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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
void | DSInitHTable (DSHashTable *hTable, u16 size, DSList *listArray, DSHashFunc *hashFunc, Ptr obj, DSLinkPtr link) |
void | DSInsertHTableObj (DSHashTable *hTable, Ptr obj) |
void | DSHTableToList (DSHashTable *hTable, DSList *list) |
void * | DSNextHTableObj (DSHashTable *hTable, Ptr obj) |
s32 | DSHTableIndex (DSHashTable *hTable, Ptr obj) |
void * | DSHTableHead (DSHashTable *hTable, s32 index) |
void * DSHTableHead | ( | DSHashTable * | hTable, |
s32 | index ) |
s32 DSHTableIndex | ( | DSHashTable * | hTable, |
Ptr | obj ) |
void DSHTableToList | ( | DSHashTable * | hTable, |
DSList * | list ) |
void DSInitHTable | ( | DSHashTable * | hTable, |
u16 | size, | ||
DSList * | listArray, | ||
DSHashFunc * | hashFunc, | ||
Ptr | obj, | ||
DSLinkPtr | link ) |
void DSInsertHTableObj | ( | DSHashTable * | hTable, |
Ptr | obj ) |
void * DSNextHTableObj | ( | DSHashTable * | hTable, |
Ptr | obj ) |