Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_damagereaction.h
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1#ifndef C_C_DAMAGEREACTION_H
2#define C_C_DAMAGEREACTION_H
3
5
12
14
15extern u8 cDmr_SkipInfo;
16extern u8 data_80450C99;
17extern u8 data_80450C9A;
18extern u8 data_80450C9B;
19extern u8 data_80450C9C;
20extern u8 data_80450C9D;
21extern u8 data_80450C9E;
23extern u8 data_80450CA0;
25
27
28#endif /* C_C_DAMAGEREACTION_H */
u8 data_80450C9A
Definition c_damagereaction.cpp:8
u8 data_80450C9B
Definition c_damagereaction.cpp:9
u8 data_80450C99
Definition c_damagereaction.cpp:7
u8 data_80450C9C
Definition c_damagereaction.cpp:11
u8 data_80450C9D
Definition c_damagereaction.cpp:12
u8 cDmr_SkipInfo
Definition c_damagereaction.cpp:6
u8 data_80450CA0
Definition c_damagereaction.cpp:56
u8 data_80450C9E
Definition c_damagereaction.cpp:13
u8 cDmr_FishingWether
Definition c_damagereaction.cpp:14
JPTraceParticleCallBack4 JPTracePCB4
Definition c_damagereaction.cpp:58
BOOL cDmrNowMidnaTalk()
Definition c_damagereaction.cpp:41
void debug_actor_create()
Definition JPAEmitter.h:101
Definition JPAParticle.h:20
Definition JPAParticle.h:84
Definition c_damagereaction.h:6
~JPTraceParticleCallBack4()
Definition c_damagereaction.h:10
void draw(JPABaseEmitter *, JPABaseParticle *)
Definition c_damagereaction.cpp:37
void execute(JPABaseEmitter *, JPABaseParticle *)
Definition c_damagereaction.cpp:16
int BOOL
Definition types.h:33
unsigned char u8
Definition types.h:8