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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for SpkSound, including all inherited members.
| attachHandle(SpkSoundHandle *handle) | SpkSound | |
| convertMsecToFrames(s32 msec) | SpkSound | |
| field_0x20 | SpkSound | |
| field_0x28 | SpkSound | |
| getLifeTime(void) | SpkSound | |
| getPriority(void) const | SpkSound | inline |
| getSoundNum(void) const | SpkSound | inline |
| isDead(void) const | SpkSound | |
| isHandleAttached(void) const | SpkSound | |
| isLocked(void) const | SpkSound | |
| isLoopWave(void) | SpkSound | inline |
| isStopping(void) const | SpkSound | |
| kill(void) | SpkSound | |
| mCurPos | SpkSound | |
| mHandle | SpkSound | |
| mLifeTime | SpkSound | |
| mPriority | SpkSound | |
| mSoundNum | SpkSound | |
| mState | SpkSound | |
| mVolume | SpkSound | |
| mWaveData | SpkSound | |
| mWaveLoopEnd | SpkSound | |
| mWaveLoopStart | SpkSound | |
| mWaveSize | SpkSound | |
| releaseHandle(void) | SpkSound | |
| setLifeTime(s32 lifeTime) | SpkSound | |
| setPriority(s32 priority) | SpkSound | inline |
| setSoundNum(s32 soundNum) | SpkSound | inline |
| setWaveData(s32 soundNum) | SpkSound | |
| SpkSound(void) | SpkSound | |
| start(s32 chan, s32 soundNum) | SpkSound | |
| startRelease(void) | SpkSound | |
| stop(s32 msec) | SpkSound | |
| unlock(void) | SpkSound | |
| update(f32 vol) | SpkSound | |
| updateLifeTime(void) | SpkSound | |
| ~SpkSound(void) | SpkSound |