Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dPa_control_c Member List

This is the complete list of members for dPa_control_c, including all inherited members.

calc2D()dPa_control_c
calc3D()dPa_control_c
calcMenu()dPa_control_c
cleanup()dPa_control_c
createCommon(void const *)dPa_control_c
createRoomScene()dPa_control_c
createScene(void const *)dPa_control_c
dPa_control_c()dPa_control_c
draw(JPADrawInfo *, u8)dPa_control_c
draw2Dback(JPADrawInfo *i_drawInfo)dPa_control_cinline
draw2Dfore(JPADrawInfo *i_drawInfo)dPa_control_cinline
draw2Dgame(JPADrawInfo *i_drawInfo)dPa_control_cinline
draw2DmenuBack(JPADrawInfo *i_drawInfo)dPa_control_cinline
draw2DmenuFore(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawDarkworld(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawFogPri0_A(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawFogPri0_B(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawFogPri1(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawFogPri2(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawFogPri3(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawFogPri4(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawFogScreen(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawNormal(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawNormalFog(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawNormalP1(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawNormalPri0_A(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawNormalPri0_B(JPADrawInfo *i_drawInfo)dPa_control_cinline
drawProjection(JPADrawInfo *i_drawInfo)dPa_control_cinline
field_0x18dPa_control_cprivate
field_0x19dPa_control_cprivate
field_0x1adPa_control_cprivate
field_0x1bdPa_control_cprivate
field_0x1cdPa_control_cprivate
field_0x210dPa_control_cprivate
forceOnEventMove(u32 param_0)dPa_control_cinline
getEmitter(u32 param_0)dPa_control_cinline
getEmitterManager()dPa_control_cinlinestatic
getFsenthPcallBack()dPa_control_cinlinestatic
getGen_b_Light8EcallBack()dPa_control_cinlinestatic
getGen_b_Light8PcallBack()dPa_control_cinlinestatic
getGen_d_Light8EcallBack()dPa_control_cinlinestatic
getGen_d_Light8PcallBack()dPa_control_cinlinestatic
getLight8EcallBack()dPa_control_cinlinestatic
getLight8PcallBack()dPa_control_cinlinestatic
getParticleTracePCB()dPa_control_cinlinestatic
getPolyColor(cBgS_PolyInfo &, int, _GXColor *, _GXColor *, u8 *, f32 *)dPa_control_cstatic
getResHeap()dPa_control_cinline
getRM_ID(u16)dPa_control_cstatic
getSimple(u16)dPa_control_c
getTsuboSelectTexEcallBack(int idx)dPa_control_cinlinestatic
getWaterBubblePcallBack()dPa_control_cinlinestatic
isStatus(u8 status)dPa_control_cinlinestatic
levelAllForceOnEventMove()dPa_control_cinline
m_b_Light8EcallBackdPa_control_cstatic
m_b_Light8PcallBackdPa_control_cstatic
m_d_Light8EcallBackdPa_control_cstatic
m_d_Light8PcallBackdPa_control_cstatic
m_resHeapdPa_control_cprivate
m_sceneHeapdPa_control_cprivate
m_sceneResdPa_control_cprivate
mCommonResMngdPa_control_cprivate
mEmitterMngdPa_control_cstatic
mFsenthPcallBackdPa_control_cstatic
mHeapdPa_control_cprivate
mLifeBalldPa_control_cstatic
mLight8EcallBackdPa_control_cstatic
mLight8PcallBackdPa_control_cstatic
mParticleTracePCBdPa_control_cstatic
mSceneResMngdPa_control_cprivate
mStatusdPa_control_cstatic
mTsubodPa_control_cstatic
mWaterBubblePcallBackdPa_control_cstatic
mWindViewMatrixdPa_control_cstatic
newSimple(u16, u8, u32 *)dPa_control_c
offStatus(u8 status)dPa_control_cinlinestatic
onStatus(u8 status)dPa_control_cinlinestatic
readScene(u8, mDoDvdThd_toMainRam_c **)dPa_control_c
removeRoomScene(bool)dPa_control_c
removeScene(bool)dPa_control_c
set(u8, u16, cXyz const *, dKy_tevstr_c const *, csXyz const *, cXyz const *, u8, dPa_levelEcallBack *, s8, _GXColor const *, _GXColor const *, cXyz const *, f32)dPa_control_c
set(u32, u8, u16, cXyz const *, dKy_tevstr_c const *, csXyz const *, cXyz const *, u8, dPa_levelEcallBack *, s8, _GXColor const *, _GXColor const *, cXyz const *, f32)dPa_control_c
set(u8, u16, cXyz const *, dKy_tevstr_c const *, csXyz const *, cXyz const *, u8, dPa_levelEcallBack *, s8, _GXColor const *, _GXColor const *, cXyz const *, f32)dPa_control_c
set(u32, u8, u16, cXyz const *, dKy_tevstr_c const *, csXyz const *, cXyz const *, u8, dPa_levelEcallBack *, s8, _GXColor const *, _GXColor const *, cXyz const *, f32)dPa_control_c
setCommonPoly(u32 *, cBgS_PolyInfo *, cXyz const *, cXyz const *, dKy_tevstr_c const *, u32, u32, csXyz const *, cXyz const *, s8)dPa_control_c
setHitMark(u16, fopAc_ac_c *, cXyz const *, csXyz const *, cXyz const *, u32)dPa_control_c
setNormal(u32 param_0, u16 param_1, const cXyz *param_2, const dKy_tevstr_c *param_3, const csXyz *param_4, const cXyz *param_5, u8 param_6, dPa_levelEcallBack *param_7, s8 param_8, const GXColor *param_9, const GXColor *param_10, const cXyz *param_11, f32 param_12)dPa_control_cinline
setNormal(u16 param_1, const cXyz *param_2, const dKy_tevstr_c *param_3, const csXyz *param_4, const cXyz *param_5, u8 param_6, dPa_levelEcallBack *param_7, s8 param_8, const GXColor *param_9, const GXColor *param_10, const cXyz *param_11, f32 param_12)dPa_control_cinline
setPoly(u32, u16, cBgS_PolyInfo &, cXyz const *, dKy_tevstr_c const *, csXyz const *, cXyz const *, int, dPa_levelEcallBack *, s8, cXyz const *)dPa_control_c
setPoly(u16, cBgS_PolyInfo &, cXyz const *, dKy_tevstr_c const *, csXyz const *, cXyz const *, int, dPa_levelEcallBack *, s8, cXyz const *)dPa_control_c
setSimple(u16, cXyz const *, dKy_tevstr_c const *, u8, _GXColor const &, _GXColor const &, int, f32)dPa_control_c
setSimple(u16, cXyz const *, dKy_tevstr_c const *, u8, _GXColor const &, _GXColor const &, int, f32)dPa_control_c
setSimpleFoot(u32, u32 *, cBgS_PolyInfo &, cXyz const *, dKy_tevstr_c const *, int, csXyz const *, cXyz const *, dPa_levelEcallBack *, s8, cXyz const *)dPa_control_c
setStopContinue(u32)dPa_control_c
setWaterRipple(u32 *, cBgS_PolyInfo &, cXyz const *, f32, dKy_tevstr_c const *, cXyz const *, s8)dPa_control_c