Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
Z2FxLineMgr.h
Go to the documentation of this file.
1#ifndef Z2FXLINEMGR_H
2#define Z2FXLINEMGR_H
3
5
6class JKRArchive;
7class JKRHeap;
8
10
12 /* 0x00 */ u8 field_0x0;
13 /* 0x01 */ u8 field_0x1;
14 /* 0x02 */ u8 field_0x2;
15 /* 0x03 */ u8 field_0x3;
16 /* 0x04 */ s16 field_0x4;
17 /* 0x06 */ s16 field_0x6;
18 /* 0x08 */ s16 field_0x8[8];
19 /* 0x18 */ u8 field_0x18;
20 /* 0x19 */ u8 field_0x19;
21 /* 0x1A */ u8 field_0x1a;
22 /* 0x1B */ u8 field_0x1b;
23 /* 0x1C */ s16 field_0x1c;
24 /* 0x1E */ s16 field_0x1e;
25 /* 0x20 */ s16 field_0x20[8];
26}; // Size: 0x30
27
28struct Z2FxLineMgr : public JASGlobalInstance<Z2FxLineMgr> {
30 void initDataArc(JKRArchive* arc, JKRHeap* heap);
31 void setLineID(s8 fxID, bool, bool);
32 void setLine(Z2FxLineConfig* config, bool, bool);
33 void setFxForceOff(bool);
34 void setUnderWaterFx(bool isUnderWaterFx);
35 void setSceneFx(s32 sceneNo);
36
38 /* 0x04 */ void* mFxLineBuffer[4];
39 /* 0x14 */ s8 mLineID;
40 /* 0x15 */ u8 mFxDataNum;
41 /* 0x16 */ bool mSetUnderWaterFx;
43}; // Size: 0x1C
44
48
49#endif /* Z2FXLINEMGR_H */
Z2FxLineMgr * Z2GetFxLineMgr()
Definition Z2FxLineMgr.h:45
Definition JASGadget.h:12
static T * getInstance()
Definition JASGadget.h:31
Definition JKRArchive.h:57
Definition JKRHeap.h:20
signed char s8
Definition types.h:7
signed short int s16
Definition types.h:9
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
Definition Z2FxLineMgr.h:11
u8 field_0x19
Definition Z2FxLineMgr.h:20
s16 field_0x1e
Definition Z2FxLineMgr.h:24
s16 field_0x8[8]
Definition Z2FxLineMgr.h:18
u8 field_0x0
Definition Z2FxLineMgr.h:12
u8 field_0x1
Definition Z2FxLineMgr.h:13
u8 field_0x18
Definition Z2FxLineMgr.h:19
s16 field_0x6
Definition Z2FxLineMgr.h:17
s16 field_0x1c
Definition Z2FxLineMgr.h:23
s16 field_0x20[8]
Definition Z2FxLineMgr.h:25
u8 field_0x3
Definition Z2FxLineMgr.h:15
s16 field_0x4
Definition Z2FxLineMgr.h:16
u8 field_0x1b
Definition Z2FxLineMgr.h:22
u8 field_0x2
Definition Z2FxLineMgr.h:14
u8 field_0x1a
Definition Z2FxLineMgr.h:21
Definition Z2FxLineMgr.h:9
Definition Z2FxLineMgr.h:28
void setLine(Z2FxLineConfig *config, bool, bool)
Definition Z2FxLineMgr.cpp:88
Z2FxLineEditNode * mHIOEdit
Definition Z2FxLineMgr.h:42
void * mFxLineBuffer[4]
Definition Z2FxLineMgr.h:38
void initDataArc(JKRArchive *arc, JKRHeap *heap)
Definition Z2FxLineMgr.cpp:19
Z2FxLineConfig * mConfig
Definition Z2FxLineMgr.h:37
void setLineID(s8 fxID, bool, bool)
Definition Z2FxLineMgr.cpp:76
u8 mFxDataNum
Definition Z2FxLineMgr.h:40
Z2FxLineMgr()
Definition Z2FxLineMgr.cpp:8
void setFxForceOff(bool)
Definition Z2FxLineMgr.cpp:151
void setSceneFx(s32 sceneNo)
Definition Z2FxLineMgr.cpp:168
s8 mLineID
Definition Z2FxLineMgr.h:39
void setUnderWaterFx(bool isUnderWaterFx)
Definition Z2FxLineMgr.cpp:155
bool mSetUnderWaterFx
Definition Z2FxLineMgr.h:41