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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static void | __AXDSPInitCallback (void *task) |
| static void | __AXDSPResumeCallback (void *task) |
| static void | __AXDSPDoneCallback (void *task) |
| void | __AXOutNewFrame (u32 lessDspCycles) |
| void | __AXOutAiCallback (void) |
| void | AXSetStepMode (u32 i) |
| void | __AXOutInitDSP (void) |
| void | __AXOutInit (u32 outputBufferMode) |
| void | __AXOutQuit (void) |
| AXCallback | AXRegisterCallback (AXCallback callback) |
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| static s16 | __AXOutBuffer [3][320] |
| static s32 | __AXOutSBuffer [160] |
| static u16 | __AXDramImage [8192] |
| static DSPTaskInfo | __AXDSPTask |
| AXPROFILE | __AXLocalProfile |
| static volatile u32 | __AXOutFrame |
| static volatile u32 | __AXAiDmaFrame |
| static volatile u32 | __AXOutDspReady |
| static volatile OSTime | __AXOsTime |
| static void(* | __AXUserFrameCallback )() |
| static volatile int | __AXDSPInitFlag |
| static int | __AXDSPDoneFlag |
| static volatile u32 | __AXDebugSteppingMode |
| static OSThreadQueue | __AXOutThreadQueue |
| static u32 | __AXOutputBufferMode |
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| void __AXOutAiCallback | ( | void | ) |
| void __AXOutInit | ( | u32 | outputBufferMode | ) |
| void __AXOutInitDSP | ( | void | ) |
| void __AXOutNewFrame | ( | u32 | lessDspCycles | ) |
| void __AXOutQuit | ( | void | ) |
| AXCallback AXRegisterCallback | ( | AXCallback | callback | ) |
| void AXSetStepMode | ( | u32 | i | ) |
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| AXPROFILE __AXLocalProfile |
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