Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dStage_roomControl_c Member List

This is the complete list of members for dStage_roomControl_c, including all inherited members.

addRoomDzs(u8 i_num, u8 roomNo)dStage_roomControl_cinlinestatic
checkRoomDisp(int) constdStage_roomControl_c
checkStatusFlag(int i_roomNo, u8 flag) constdStage_roomControl_cinline
createMemoryBlock(int, u32)dStage_roomControl_cstatic
createRoomDzs(u8 i_num)dStage_roomControl_cinlinestatic
destroyMemoryBlock()dStage_roomControl_cstatic
dStage_roomControl_c()dStage_roomControl_cinline
field_0x0dStage_roomControl_cprivate
getArcBank(int)dStage_roomControl_cstatic
getArcBankData()dStage_roomControl_cinlinestatic
getArcBankName()dStage_roomControl_cinlinestatic
getDemoArcName()dStage_roomControl_cinlinestatic
getFileList2(int i_roomNo)dStage_roomControl_cinlinestatic
getMemoryBlock(int)dStage_roomControl_cstatic
getMemoryBlockID(int i_roomNo)dStage_roomControl_cinlinestatic
getProcID()dStage_roomControl_cinlinestatic
getRegionNo(int i_roomNo)dStage_roomControl_cinlinestatic
getRoomReadId()dStage_roomControl_cinlinestatic
getStatusProcID(int i_roomNo)dStage_roomControl_cinlinestatic
getStatusRoomDt(int)dStage_roomControl_c
getStayNo()dStage_roomControl_cinlinestatic
getTevStr(int i_roomNo)dStage_roomControl_cinline
GetTimePass()dStage_roomControl_cinlinestatic
getZoneNo(int i_roomNo)dStage_roomControl_cinlinestatic
init(void)dStage_roomControl_c
initZone()dStage_roomControl_c
loadRoom(int, u8 *, bool)dStage_roomControl_c
m_roomDzsdStage_roomControl_cstatic
m_time_passdStage_roomControl_cstatic
mArcBankdStage_roomControl_cstatic
mArcBankDatadStage_roomControl_cstatic
mArcBankNamedStage_roomControl_cstatic
mDemoArcNamedStage_roomControl_cstatic
mMemoryBlockdStage_roomControl_cstatic
mNextStayNodStage_roomControl_cstatic
mNoChangeRoomdStage_roomControl_cstatic
mOldStayNodStage_roomControl_cstatic
mProcIDdStage_roomControl_cstatic
mStatusdStage_roomControl_cstatic
mStatusdStage_roomControl_cstatic
mStayNodStage_roomControl_cstatic
offNoChangeRoom()dStage_roomControl_cinlinestatic
offStatusFlag(int i_roomNo, u8 flag)dStage_roomControl_cinline
onNoChangeRoom()dStage_roomControl_cinlinestatic
onStatusDraw(int i_roomNo)dStage_roomControl_cinlinestatic
onStatusFlag(int i_roomNo, u8 flag)dStage_roomControl_cinline
removeRoomDzs()dStage_roomControl_cinlinestatic
resetArchiveBank(int)dStage_roomControl_cstatic
setArcBank(int, char const *)dStage_roomControl_cstatic
setBgW(int param_0, dBgW_base *i_bgw)dStage_roomControl_cinlinestatic
setFileList2(int i_roomNo, dStage_FileList2_dt_c *list)dStage_roomControl_cinlinestatic
setMemoryBlockID(int i_roomNo, int i_blockID)dStage_roomControl_cinlinestatic
setNextStayNo(int)dStage_roomControl_cstatic
setProcID(u32 id)dStage_roomControl_cinlinestatic
setRegionNo(int i_roomNo, u8 i_regionNo)dStage_roomControl_cinlinestatic
setRoomReadId(s8 id)dStage_roomControl_cinlinestatic
setStatusFlag(int i_roomNo, u8 flag)dStage_roomControl_cinline
setStatusProcID(int i_roomNo, fpc_ProcID i_id)dStage_roomControl_cinlinestatic
setStayNo(int)dStage_roomControl_cstatic
SetTimePass(int)dStage_roomControl_cstatic
setZoneCount(int i_roomNo, int count)dStage_roomControl_cinlinestatic
setZoneNo(int, int)dStage_roomControl_cstatic
zoneCountCheck(int) constdStage_roomControl_c