Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_damagereaction.h
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1#ifndef C_C_DAMAGEREACTION_H
2#define C_C_DAMAGEREACTION_H
3
5
7public:
8 /* 8001817C */ void execute(JPABaseEmitter*, JPABaseParticle*);
9 /* 800182A4 */ void draw(JPABaseEmitter*, JPABaseParticle*);
10 /* 80018328 */ ~JPTraceParticleCallBack4() {}
11};
12
14
15extern u8 cDmr_SkipInfo;
17
18#endif /* C_C_DAMAGEREACTION_H */
u8 cDmr_SkipInfo
Definition c_damagereaction.cpp:17
JPTraceParticleCallBack4 JPTracePCB4
Definition c_damagereaction.cpp:72
BOOL cDmrNowMidnaTalk()
Definition c_damagereaction.cpp:52
Definition JPAEmitter.h:94
Definition JPAParticle.h:20
Definition JPAParticle.h:79
Definition c_damagereaction.h:6
~JPTraceParticleCallBack4()
Definition c_damagereaction.h:10
void draw(JPABaseEmitter *, JPABaseParticle *)
Definition c_damagereaction.cpp:47
void execute(JPABaseEmitter *, JPABaseParticle *)
Definition c_damagereaction.cpp:24
int BOOL
Definition types.h:27
unsigned char u8
Definition types.h:8