Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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cCcD_CpsAttr Member List

This is the complete list of members for cCcD_CpsAttr, including all inherited members.

CalcAabBox()cCcD_CpsAttrvirtual
CalcPos(Vec *, f32) constcM3dGLin
CalcVec(Vec *pOut) constcM3dGLininline
cCcD_CpsAttr()cCcD_CpsAttrinline
cCcD_ShapeAttr()cCcD_ShapeAttrinline
cM3dGCps(void)cM3dGCps
cM3dGLin()cM3dGLininline
cM3dGLin(const cXyz &, const cXyz &)cM3dGLin
Cross(cM3dGCps const *other, cXyz *xyz) constcM3dGCpsinline
Cross(cM3dGCyl const *cyl, cXyz *xyz) constcM3dGCpsinline
Cross(cM3dGSph const *sph, cXyz *xyz) constcM3dGCpsinline
CrossAtTg(cCcD_SphAttr const &, cXyz *) constcCcD_CpsAttrvirtual
CrossAtTg(cCcD_TriAttr const &, cXyz *) constcCcD_CpsAttrvirtual
CrossAtTg(cCcD_ShapeAttr const &shape, cXyz *xyz) constcCcD_CpsAttrinlinevirtual
CrossAtTg(cCcD_PntAttr const &, cXyz *) constcCcD_CpsAttrinlinevirtual
CrossAtTg(cCcD_AabAttr const &, cXyz *) constcCcD_CpsAttrinlinevirtual
CrossAtTg(cCcD_CpsAttr const &, cXyz *) constcCcD_CpsAttrvirtual
CrossAtTg(cCcD_CylAttr const &, cXyz *) constcCcD_CpsAttrvirtual
CrossCo(cCcD_CylAttr const &, f32 *) constcCcD_CpsAttrvirtual
CrossCo(cCcD_CpsAttr const &, f32 *) constcCcD_CpsAttrvirtual
CrossCo(cCcD_SphAttr const &, f32 *) constcCcD_CpsAttrvirtual
CrossCo(cCcD_ShapeAttr const &shape, f32 *f) constcCcD_CpsAttrinlinevirtual
CrossCo(cCcD_PntAttr const &, f32 *) constcCcD_CpsAttrinlinevirtual
CrossCo(cCcD_TriAttr const &, f32 *) constcCcD_CpsAttrinlinevirtual
CrossCo(cCcD_AabAttr const &, f32 *) constcCcD_CpsAttrinlinevirtual
GetCoCP() constcCcD_ShapeAttrinlinevirtual
GetCoCP()cCcD_ShapeAttrinlinevirtual
GetEnd()cM3dGLininline
GetEnd() constcM3dGLininline
GetEndP(void) constcM3dGLininline
GetEndP(void)cM3dGLininline
GetNVec(cXyz const &, cXyz *) constcCcD_CpsAttrvirtual
GetR() constcM3dGCpsinline
getShapeAccess(cCcD_ShapeAttr::Shape *) constcCcD_ShapeAttrvirtual
GetStart()cM3dGLininline
GetStart() constcM3dGLininline
GetStartP(void) constcM3dGLininline
GetStartP(void)cM3dGLininline
GetWorkAab()cCcD_ShapeAttrinline
GetWorkAab() constcCcD_ShapeAttrinline
m_virtual_centercCcD_ShapeAttrstatic
mAabcCcD_ShapeAttr
mEndcM3dGLin
mRadiuscM3dGCps
mStartcM3dGLin
set(const Vec &i_start, const Vec &i_end)cM3dGLininline
Set(const cCcD_SrcCpsAttr &pSrc)cCcD_CpsAttrinline
Set(const cXyz &pStart, const cXyz &pEnd, float radius)cCcD_CpsAttrinline
cM3dGCps::Set(const cM3dGCpsS &)cM3dGCps
SetCps(const cM3dGCps &)cM3dGCps
SetEnd(const cXyz &)cM3dGLin
SetR(f32 r)cM3dGCpsinline
SetStartEnd(cXyz const &, cXyz const &)cM3dGLin
SetStartEnd(const cXyz &, const cXyz &)cM3dGLin
SetStartEnd(const Vec &, const Vec &)cM3dGLin
~cCcD_CpsAttr()cCcD_CpsAttrinlinevirtual
~cCcD_ShapeAttr()cCcD_ShapeAttrinlinevirtual
~cM3dGCps(void)cM3dGCpsvirtual
~cM3dGLin()cM3dGLininlinevirtual