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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cCcD_Stts, including all inherited members.
| cCcD_Stts() | cCcD_Stts | inline |
| ClrAt() | cCcD_Stts | inlinevirtual |
| ClrCcMove() | cCcD_Stts | |
| ClrTg() | cCcD_Stts | inlinevirtual |
| Ct() | cCcD_Stts | virtual |
| field_0x15 | cCcD_Stts | private |
| GetAc() | cCcD_Stts | inline |
| GetActor() const | cCcD_Stts | inline |
| GetApid() const | cCcD_Stts | inline |
| GetCCMoveP() | cCcD_Stts | inline |
| GetDmg() const | cCcD_Stts | inline |
| GetGStts() const | cCcD_Stts | virtual |
| GetGStts() | cCcD_Stts | virtual |
| GetWeightF() const | cCcD_Stts | |
| GetWeightUc() const | cCcD_Stts | inline |
| Init(int, int, void *, fpc_ProcID) | cCcD_Stts | |
| m_apid | cCcD_Stts | private |
| m_cc_move | cCcD_Stts | private |
| m_dmg | cCcD_Stts | private |
| m_weight | cCcD_Stts | private |
| mp_actor | cCcD_Stts | private |
| PlusCcMove(f32, f32, f32) | cCcD_Stts | |
| PlusDmg(int) | cCcD_Stts | |
| SetActor(void *ac) | cCcD_Stts | inline |
| SetWeight(u8 weight) | cCcD_Stts | inline |
| ~cCcD_Stts() | cCcD_Stts | inlinevirtual |