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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cCcD_SphAttr, including all inherited members.
| CalcAabBox() | cCcD_SphAttr | virtual |
| cCcD_ShapeAttr() | cCcD_ShapeAttr | inline |
| cCcD_SphAttr() | cCcD_SphAttr | inline |
| cM3dGSph() | cM3dGSph | inline |
| Cross(const cM3dGSph *other, f32 *f) const | cM3dGSph | inline |
| Cross(const cM3dGCps *cps, cXyz *xyz) const | cM3dGSph | inline |
| Cross(const cM3dGCyl *cyl, f32 *f) const | cM3dGSph | inline |
| cross(const cM3dGSph *, cXyz *) const | cM3dGSph | |
| cross(const cM3dGCyl *, cXyz *) const | cM3dGSph | |
| cross(const cM3dGTri *param_1) const | cM3dGSph | inline |
| CrossAtTg(cCcD_ShapeAttr const &shape, cXyz *xyz) const | cCcD_SphAttr | inlinevirtual |
| CrossAtTg(cCcD_PntAttr const &, cXyz *) const | cCcD_SphAttr | inlinevirtual |
| CrossAtTg(cCcD_AabAttr const &, cXyz *) const | cCcD_SphAttr | inlinevirtual |
| CrossAtTg(cCcD_CylAttr const &, cXyz *) const | cCcD_SphAttr | virtual |
| CrossAtTg(cCcD_TriAttr const &, cXyz *) const | cCcD_SphAttr | virtual |
| CrossAtTg(cCcD_CpsAttr const &, cXyz *) const | cCcD_SphAttr | virtual |
| CrossAtTg(cCcD_SphAttr const &, cXyz *) const | cCcD_SphAttr | virtual |
| CrossCo(cCcD_ShapeAttr const &shape, f32 *f) const | cCcD_SphAttr | inlinevirtual |
| CrossCo(cCcD_PntAttr const &, f32 *) const | cCcD_SphAttr | inlinevirtual |
| CrossCo(cCcD_TriAttr const &, f32 *) const | cCcD_SphAttr | inlinevirtual |
| CrossCo(cCcD_AabAttr const &, f32 *) const | cCcD_SphAttr | inlinevirtual |
| CrossCo(cCcD_CpsAttr const &, f32 *) const | cCcD_SphAttr | virtual |
| CrossCo(cCcD_SphAttr const &, f32 *) const | cCcD_SphAttr | virtual |
| CrossCo(cCcD_CylAttr const &, f32 *) const | cCcD_SphAttr | virtual |
| GetC(void) const | cM3dGSph | inline |
| GetCoCP() const | cCcD_SphAttr | inlinevirtual |
| GetCoCP() | cCcD_SphAttr | inlinevirtual |
| GetCP() const | cM3dGSph | inline |
| GetCP() | cM3dGSph | inline |
| GetCX(void) const | cM3dGSph | inline |
| GetCY(void) const | cM3dGSph | inline |
| GetCZ(void) const | cM3dGSph | inline |
| GetMinMaxCube(cXyz &, cXyz &) const | cM3dGSph | |
| GetNVec(cXyz const &, cXyz *) const | cCcD_SphAttr | virtual |
| GetR(void) const | cM3dGSph | inline |
| getShapeAccess(cCcD_ShapeAttr::Shape *) const | cCcD_SphAttr | virtual |
| GetShapeP() const | cCcD_SphAttr | inline |
| GetWorkAab() | cCcD_ShapeAttr | inline |
| GetWorkAab() const | cCcD_ShapeAttr | inline |
| m_virtual_center | cCcD_ShapeAttr | static |
| mAab | cCcD_ShapeAttr | |
| mCenter | cM3dGSph | |
| mRadius | cM3dGSph | |
| Set(const cCcD_SrcSphAttr &src) | cCcD_SphAttr | inline |
| cM3dGSph::Set(const cXyz &, f32) | cM3dGSph | |
| cM3dGSph::Set(const cM3dGSphS &) | cM3dGSph | |
| SetC(const cXyz &) | cM3dGSph | |
| SetR(f32) | cM3dGSph | |
| ~cCcD_ShapeAttr() | cCcD_ShapeAttr | inlinevirtual |
| ~cCcD_SphAttr() | cCcD_SphAttr | inlinevirtual |
| ~cM3dGSph() | cM3dGSph | inlinevirtual |