Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_m3d_g_cir.h
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1#ifndef C_M3D_G_CIR_H
2#define C_M3D_G_CIR_H
3
4#include "dolphin/types.h"
5
6class cM2dGCir {
7public:
11
12 f32 GetCx() const { return mPosX; }
13 f32 GetCy() const { return mPosY; }
14 f32 GetR() const { return mRadius; }
15
17 virtual ~cM2dGCir() {}
18};
19
20class cM3dGCir : public cM2dGCir {
22
23public:
24 cM3dGCir(void);
25 virtual ~cM3dGCir(void);
26 void Set(f32, f32, f32, f32);
27};
28
29#endif /* C_M3D_G_CIR_H */
Definition c_m3d_g_cir.h:6
cM2dGCir()
Definition c_m3d_g_cir.h:16
f32 mPosX
Definition c_m3d_g_cir.h:8
f32 GetCx() const
Definition c_m3d_g_cir.h:12
f32 GetCy() const
Definition c_m3d_g_cir.h:13
f32 mPosY
Definition c_m3d_g_cir.h:9
virtual ~cM2dGCir()
Definition c_m3d_g_cir.h:17
f32 mRadius
Definition c_m3d_g_cir.h:10
f32 GetR() const
Definition c_m3d_g_cir.h:14
Definition d_a_npc_fguard.cpp:133
f32 mPosZ
Definition c_m3d_g_cir.h:21
void Set(f32, f32, f32, f32)
Definition c_m3d_g_cir.cpp:15
virtual ~cM3dGCir(void)
cM3dGCir(void)
Definition c_m3d_g_cir.cpp:9
float f32
Definition types.h:22