RoomTransition struct
#include <include/room.h>
Public variables
- s32 frameCount
- u8 field_0x4
- u16 field_0x6
- bool8 transitioningOut
- u8 type
- u16 stairs_idx
- PlayerRoomStatus player_status
- u8 entity_update_type
- u8 field2d
- u8 location
- u8 field2f
- u8 field30
- u8 field31
- u8 field32
- u8 field33
- u8 field35
- u8 hint_height
- u16 hint_idx
- u8 field_0x38
- u8 field_0x39
- u8 field_0x3a
- u8 field_0x3b
- u8 field_0x3c
- u8 field_0x3d
- u16 field_0x3e
- u16 field_0x40
- u16 field_0x42
- u16 field_0x44
- u16 field_0x46
- u16 field_0x48
- u16 field_0x4a
- MinecartData minecart_data
- ArmosData armos_data