Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cCcD_SphAttr, including all inherited members.
CalcAabBox() | cCcD_SphAttr | virtual |
cCcD_ShapeAttr() | cCcD_ShapeAttr | inline |
cCcD_SphAttr() | cCcD_SphAttr | inline |
cM3dGSph() | cM3dGSph | inline |
Cross(const cM3dGSph *other, f32 *f) const | cM3dGSph | inline |
Cross(const cM3dGCps *cps, cXyz *xyz) const | cM3dGSph | inline |
Cross(const cM3dGCyl *cyl, f32 *f) const | cM3dGSph | inline |
cross(const cM3dGSph *, cXyz *) const | cM3dGSph | |
cross(const cM3dGCyl *, cXyz *) const | cM3dGSph | |
cross(const cM3dGTri *param_1) const | cM3dGSph | inline |
CrossAtTg(cCcD_ShapeAttr const &shape, cXyz *xyz) const | cCcD_SphAttr | inlinevirtual |
CrossAtTg(cCcD_PntAttr const &, cXyz *) const | cCcD_SphAttr | inlinevirtual |
CrossAtTg(cCcD_AabAttr const &, cXyz *) const | cCcD_SphAttr | inlinevirtual |
CrossAtTg(cCcD_CylAttr const &, cXyz *) const | cCcD_SphAttr | virtual |
CrossAtTg(cCcD_TriAttr const &, cXyz *) const | cCcD_SphAttr | virtual |
CrossAtTg(cCcD_CpsAttr const &, cXyz *) const | cCcD_SphAttr | virtual |
CrossAtTg(cCcD_SphAttr const &, cXyz *) const | cCcD_SphAttr | virtual |
CrossCo(cCcD_ShapeAttr const &shape, f32 *f) const | cCcD_SphAttr | inlinevirtual |
CrossCo(cCcD_PntAttr const &, f32 *) const | cCcD_SphAttr | inlinevirtual |
CrossCo(cCcD_TriAttr const &, f32 *) const | cCcD_SphAttr | inlinevirtual |
CrossCo(cCcD_AabAttr const &, f32 *) const | cCcD_SphAttr | inlinevirtual |
CrossCo(cCcD_CpsAttr const &, f32 *) const | cCcD_SphAttr | virtual |
CrossCo(cCcD_SphAttr const &, f32 *) const | cCcD_SphAttr | virtual |
CrossCo(cCcD_CylAttr const &, f32 *) const | cCcD_SphAttr | virtual |
GetC(void) const | cM3dGSph | inline |
GetCoCP() const | cCcD_SphAttr | inlinevirtual |
GetCoCP() | cCcD_SphAttr | inlinevirtual |
GetCP() const | cM3dGSph | inline |
GetCX(void) const | cM3dGSph | inline |
GetCY(void) const | cM3dGSph | inline |
GetCZ(void) const | cM3dGSph | inline |
GetMinMaxCube(cXyz &, cXyz &) const | cM3dGSph | |
GetNVec(cXyz const &, cXyz *) const | cCcD_SphAttr | virtual |
GetR(void) const | cM3dGSph | inline |
getShapeAccess(cCcD_ShapeAttr::Shape *) const | cCcD_SphAttr | virtual |
GetWorkAab() | cCcD_ShapeAttr | inline |
GetWorkAab() const | cCcD_ShapeAttr | inline |
m_virtual_center | cCcD_ShapeAttr | static |
mAab | cCcD_ShapeAttr | |
mCenter | cM3dGSph | |
mRadius | cM3dGSph | |
Set(const cCcD_SrcSphAttr &src) | cCcD_SphAttr | inline |
cM3dGSph::Set(cXyz const &, f32) | cM3dGSph | |
cM3dGSph::Set(const cM3dGSphS &) | cM3dGSph | |
SetC(const cXyz &) | cM3dGSph | |
SetR(f32) | cM3dGSph | |
~cCcD_ShapeAttr() | cCcD_ShapeAttr | inlinevirtual |
~cCcD_SphAttr() | cCcD_SphAttr | inlinevirtual |
~cM3dGSph() | cM3dGSph | |
~cM3dGSph() | cM3dGSph | inlinevirtual |