Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JSURandomOutputStream.h
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1#ifndef JSURANDOMOUTPUTSTREAM_H_
2#define JSURANDOMOUTPUTSTREAM_H_
3
5
11public:
14
15 /* vt[3] */ virtual s32 skip(s32, s8);
16 /* vt[4] */ virtual s32 writeData(const void*, s32) = 0;
17 /* vt[5] */ virtual s32 getLength() const = 0;
18 /* vt[6] */ virtual s32 getPosition() const = 0;
19 /* vt[7] */ virtual s32 seek(s32, JSUStreamSeekFrom);
20 /* vt[8] */ virtual s32 getAvailable() const;
21 /* vt[9] */ virtual s32 seekPos(s32, JSUStreamSeekFrom) = 0;
22}; // Size = 0x8
23
24#endif
JSUStreamSeekFrom
Definition JSUIosBase.h:6
Definition JSUOutputStream.h:10
Definition JSURandomOutputStream.h:10
virtual s32 writeData(const void *, s32)=0
virtual s32 getLength() const =0
JSURandomOutputStream()
Definition JSURandomOutputStream.h:12
virtual ~JSURandomOutputStream()
Definition JSURandomOutputStream.h:13
virtual s32 skip(s32, s8)
virtual s32 seekPos(s32, JSUStreamSeekFrom)=0
virtual s32 getAvailable() const
Definition JSUOutputStream.cpp:57
virtual s32 getPosition() const =0
virtual s32 seek(s32, JSUStreamSeekFrom)
Definition JSUOutputStream.cpp:51
signed char s8
Definition types.h:4
signed long s32
Definition types.h:6