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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cCcD_CylAttr, including all inherited members.
| CalcAabBox() | cCcD_CylAttr | virtual |
| calcMinMax(cXyz *, cXyz *) | cM3dGCyl | |
| cCcD_CylAttr() | cCcD_CylAttr | inline |
| cCcD_ShapeAttr() | cCcD_ShapeAttr | inline |
| cM3dGCyl() | cM3dGCyl | inline |
| cM3dGCyl(const cXyz *, f32, f32) | cM3dGCyl | |
| Cross(const cM3dGCps *cps, cXyz *xyz) const | cM3dGCyl | inline |
| Cross(const cM3dGTri &tri, cXyz *xyz) const | cM3dGCyl | inline |
| Cross(const cM3dGCyl *other, f32 *f) const | cM3dGCyl | inline |
| Cross(const cM3dGSph *sph, f32 *f) const | cM3dGCyl | inline |
| cross(const cM3dGSph *, cXyz *) const | cM3dGCyl | |
| cross(const cM3dGCyl *, cXyz *) const | cM3dGCyl | |
| CrossAtTg(cCcD_SphAttr const &, cXyz *) const | cCcD_CylAttr | virtual |
| CrossAtTg(cCcD_CylAttr const &, cXyz *) const | cCcD_CylAttr | virtual |
| CrossAtTg(cCcD_TriAttr const &, cXyz *) const | cCcD_CylAttr | virtual |
| CrossAtTg(cCcD_ShapeAttr const &shape, cXyz *xyz) const | cCcD_CylAttr | inlinevirtual |
| CrossAtTg(cCcD_PntAttr const &, cXyz *) const | cCcD_CylAttr | inlinevirtual |
| CrossAtTg(cCcD_AabAttr const &, cXyz *) const | cCcD_CylAttr | inlinevirtual |
| CrossAtTg(cCcD_CpsAttr const &, cXyz *) const | cCcD_CylAttr | virtual |
| CrossCo(cCcD_CylAttr const &, f32 *) const | cCcD_CylAttr | virtual |
| CrossCo(cCcD_CpsAttr const &, f32 *) const | cCcD_CylAttr | virtual |
| CrossCo(cCcD_ShapeAttr const &shape, f32 *f) const | cCcD_CylAttr | inlinevirtual |
| CrossCo(cCcD_PntAttr const &, f32 *) const | cCcD_CylAttr | inlinevirtual |
| CrossCo(cCcD_TriAttr const &, f32 *) const | cCcD_CylAttr | inlinevirtual |
| CrossCo(cCcD_AabAttr const &, f32 *) const | cCcD_CylAttr | inlinevirtual |
| CrossCo(cCcD_SphAttr const &, f32 *) const | cCcD_CylAttr | virtual |
| GetC() | cM3dGCyl | inline |
| GetC() const | cM3dGCyl | inline |
| GetCoCP() const | cCcD_CylAttr | inlinevirtual |
| GetCoCP() | cCcD_CylAttr | inlinevirtual |
| GetCP() const | cM3dGCyl | inline |
| GetCP() | cM3dGCyl | inline |
| GetH() const | cM3dGCyl | inline |
| GetNVec(cXyz const &, cXyz *) const | cCcD_CylAttr | virtual |
| GetR() const | cM3dGCyl | inline |
| GetRP() | cM3dGCyl | inline |
| getShapeAccess(cCcD_ShapeAttr::Shape *) const | cCcD_CylAttr | virtual |
| GetShapeP() const | cCcD_CylAttr | inline |
| GetWorkAab() | cCcD_ShapeAttr | inline |
| GetWorkAab() const | cCcD_ShapeAttr | inline |
| m_virtual_center | cCcD_ShapeAttr | static |
| mAab | cCcD_ShapeAttr | |
| mCenter | cM3dGCyl | |
| mHeight | cM3dGCyl | |
| mRadius | cM3dGCyl | |
| Set(const cM3dGCylS &) | cM3dGCyl | |
| Set(const cXyz &, f32, f32) | cM3dGCyl | |
| SetC(const cXyz &pos) | cM3dGCyl | |
| SetH(f32 h) | cM3dGCyl | |
| SetR(f32 r) | cM3dGCyl | |
| ~cCcD_CylAttr() | cCcD_CylAttr | inlinevirtual |
| ~cCcD_ShapeAttr() | cCcD_ShapeAttr | inlinevirtual |
| ~cM3dGCyl() | cM3dGCyl | inlinevirtual |