1#ifndef NW4HBM_SND_SOUND_HANDLE_H
2#define NW4HBM_SND_SOUND_HANDLE_H
static BOOL flag
Definition DEMOAVX.c:20
Definition SoundHandle.h:12
void SetOutputLine(int flag)
Definition SoundHandle.h:76
void SetVolume(f32 volume, int frames)
Definition SoundHandle.h:60
detail::BasicSound * detail_GetAttachedSound()
Definition SoundHandle.h:22
void detail_AttachSoundAsTempHandle(detail::BasicSound *sound)
void SetMainOutVolume(f32 volume)
Definition SoundHandle.h:82
void StartPrepared()
Definition SoundHandle.h:42
void Stop(int frames)
Definition SoundHandle.h:48
void SetPitch(f32 pitch)
Definition SoundHandle.h:70
void detail_AttachSound(detail::BasicSound *sound)
void SetFxSend(AuxBus bus, f32 send)
Definition SoundHandle.h:93
bool IsPrepared() const
Definition SoundHandle.h:26
void SetRemoteOutVolume(int remote, f32 volume)
Definition SoundHandle.h:87
detail::BasicSound * mSound
Definition SoundHandle.h:100
void Pause(bool flag, int frames)
Definition SoundHandle.h:54
SoundHandle()
Definition SoundHandle.h:14
void SetPan(f32 pan)
Definition SoundHandle.h:65
bool IsAttachedSound() const
Definition SoundHandle.h:20
~SoundHandle()
Definition SoundHandle.h:15
u32 GetId() const
Definition SoundHandle.h:34
void DetachSound()
Definition snd_SoundHandle.cpp:8
Definition BasicSound.h:30
void SetMainOutVolume(f32 volume)
u32 GetId() const
Definition BasicSound.h:132
virtual void SetPan(f32 pan)
virtual void SetVolume(f32 volume, int frames)
virtual void Pause(bool flag, int frames)
virtual void Stop(int frames=0)
virtual void StartPrepared()
virtual bool IsPrepared() const
virtual void SetPitch(f32 pitch)
void SetFxSend(AuxBus bus, f32 send)
void SetOutputLine(int flag)
void SetRemoteOutVolume(int remote, f32 volume)
unsigned long u32
Definition types.h:12
float f32
Definition types.h:25
AuxBus
Definition snd_types.h:73
Definition HBMAnmController.h:6