Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cCcD_CylAttr, including all inherited members.
CalcAabBox() | cCcD_CylAttr | virtual |
calcMinMax(cXyz *, cXyz *) | cM3dGCyl | |
cCcD_CylAttr() | cCcD_CylAttr | inline |
cCcD_ShapeAttr() | cCcD_ShapeAttr | inline |
cM3dGCyl() | cM3dGCyl | inline |
cM3dGCyl(const cXyz *, f32, f32) | cM3dGCyl | |
Cross(const cM3dGCps *cps, cXyz *xyz) const | cM3dGCyl | inline |
Cross(const cM3dGTri &tri, cXyz *xyz) const | cM3dGCyl | inline |
Cross(const cM3dGCyl *other, f32 *f) const | cM3dGCyl | inline |
Cross(const cM3dGSph *sph, f32 *f) const | cM3dGCyl | inline |
cross(const cM3dGSph *, cXyz *) const | cM3dGCyl | |
cross(const cM3dGCyl *, cXyz *) const | cM3dGCyl | |
CrossAtTg(cCcD_SphAttr const &, cXyz *) const | cCcD_CylAttr | virtual |
CrossAtTg(cCcD_CylAttr const &, cXyz *) const | cCcD_CylAttr | virtual |
CrossAtTg(cCcD_TriAttr const &, cXyz *) const | cCcD_CylAttr | virtual |
CrossAtTg(cCcD_ShapeAttr const &shape, cXyz *xyz) const | cCcD_CylAttr | inlinevirtual |
CrossAtTg(cCcD_PntAttr const &, cXyz *) const | cCcD_CylAttr | inlinevirtual |
CrossAtTg(cCcD_AabAttr const &, cXyz *) const | cCcD_CylAttr | inlinevirtual |
CrossAtTg(cCcD_CpsAttr const &, cXyz *) const | cCcD_CylAttr | virtual |
CrossCo(cCcD_CylAttr const &, f32 *) const | cCcD_CylAttr | virtual |
CrossCo(cCcD_CpsAttr const &, f32 *) const | cCcD_CylAttr | virtual |
CrossCo(cCcD_ShapeAttr const &shape, f32 *f) const | cCcD_CylAttr | inlinevirtual |
CrossCo(cCcD_PntAttr const &, f32 *) const | cCcD_CylAttr | inlinevirtual |
CrossCo(cCcD_TriAttr const &, f32 *) const | cCcD_CylAttr | inlinevirtual |
CrossCo(cCcD_AabAttr const &, f32 *) const | cCcD_CylAttr | inlinevirtual |
CrossCo(cCcD_SphAttr const &, f32 *) const | cCcD_CylAttr | virtual |
GetC() | cM3dGCyl | inline |
GetC() const | cM3dGCyl | inline |
GetCoCP() const | cCcD_CylAttr | inlinevirtual |
GetCoCP() | cCcD_CylAttr | inlinevirtual |
GetCP() const | cM3dGCyl | inline |
GetCP() | cM3dGCyl | inline |
GetH() const | cM3dGCyl | inline |
GetNVec(cXyz const &, cXyz *) const | cCcD_CylAttr | virtual |
GetR() const | cM3dGCyl | inline |
GetRP() | cM3dGCyl | inline |
getShapeAccess(cCcD_ShapeAttr::Shape *) const | cCcD_CylAttr | virtual |
GetWorkAab() | cCcD_ShapeAttr | inline |
GetWorkAab() const | cCcD_ShapeAttr | inline |
m_virtual_center | cCcD_ShapeAttr | static |
mAab | cCcD_ShapeAttr | |
mCenter | cM3dGCyl | |
mHeight | cM3dGCyl | |
mRadius | cM3dGCyl | |
Set(cXyz const &, f32, f32) | cM3dGCyl | |
Set(const cM3dGCylS &) | cM3dGCyl | |
Set(const cXyz &, f32, f32) | cM3dGCyl | |
SetC(cXyz const &) | cM3dGCyl | |
SetC(cXyz const &) | cM3dGCyl | |
SetC(const cXyz &pos) | cM3dGCyl | |
SetH(f32) | cM3dGCyl | |
SetH(f32) | cM3dGCyl | |
SetH(f32 h) | cM3dGCyl | |
SetR(f32) | cM3dGCyl | |
SetR(f32) | cM3dGCyl | |
SetR(f32 r) | cM3dGCyl | |
~cCcD_CylAttr() | cCcD_CylAttr | inlinevirtual |
~cCcD_ShapeAttr() | cCcD_ShapeAttr | inlinevirtual |
~cM3dGCyl() | cM3dGCyl | |
~cM3dGCyl() | cM3dGCyl | |
~cM3dGCyl() | cM3dGCyl | inlinevirtual |