Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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am.h
Go to the documentation of this file.
1#ifndef _DOLPHIN_AM_H_
2#define _DOLPHIN_AM_H_
3
4#include <dolphin/types.h>
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10typedef void (*AMCallback)(char* path);
11
12void* AMLoadFile(char* path, u32* length);
13u32 AMPush(char* path);
14u32 AMPushData(void* buffer, u32 length);
15void AMPop(void);
18u32 AMGetFreeSize(void);
20void AMInit(u32 aramBase, u32 aramBytes);
21
22#ifdef __cplusplus
23}
24#endif
25
26#endif
void AMInit(u32 aramBase, u32 aramBytes)
Definition am.c:303
u32 AMPushData(void *buffer, u32 length)
Definition am.c:140
u32 AMGetFreeSize(void)
Definition am.c:281
u32 AMGetZeroBuffer(void)
Definition am.c:266
void AMPop(void)
Definition am.c:252
void * AMLoadFile(char *path, u32 *length)
Definition am.c:78
u32 AMGetStackPointer(void)
Definition am.c:292
u32 AMGetReadStatus(void)
Definition am.c:270
u32 AMPush(char *path)
Definition am.c:109
void(* AMCallback)(char *path)
Definition am.h:10
static OSTime buffer
Definition ai.c:24
unsigned long u32
Definition types.h:12
Definition d_a_npc_ks.cpp:47