Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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SpkSound Member List

This is the complete list of members for SpkSound, including all inherited members.

attachHandle(SpkSoundHandle *handle)SpkSound
convertMsecToFrames(s32 msec)SpkSound
field_0x20SpkSound
field_0x28SpkSound
getLifeTime(void)SpkSound
getPriority(void) constSpkSoundinline
getSoundNum(void) constSpkSoundinline
isDead(void) constSpkSound
isHandleAttached(void) constSpkSound
isLocked(void) constSpkSound
isLoopWave(void)SpkSoundinline
isStopping(void) constSpkSound
kill(void)SpkSound
mCurPosSpkSound
mHandleSpkSound
mLifeTimeSpkSound
mPrioritySpkSound
mSoundNumSpkSound
mStateSpkSound
mVolumeSpkSound
mWaveDataSpkSound
mWaveLoopEndSpkSound
mWaveLoopStartSpkSound
mWaveSizeSpkSound
releaseHandle(void)SpkSound
setLifeTime(s32 lifeTime)SpkSound
setPriority(s32 priority)SpkSoundinline
setSoundNum(s32 soundNum)SpkSoundinline
setWaveData(s32 soundNum)SpkSound
SpkSound(void)SpkSound
start(s32 chan, s32 soundNum)SpkSound
startRelease(void)SpkSound
stop(s32 msec)SpkSound
unlock(void)SpkSound
update(f32 vol)SpkSound
updateLifeTime(void)SpkSound
~SpkSound(void)SpkSound