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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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DEMOAVX.h
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1#ifndef _DOLPHIN_DEMOAVX_H_
2#define _DOLPHIN_DEMOAVX_H_
3
4#include <dolphin/types.h>
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10void DEMOAVXAttach(void* buffer, u32 num_frames);
13u32 DEMOAVXRefreshBuffer(u32* start_index, u32* end_index);
14void DEMOAVXInit(s16* left, s16* right, u32 size);
15
16#ifdef __cplusplus
17}
18#endif
19
20#endif // _DOLPHIN_DEMOAVX_H_
void DEMOAVXAttach(void *buffer, u32 num_frames)
Definition DEMOAVX.c:100
u32 DEMOAVXRefreshBuffer(u32 *start_index, u32 *end_index)
Definition DEMOAVX.c:60
u32 DEMOAVXGetNumFilled(void)
Definition DEMOAVX.c:43
void DEMOAVXInit(s16 *left, s16 *right, u32 size)
Definition DEMOAVX.c:91
u32 DEMOAVXGetFrameCounter(void)
Definition DEMOAVX.c:56
unsigned int size
Definition __os.h:106
static OSTime buffer
Definition ai.c:24
unsigned long u32
Definition types.h:9
signed short int s16
Definition types.h:6