Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
This is the complete list of members for cCcD_CpsAttr, including all inherited members.
CalcAabBox() | cCcD_CpsAttr | virtual |
CalcPos(Vec *, f32) const | cM3dGLin | |
CalcVec(Vec *pOut) const | cM3dGLin | inline |
cCcD_CpsAttr() | cCcD_CpsAttr | inline |
cCcD_ShapeAttr() | cCcD_ShapeAttr | inline |
cM3dGCps(void) | cM3dGCps | |
cM3dGLin() | cM3dGLin | inline |
cM3dGLin(const cXyz &, const cXyz &) | cM3dGLin | |
Cross(cM3dGCps const *other, cXyz *xyz) const | cM3dGCps | inline |
Cross(cM3dGCyl const *cyl, cXyz *xyz) const | cM3dGCps | inline |
Cross(cM3dGSph const *sph, cXyz *xyz) const | cM3dGCps | inline |
CrossAtTg(cCcD_SphAttr const &, cXyz *) const | cCcD_CpsAttr | virtual |
CrossAtTg(cCcD_TriAttr const &, cXyz *) const | cCcD_CpsAttr | virtual |
CrossAtTg(cCcD_ShapeAttr const &shape, cXyz *xyz) const | cCcD_CpsAttr | inlinevirtual |
CrossAtTg(cCcD_PntAttr const &, cXyz *) const | cCcD_CpsAttr | inlinevirtual |
CrossAtTg(cCcD_AabAttr const &, cXyz *) const | cCcD_CpsAttr | inlinevirtual |
CrossAtTg(cCcD_CpsAttr const &, cXyz *) const | cCcD_CpsAttr | virtual |
CrossAtTg(cCcD_CylAttr const &, cXyz *) const | cCcD_CpsAttr | virtual |
CrossCo(cCcD_CylAttr const &, f32 *) const | cCcD_CpsAttr | virtual |
CrossCo(cCcD_CpsAttr const &, f32 *) const | cCcD_CpsAttr | virtual |
CrossCo(cCcD_SphAttr const &, f32 *) const | cCcD_CpsAttr | virtual |
CrossCo(cCcD_ShapeAttr const &shape, f32 *f) const | cCcD_CpsAttr | inlinevirtual |
CrossCo(cCcD_PntAttr const &, f32 *) const | cCcD_CpsAttr | inlinevirtual |
CrossCo(cCcD_TriAttr const &, f32 *) const | cCcD_CpsAttr | inlinevirtual |
CrossCo(cCcD_AabAttr const &, f32 *) const | cCcD_CpsAttr | inlinevirtual |
GetCoCP() const | cCcD_ShapeAttr | inlinevirtual |
GetCoCP() | cCcD_ShapeAttr | inlinevirtual |
GetEnd() | cM3dGLin | inline |
GetEnd() const | cM3dGLin | inline |
GetEndP(void) const | cM3dGLin | inline |
GetEndP(void) | cM3dGLin | inline |
GetNVec(cXyz const &, cXyz *) const | cCcD_CpsAttr | virtual |
GetR() const | cM3dGCps | inline |
getShapeAccess(cCcD_ShapeAttr::Shape *) const | cCcD_ShapeAttr | virtual |
GetStart() | cM3dGLin | inline |
GetStart() const | cM3dGLin | inline |
GetStartP(void) const | cM3dGLin | inline |
GetStartP(void) | cM3dGLin | inline |
GetWorkAab() | cCcD_ShapeAttr | inline |
GetWorkAab() const | cCcD_ShapeAttr | inline |
m_virtual_center | cCcD_ShapeAttr | static |
mAab | cCcD_ShapeAttr | |
mEnd | cM3dGLin | |
mRadius | cM3dGCps | |
mStart | cM3dGLin | |
set(const Vec &i_start, const Vec &i_end) | cM3dGLin | inline |
Set(const cCcD_SrcCpsAttr &pSrc) | cCcD_CpsAttr | inline |
Set(const cXyz &pStart, const cXyz &pEnd, float radius) | cCcD_CpsAttr | inline |
cM3dGCps::Set(const cM3dGCpsS &) | cM3dGCps | |
SetCps(const cM3dGCps &) | cM3dGCps | |
SetEnd(const cXyz &) | cM3dGLin | |
SetR(f32 r) | cM3dGCps | inline |
SetStartEnd(cXyz const &, cXyz const &) | cM3dGLin | |
SetStartEnd(const cXyz &, const cXyz &) | cM3dGLin | |
SetStartEnd(const Vec &, const Vec &) | cM3dGLin | |
~cCcD_CpsAttr() | cCcD_CpsAttr | inlinevirtual |
~cCcD_ShapeAttr() | cCcD_ShapeAttr | inlinevirtual |
~cM3dGCps(void) | cM3dGCps | virtual |
~cM3dGLin() | cM3dGLin | inlinevirtual |