Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cCcD_Stts, including all inherited members.
cCcD_Stts() | cCcD_Stts | inline |
ClrAt() | cCcD_Stts | inlinevirtual |
ClrCcMove() | cCcD_Stts | |
ClrTg() | cCcD_Stts | inlinevirtual |
Ct() | cCcD_Stts | virtual |
field_0x15 | cCcD_Stts | private |
GetAc() | cCcD_Stts | inline |
GetActor() const | cCcD_Stts | inline |
GetApid() const | cCcD_Stts | inline |
GetCCMoveP() | cCcD_Stts | inline |
GetDmg() const | cCcD_Stts | inline |
GetGStts() const | cCcD_Stts | virtual |
GetGStts() | cCcD_Stts | virtual |
GetWeightF() const | cCcD_Stts | |
GetWeightUc() const | cCcD_Stts | inline |
Init(int, int, void *, fpc_ProcID) | cCcD_Stts | |
m_apid | cCcD_Stts | private |
m_cc_move | cCcD_Stts | private |
m_dmg | cCcD_Stts | private |
m_weight | cCcD_Stts | private |
mp_actor | cCcD_Stts | private |
PlusCcMove(f32, f32, f32) | cCcD_Stts | |
PlusDmg(int) | cCcD_Stts | |
SetActor(void *ac) | cCcD_Stts | inline |
SetWeight(u8 weight) | cCcD_Stts | inline |
~cCcD_Stts() | cCcD_Stts | inlinevirtual |