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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cCcD_TriAttr, including all inherited members.
| CalcAabBox() | cCcD_TriAttr | virtual |
| cCcD_ShapeAttr() | cCcD_ShapeAttr | inline |
| cCcD_TriAttr() | cCcD_TriAttr | inline |
| cM3dGPla() | cM3dGPla | inline |
| cM3dGPla(const cXyz *, f32) | cM3dGPla | |
| cM3dGTri() | cM3dGTri | inline |
| Cross(cM3dGCps const &cps, cXyz *xyz) const | cM3dGTri | inline |
| Cross(cM3dGCyl const &cyl, cXyz *xyz) const | cM3dGTri | inline |
| Cross(cM3dGSph const &sph, cXyz *xyz) const | cM3dGTri | inline |
| Cross(cM3dGTri const &other, cXyz *xyz) const | cM3dGTri | inline |
| cross(const cM3dGCyl *, Vec *) const | cM3dGTri | |
| cross(const cM3dGLin *lin, Vec *xyz, bool param_2, bool param_3) const | cM3dGTri | inline |
| cM3dGPla::cross(cM3dGLin const &line, Vec &point) | cM3dGPla | inline |
| CrossAtTg(cCcD_CpsAttr const &, cXyz *) const | cCcD_TriAttr | virtual |
| CrossAtTg(cCcD_TriAttr const &, cXyz *) const | cCcD_TriAttr | virtual |
| CrossAtTg(cCcD_SphAttr const &, cXyz *) const | cCcD_TriAttr | virtual |
| CrossAtTg(cCcD_ShapeAttr const &shape, cXyz *xyz) const | cCcD_TriAttr | inlinevirtual |
| CrossAtTg(cCcD_PntAttr const &, cXyz *) const | cCcD_TriAttr | inlinevirtual |
| CrossAtTg(cCcD_AabAttr const &, cXyz *) const | cCcD_TriAttr | inlinevirtual |
| CrossAtTg(cCcD_CylAttr const &, cXyz *) const | cCcD_TriAttr | virtual |
| CrossCo(cCcD_ShapeAttr const &shape, f32 *f) const | cCcD_TriAttr | inlinevirtual |
| CrossCo(cCcD_PntAttr const &, f32 *) const | cCcD_TriAttr | inlinevirtual |
| CrossCo(cCcD_CpsAttr const &, f32 *) const | cCcD_TriAttr | inlinevirtual |
| CrossCo(cCcD_TriAttr const &, f32 *) const | cCcD_TriAttr | inlinevirtual |
| CrossCo(cCcD_AabAttr const &, f32 *) const | cCcD_TriAttr | inlinevirtual |
| CrossCo(cCcD_CylAttr const &, f32 *) const | cCcD_TriAttr | inlinevirtual |
| CrossCo(cCcD_SphAttr const &, f32 *) const | cCcD_TriAttr | inlinevirtual |
| crossInfLin(const cXyz &, const cXyz &, cXyz &) const | cM3dGPla | |
| GetCoCP() const | cCcD_ShapeAttr | inlinevirtual |
| GetCoCP() | cCcD_ShapeAttr | inlinevirtual |
| getCrossY(const cXyz &, f32 *) const | cM3dGPla | |
| getCrossY_NonIsZero(const cXyz *param_1) | cM3dGPla | inline |
| getCrossYLessD(const Vec &, f32 *) const | cM3dGPla | |
| GetD() const | cM3dGPla | inline |
| GetNP() | cM3dGPla | inline |
| GetNP() const | cM3dGPla | inline |
| GetNVec(cXyz const &, cXyz *) const | cCcD_TriAttr | virtual |
| getPlaneFunc(const Vec *pPoint) const | cM3dGPla | inline |
| getShapeAccess(cCcD_ShapeAttr::Shape *) const | cCcD_ShapeAttr | virtual |
| getSignedLenPos(const cXyz *param_0) const | cM3dGPla | inline |
| GetWorkAab() | cCcD_ShapeAttr | inline |
| GetWorkAab() const | cCcD_ShapeAttr | inline |
| m_virtual_center | cCcD_ShapeAttr | static |
| mA | cM3dGTri | |
| mAab | cCcD_ShapeAttr | |
| mB | cM3dGTri | |
| mC | cM3dGTri | |
| mD | cM3dGPla | |
| mNormal | cM3dGPla | |
| Set(const cM3dGPla *) | cM3dGPla | |
| set(const Vec *, const Vec *, const Vec *, const Vec *) | cM3dGTri | |
| setBg(const Vec *, const Vec *, const Vec *, const cM3dGPla *) | cM3dGTri | |
| setPos(const Vec *, const Vec *, const Vec *) | cM3dGTri | |
| setUp() | cM3dGTri | inline |
| SetupFrom3Vtx(const Vec *v1, const Vec *v2, const Vec *v3) | cM3dGPla | inline |
| SetupNP(const Vec &, const Vec &) | cM3dGPla | |
| SetupNP0(const Vec &, const Vec &) | cM3dGPla | |
| ~cCcD_ShapeAttr() | cCcD_ShapeAttr | inlinevirtual |
| ~cCcD_TriAttr() | cCcD_TriAttr | inlinevirtual |
| ~cM3dGPla() | cM3dGPla | inlinevirtual |
| ~cM3dGTri() | cM3dGTri | inlinevirtual |