Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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wstring.h
Go to the documentation of this file.
1#ifndef MSL_WSTRING_H
2#define MSL_WSTRING_H
3
4#include <cstddef>
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10typedef struct wString {
11 wchar_t* buffer;
12 size_t field_0x4;
13 size_t field_0x8;
15
16size_t wcslen(const wchar_t*);
17wchar_t* wcscpy(wchar_t*, const wchar_t*);
18wchar_t* wcsncpy(wchar_t*, const wchar_t*, size_t);
19wchar_t* wcscat(wchar_t*, const wchar_t*);
20int wcscmp(const wchar_t*, const wchar_t*);
21wchar_t* wcschr(const wchar_t*, wchar_t);
22
23#ifdef __cplusplus
24}
25#endif
26
27#endif
Definition wstring.h:10
wchar_t * buffer
Definition wstring.h:11
size_t field_0x4
Definition wstring.h:12
size_t field_0x8
Definition wstring.h:13
size_t wcslen(const wchar_t *)
Definition wstring.c:3
int wcscmp(const wchar_t *, const wchar_t *)
Definition wstring.c:34
struct wString wString
wchar_t * wcscpy(wchar_t *, const wchar_t *)
wchar_t * wcschr(const wchar_t *, wchar_t)
wchar_t * wcsncpy(wchar_t *, const wchar_t *, size_t)
Definition wstring.c:14
wchar_t * wcscat(wchar_t *, const wchar_t *)