXyz *) constcCcD_TriAttrvirtual
CrossAtTg(cCcD_TriAttr const &, cXyz *) constcCcD_TriAttrvirtual
CrossAtTg(cCcD_SphAttr const &, cXyz *) constcCcD_TriAttrvirtual
CrossAtTg(cCcD_ShapeAttr const &shape, cXyz *xyz) constcCcD_TriAttrinlinevirtual
CrossAtTg(cCcD_PntAttr const &, cXyz *) constcCcD_TriAttrinlinevirtual
CrossAtTg(cCcD_AabAttr const &, cXyz *) constcCcD_TriAttrinlinevirtual
CrossAtTg(cCcD_CylAttr const &, cXyz *) constcCcD_TriAttrvirtual
CrossCo(cCcD_ShapeAttr const &shape, f32 *f) constcCcD_TriAttrinlinevirtual
CrossCo(cCcD_PntAttr const &, f32 *) constcCcD_TriAttrinlinevirtual
CrossCo(cCcD_CpsAttr const &, f32 *) constcCcD_TriAttrinlinevirtual
CrossCo(cCcD_TriAttr const &, f32 *) constcCcD_TriAttrinlinevirtual
CrossCo(cCcD_AabAttr const &, f32 *) constcCcD_TriAttrinlinevirtual
CrossCo(cCcD_CylAttr const &, f32 *) constcCcD_TriAttrinlinevirtual
CrossCo(cCcD_SphAttr const &, f32 *) constcCcD_TriAttrinlinevirtual
crossInfLin(const cXyz &, const cXyz &, cXyz &) constcM3dGPla
GetCoCP() constcCcD_ShapeAttrinlinevirtual
GetCoCP()cCcD_ShapeAttrinlinevirtual
getCrossY(const cXyz &, f32 *) constcM3dGPla
getCrossY_NonIsZero(const cXyz *param_1)cM3dGPlainline
getCrossYLessD(const Vec &, f32 *) constcM3dGPla
GetD() constcM3dGPlainline
GetNP()cM3dGPlainline
GetNP() constcM3dGPlainline
GetNVec(cXyz const &, cXyz *) constcCcD_TriAttrvirtual
getPlaneFunc(const Vec *pPoint) constcM3dGPlainline
getShapeAccess(cCcD_ShapeAttr::Shape *) constcCcD_ShapeAttrvirtual
getSignedLenPos(const cXyz *param_0) constcM3dGPlainline
GetWorkAab()cCcD_ShapeAttrinline
GetWorkAab() constcCcD_ShapeAttrinline
m_virtual_centercCcD_ShapeAttrstatic
mAcM3dGTri
mAabcCcD_ShapeAttr
mBcM3dGTri
mCcM3dGTri
mDcM3dGPla
mNormalcM3dGPla
set(const Vec *, const Vec *, const Vec *, const Vec *)cM3dGTri
Set(const cM3dGPla *)cM3dGPla
setBg(const Vec *, const Vec *, const Vec *, const cM3dGPla *)cM3dGTri
setPos(const Vec *, const Vec *, const Vec *)cM3dGTri
SetupFrom3Vtx(const Vec *v1, const Vec *v2, const Vec *v3)cM3dGPlainline
SetupNP(const Vec &, const Vec &)cM3dGPla
SetupNP0(const Vec &, const Vec &)cM3dGPla
~cCcD_ShapeAttr()cCcD_ShapeAttrinlinevirtual
~cCcD_TriAttr()cCcD_TriAttrinlinevirtual
~cM3dGPla()cM3dGPla
~cM3dGPla()cM3dGPlainlinevirtual
~cM3dGTri()cM3dGTriinlinevirtual