Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2FxLineMgr.h
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1#ifndef Z2FXLINEMGR_H
2#define Z2FXLINEMGR_H
3
6
7class JKRArchive;
8class JKRExpHeap;
9class JKRHeap;
10
15
17 /* 0x00 */ u8 field_0x0;
18 /* 0x01 */ u8 field_0x1;
19 /* 0x02 */ u8 field_0x2;
20 /* 0x03 */ u8 field_0x3;
21 /* 0x04 */ s16 field_0x4;
22 /* 0x06 */ s16 field_0x6;
23 /* 0x08 */ s16 field_0x8[8];
24 /* 0x18 */ u8 field_0x18;
25 /* 0x19 */ u8 field_0x19;
26 /* 0x1A */ u8 field_0x1a;
27 /* 0x1B */ u8 field_0x1b;
28 /* 0x1C */ s16 field_0x1c;
29 /* 0x1E */ s16 field_0x1e;
30 /* 0x20 */ s16 field_0x20[8];
31}; // Size: 0x30
32
33struct Z2FxLineMgr : public JASGlobalInstance<Z2FxLineMgr> {
35 void initDataArc(JKRArchive* arc, JKRHeap* heap);
36 void setLineID(s8 fxID, bool, bool);
37 void setLine(Z2FxLineConfig* config, bool, bool);
38 void setFxForceOff(bool);
39 void setUnderWaterFx(bool isUnderWaterFx);
40 void setSceneFx(s32 sceneNo);
41
43 /* 0x04 */ void* mFxLineBuffer[4];
44 /* 0x14 */ s8 mLineID;
45 /* 0x15 */ u8 mFxDataNum;
46 /* 0x16 */ bool mSetUnderWaterFx;
48}; // Size: 0x1C
49
53
54#endif /* Z2FXLINEMGR_H */
Z2FxLineMgr * Z2GetFxLineMgr()
Definition Z2FxLineMgr.h:50
Definition JAHFrameNode.h:9
Definition JASGadget.h:12
static T * getInstance()
Definition JASGadget.h:31
Definition JKRArchive.h:57
Definition JKRExpHeap.h:11
Definition JKRHeap.h:23
Definition Z2FxLineMgr.h:11
Z2FxLineEditNode(JKRExpHeap *)
signed char s8
Definition types.h:7
signed short int s16
Definition types.h:9
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
Definition Z2FxLineMgr.h:16
u8 field_0x19
Definition Z2FxLineMgr.h:25
s16 field_0x1e
Definition Z2FxLineMgr.h:29
s16 field_0x8[8]
Definition Z2FxLineMgr.h:23
u8 field_0x0
Definition Z2FxLineMgr.h:17
u8 field_0x1
Definition Z2FxLineMgr.h:18
u8 field_0x18
Definition Z2FxLineMgr.h:24
s16 field_0x6
Definition Z2FxLineMgr.h:22
s16 field_0x1c
Definition Z2FxLineMgr.h:28
s16 field_0x20[8]
Definition Z2FxLineMgr.h:30
u8 field_0x3
Definition Z2FxLineMgr.h:20
s16 field_0x4
Definition Z2FxLineMgr.h:21
u8 field_0x1b
Definition Z2FxLineMgr.h:27
u8 field_0x2
Definition Z2FxLineMgr.h:19
u8 field_0x1a
Definition Z2FxLineMgr.h:26
Definition Z2FxLineMgr.h:33
void setLine(Z2FxLineConfig *config, bool, bool)
Definition Z2FxLineMgr.cpp:88
Z2FxLineEditNode * mHIOEdit
Definition Z2FxLineMgr.h:47
void * mFxLineBuffer[4]
Definition Z2FxLineMgr.h:43
void initDataArc(JKRArchive *arc, JKRHeap *heap)
Definition Z2FxLineMgr.cpp:19
Z2FxLineConfig * mConfig
Definition Z2FxLineMgr.h:42
void setLineID(s8 fxID, bool, bool)
Definition Z2FxLineMgr.cpp:76
u8 mFxDataNum
Definition Z2FxLineMgr.h:45
Z2FxLineMgr()
Definition Z2FxLineMgr.cpp:8
void setFxForceOff(bool)
Definition Z2FxLineMgr.cpp:151
void setSceneFx(s32 sceneNo)
Definition Z2FxLineMgr.cpp:168
s8 mLineID
Definition Z2FxLineMgr.h:44
void setUnderWaterFx(bool isUnderWaterFx)
Definition Z2FxLineMgr.cpp:155
bool mSetUnderWaterFx
Definition Z2FxLineMgr.h:46