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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static void | __AXDSPInitCallback (void *task) |
static void | __AXDSPResumeCallback (void *task) |
static void | __AXDSPDoneCallback (void *task) |
void | __AXOutNewFrame (u32 lessDspCycles) |
void | __AXOutAiCallback (void) |
void | AXSetStepMode (u32 i) |
void | __AXOutInitDSP (void) |
void | __AXOutInit (u32 outputBufferMode) |
void | __AXOutQuit (void) |
AXCallback | AXRegisterCallback (AXCallback callback) |
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static s16 | __AXOutBuffer [3][320] |
static s32 | __AXOutSBuffer [160] |
static u16 | __AXDramImage [8192] |
static DSPTaskInfo | __AXDSPTask |
AXPROFILE | __AXLocalProfile |
static volatile u32 | __AXOutFrame |
static volatile u32 | __AXAiDmaFrame |
static volatile u32 | __AXOutDspReady |
static volatile OSTime | __AXOsTime |
static void(* | __AXUserFrameCallback )() |
static volatile int | __AXDSPInitFlag |
static int | __AXDSPDoneFlag |
static volatile u32 | __AXDebugSteppingMode |
static OSThreadQueue | __AXOutThreadQueue |
static u32 | __AXOutputBufferMode |
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void __AXOutAiCallback | ( | void | ) |
void __AXOutInit | ( | u32 | outputBufferMode | ) |
void __AXOutInitDSP | ( | void | ) |
void __AXOutNewFrame | ( | u32 | lessDspCycles | ) |
void __AXOutQuit | ( | void | ) |
AXCallback AXRegisterCallback | ( | AXCallback | callback | ) |
void AXSetStepMode | ( | u32 | i | ) |
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AXPROFILE __AXLocalProfile |
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