Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
Z2SoundObjSimple Member List

This is the complete list of members for Z2SoundObjSimple, including all inherited members.

alive_Z2SoundObjBase
append(JSULink< Z2SoundHandlePool > *link)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrList::append(JSUPtrLink *ptr)JSUPtrListprotected
deleteHandlesPool()Z2SoundHandles
deleteObject()Z2SoundObjBase
dispose()Z2SoundObjBasevirtual
field_0x1cZ2SoundObjBase
framework(u32 mapinfo, s8 reverb)Z2SoundObjBasevirtual
getEnd() constJSUList< Z2SoundHandlePool >inlineprotected
getFirst() constJSUList< Z2SoundHandlePool >inlineprotected
getFirstLink() constJSUPtrListinlineprotected
getFreeHandle()Z2SoundHandles
getHandle(int index)Z2SoundHandlesinline
getHandleSoundID(JAISoundID soundID)Z2SoundHandles
getHandleUserData(u32 userData)Z2SoundHandles
getLast() constJSUList< Z2SoundHandlePool >inlineprotected
getLastLink() constJSUPtrListinlineprotected
getList() constJSUPtrLinkinline
getLowPrioSound(JAISoundID soundID)Z2SoundHandles
getNext() constJSULink< Z2SoundObjBase >inline
getNth(u32 index) constJSUList< Z2SoundHandlePool >inlineprotected
getNthLink(u32 i) constJSUPtrListprotected
getNumHandles() constZ2SoundHandlesinline
getNumLinks() constJSUList< Z2SoundHandlePool >inlineprotected
getObject() constJSULink< Z2SoundObjBase >inline
getObjectPtr() constJSUPtrLinkinline
getPrev() constJSULink< Z2SoundObjBase >inline
getSupervisor() constJSULink< Z2SoundObjBase >inline
handleNum_Z2SoundHandlesprivate
init(Vec *posPtr, u8 handleNum)Z2SoundObjSimplevirtual
initHandlesPool(u8 handleNum)Z2SoundHandles
initiate()JSUPtrListprotected
insert(JSULink< Z2SoundHandlePool > *before, JSULink< Z2SoundHandlePool > *link)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrList::insert(JSUPtrLink *before, JSUPtrLink *ptr)JSUPtrListprotected
isActive() constZ2SoundHandles
isAlive()Z2SoundObjBaseinline
JSULink(Z2SoundObjBase *object)JSULink< Z2SoundObjBase >inline
JSUList()JSUList< Z2SoundHandlePool >inlineprotected
JSUList(bool init)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrLink(void *object)JSUPtrLink
JSUPtrList()JSUPtrListinlineprotected
JSUPtrList(bool init)JSUPtrListprotected
mHeadJSUPtrListprotected
mLengthJSUPtrListprotected
mListJSUPtrLink
mNextJSUPtrLink
mObjectJSUPtrLink
mPrevJSUPtrLink
mTailJSUPtrListprotected
pos_Z2SoundObjBase
prepend(JSULink< Z2SoundHandlePool > *link)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrList::prepend(JSUPtrLink *ptr)JSUPtrListprotected
remove(JSULink< Z2SoundHandlePool > *link)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrList::remove(JSUPtrLink *ptr)JSUPtrListprotected
reverb_Z2SoundObjBase
setFirst(JSUPtrLink *first)JSUPtrListprotected
setPos(const JGeometry::TVec3< f32 > &pos)Z2SoundHandles
setSoundStarter(Z2SoundStarter *soundStarter)Z2SoundObjBaseinline
soundStarter_Z2SoundObjBase
startCollisionSE(u32 hitID, u32 mapinfo, Z2SoundObjBase *other)Z2SoundObjBase
startLevelSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2SoundObjSimplevirtual
startSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2SoundObjSimplevirtual
stopAllSounds(u32 fadeTime)Z2SoundHandles
stopOK(Z2SoundHandlePool &handlePool)Z2SoundObjBasevirtual
stopSound(JAISoundID soundID, u32 fadeTime)Z2SoundHandlesinline
Z2SoundHandles()Z2SoundHandles
Z2SoundObjBase()Z2SoundObjBase
Z2SoundObjSimple()Z2SoundObjSimple
~JSUList()JSUList< Z2SoundHandlePool >inlineprotected
~JSUPtrLink()JSUPtrLink
~JSUPtrList()JSUPtrListprotected
~Z2SoundHandles()Z2SoundHandles
~Z2SoundObjBase()Z2SoundObjBase
~Z2SoundObjSimple()Z2SoundObjSimpleinline