Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
JAISoundInfo.h
Go to the documentation of this file.
1#ifndef JAISOUNDINFO_H
2#define JAISOUNDINFO_H
3
6
11struct JAISoundInfo : public JASGlobalInstance<JAISoundInfo> {
12 /* 802A2D34 */ JAISoundInfo(bool);
13 virtual int getSoundType(JAISoundID) const = 0;
14 virtual int getCategory(JAISoundID) const = 0;
15 virtual u32 getPriority(JAISoundID) const = 0;
16 virtual void getSeInfo(JAISoundID, JAISe*) const = 0;
17 virtual void getSeqInfo(JAISoundID, JAISeq*) const = 0;
18 virtual void getStreamInfo(JAISoundID, JAIStream*) const = 0;
19 /* 802A2D50 */ virtual ~JAISoundInfo();
20};
21
22#endif /* JAISOUNDINFO_H */
Definition JAISe.h:13
Definition JAISeq.h:15
Definition JAIStream.h:14
Definition JASGadget.h:12
Definition d_a_obj_sekizoa.cpp:447
Definition JAISoundInfo.h:11
virtual ~JAISoundInfo()
Definition JAISoundInfo.cpp:27
virtual void getStreamInfo(JAISoundID, JAIStream *) const =0
virtual int getCategory(JAISoundID) const =0
virtual void getSeqInfo(JAISoundID, JAISeq *) const =0
virtual int getSoundType(JAISoundID) const =0
virtual u32 getPriority(JAISoundID) const =0
virtual void getSeInfo(JAISoundID, JAISe *) const =0
unsigned long u32
Definition types.h:10