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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cCcD_CpsAttr, including all inherited members.
| CalcAabBox() | cCcD_CpsAttr | virtual |
| CalcPos(Vec *, f32) const | cM3dGLin | |
| CalcVec(Vec *pOut) const | cM3dGLin | inline |
| cCcD_CpsAttr() | cCcD_CpsAttr | inline |
| cCcD_ShapeAttr() | cCcD_ShapeAttr | inline |
| cM3dGCps(void) | cM3dGCps | |
| cM3dGLin() | cM3dGLin | inline |
| cM3dGLin(const cXyz &, const cXyz &) | cM3dGLin | |
| Cross(cM3dGCps const *other, cXyz *xyz) const | cM3dGCps | inline |
| Cross(cM3dGCyl const *cyl, cXyz *xyz) const | cM3dGCps | inline |
| Cross(cM3dGSph const *sph, cXyz *xyz) const | cM3dGCps | inline |
| CrossAtTg(cCcD_SphAttr const &, cXyz *) const | cCcD_CpsAttr | virtual |
| CrossAtTg(cCcD_TriAttr const &, cXyz *) const | cCcD_CpsAttr | virtual |
| CrossAtTg(cCcD_ShapeAttr const &shape, cXyz *xyz) const | cCcD_CpsAttr | inlinevirtual |
| CrossAtTg(cCcD_PntAttr const &, cXyz *) const | cCcD_CpsAttr | inlinevirtual |
| CrossAtTg(cCcD_AabAttr const &, cXyz *) const | cCcD_CpsAttr | inlinevirtual |
| CrossAtTg(cCcD_CpsAttr const &, cXyz *) const | cCcD_CpsAttr | virtual |
| CrossAtTg(cCcD_CylAttr const &, cXyz *) const | cCcD_CpsAttr | virtual |
| CrossCo(cCcD_CylAttr const &, f32 *) const | cCcD_CpsAttr | virtual |
| CrossCo(cCcD_CpsAttr const &, f32 *) const | cCcD_CpsAttr | virtual |
| CrossCo(cCcD_SphAttr const &, f32 *) const | cCcD_CpsAttr | virtual |
| CrossCo(cCcD_ShapeAttr const &shape, f32 *f) const | cCcD_CpsAttr | inlinevirtual |
| CrossCo(cCcD_PntAttr const &, f32 *) const | cCcD_CpsAttr | inlinevirtual |
| CrossCo(cCcD_TriAttr const &, f32 *) const | cCcD_CpsAttr | inlinevirtual |
| CrossCo(cCcD_AabAttr const &, f32 *) const | cCcD_CpsAttr | inlinevirtual |
| GetCoCP() const | cCcD_ShapeAttr | inlinevirtual |
| GetCoCP() | cCcD_ShapeAttr | inlinevirtual |
| GetEnd() | cM3dGLin | inline |
| GetEnd() const | cM3dGLin | inline |
| GetEndP(void) const | cM3dGLin | inline |
| GetEndP(void) | cM3dGLin | inline |
| GetNVec(cXyz const &, cXyz *) const | cCcD_CpsAttr | virtual |
| GetR() const | cM3dGCps | inline |
| getShapeAccess(cCcD_ShapeAttr::Shape *) const | cCcD_ShapeAttr | virtual |
| GetStart() | cM3dGLin | inline |
| GetStart() const | cM3dGLin | inline |
| GetStartP(void) const | cM3dGLin | inline |
| GetStartP(void) | cM3dGLin | inline |
| GetWorkAab() | cCcD_ShapeAttr | inline |
| GetWorkAab() const | cCcD_ShapeAttr | inline |
| m_virtual_center | cCcD_ShapeAttr | static |
| mAab | cCcD_ShapeAttr | |
| mEnd | cM3dGLin | |
| mRadius | cM3dGCps | |
| mStart | cM3dGLin | |
| Set(const cCcD_SrcCpsAttr &pSrc) | cCcD_CpsAttr | inline |
| Set(const cXyz &pStart, const cXyz &pEnd, float radius) | cCcD_CpsAttr | inline |
| cM3dGCps::Set(const cM3dGCpsS &) | cM3dGCps | |
| set(const Vec &i_start, const Vec &i_end) | cM3dGLin | inline |
| SetCps(const cM3dGCps &) | cM3dGCps | |
| SetEnd(const cXyz &) | cM3dGLin | |
| SetR(f32 r) | cM3dGCps | inline |
| SetStartEnd(const cXyz &, const cXyz &) | cM3dGLin | |
| SetStartEnd(const Vec &, const Vec &) | cM3dGLin | |
| ~cCcD_CpsAttr() | cCcD_CpsAttr | inlinevirtual |
| ~cCcD_ShapeAttr() | cCcD_ShapeAttr | inlinevirtual |
| ~cM3dGCps(void) | cM3dGCps | virtual |
| ~cM3dGLin() | cM3dGLin | inlinevirtual |