Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c Member List

This is the complete list of members for dCamera_c, including all inherited members.

Active()dCamera_cinline
Att()dCamera_cinline
attentionPos(fopAc_ac_c *)dCamera_c
Bank()dCamera_c
blureCamera()dCamera_c
bSplineEvCamera()dCamera_c
bspTransEvCamera()dCamera_c
bumpCheck(u32)dCamera_c
CalcSubjectAngle(s16 *, s16 *)dCamera_c
CalcTrimSize()dCamera_c
Center()dCamera_c
ChangeModeOK(s32)dCamera_c
chaseCamera(s32)dCamera_c
CheckFlag(u32 i_flag)dCamera_cinline
checkForceLockTarget()dCamera_c
checkGroundInfo()dCamera_c
chkFlag(u32 i_flag)dCamera_cinline
clearInfo(dCamInfo_c *i_info, s16 param_1)dCamera_cinline
clrFlag(u32 i_flag)dCamera_cinline
colosseumCamera(s32)dCamera_c
compWallMargin(cXyz *, cXyz *, f32)dCamera_c
currentEvCamera()dCamera_c
dCamera_c(camera_class *)dCamera_c
defaultTriming()dCamera_c
digHoleEvCamera()dCamera_c
directionOf(fopAc_ac_c *)dCamera_c
Draw()dCamera_c
EndEventCamera(int)dCamera_c
engine_tbldCamera_cstatic
eventCamera(s32)dCamera_c
EventFlag(int i_flag)dCamera_cinline
EventRecoverNotime()dCamera_c
Eye()dCamera_c
eyePos(fopAc_ac_c *)dCamera_c
field_0x0dCamera_c
field_0x0dCamera_c
field_0x0dCamera_c
field_0x0dCamera_c
field_0x0dCamera_c
field_0x0dCamera_c
field_0x10dCamera_c
field_0x10dCamera_c
field_0x110dCamera_c
field_0x14dCamera_c
field_0x14dCamera_c
field_0x144dCamera_c
field_0x158dCamera_c
field_0x160dCamera_c
field_0x164dCamera_c
field_0x168dCamera_c
field_0x16cdCamera_c
field_0x170dCamera_c
field_0x18dCamera_c
field_0x188dCamera_c
field_0x18cdCamera_c
field_0x190dCamera_c
field_0x194dCamera_c
field_0x1acdCamera_c
field_0x1b0dCamera_c
field_0x1b4dCamera_c
field_0x1b8dCamera_c
field_0x1f4dCamera_c
field_0x1f8dCamera_c
field_0x1fcdCamera_c
field_0x2dCamera_c
field_0x20dCamera_c
field_0x20dCamera_c
field_0x208dCamera_c
field_0x209dCamera_c
field_0x20adCamera_c
field_0x20bdCamera_c
field_0x21dCamera_c
field_0x214dCamera_c
field_0x215dCamera_c
field_0x216dCamera_c
field_0x217dCamera_c
field_0x21edCamera_c
field_0x21fdCamera_c
field_0x22dCamera_c
field_0x222dCamera_c
field_0x223dCamera_c
field_0x224dCamera_c
field_0x24dCamera_c
field_0x24dCamera_c
field_0x28dCamera_c
field_0x28dCamera_c
field_0x2c0dCamera_c
field_0x2c4dCamera_c
field_0x2c8dCamera_c
field_0x3e8dCamera_c
field_0x3ecdCamera_c
field_0x3f0dCamera_c
field_0x3f4dCamera_c
field_0x4dCamera_c
field_0x4dCamera_c
field_0x4dCamera_c
field_0x4dCamera_c
field_0x5cdCamera_c
field_0x610dCamera_c
field_0x611dCamera_c
field_0x612dCamera_c
field_0x614dCamera_c
field_0x664dCamera_c
field_0x668dCamera_c
field_0x66cdCamera_c
field_0x670dCamera_c
field_0x674dCamera_c
field_0x678dCamera_c
field_0x680dCamera_c
field_0x698dCamera_c
field_0x69cdCamera_c
field_0x6a0dCamera_c
field_0x6fcdCamera_c
field_0x700dCamera_c
field_0x734dCamera_c
field_0x738dCamera_c
field_0x73cdCamera_c
field_0x740dCamera_c
field_0x76cdCamera_c
field_0x79cdCamera_c
field_0x7acdCamera_c
field_0x7e8dCamera_c
field_0x8dCamera_c
field_0x8dCamera_c
field_0x8dCamera_c
field_0x8dCamera_c
field_0x8dCamera_c
field_0x80dCamera_c
field_0x824dCamera_c
field_0x84dCamera_c
field_0x860dCamera_c
field_0x88dCamera_c
field_0x89cdCamera_c
field_0x8cdCamera_c
field_0x8d8dCamera_c
field_0x90dCamera_c
field_0x914dCamera_c
field_0x91cdCamera_c
field_0x92cdCamera_c
field_0x930dCamera_c
field_0x934dCamera_c
field_0x938dCamera_c
field_0x93cdCamera_c
field_0x940dCamera_c
field_0x944dCamera_c
field_0x94cdCamera_c
field_0x950dCamera_c
field_0x954dCamera_c
field_0x958dCamera_c
field_0x95cdCamera_c
field_0x968dCamera_c
field_0x9cdCamera_c
field_0xa8dCamera_c
field_0xacdCamera_c
field_0xb0dCamera_c
field_0xb0cdCamera_c
field_0xb0ddCamera_c
field_0xcdCamera_c
field_0xcdCamera_c
field_0xd0dCamera_c
fixedFrameCamera(s32)dCamera_c
fixedFrameEvCamera()dCamera_c
fixedFramesEvCamera()dCamera_c
fixedPositionCamera(s32)dCamera_c
fixedPositionEvCamera()dCamera_c
footHeightOf(fopAc_ac_c *)dCamera_c
ForceLockOff(fpc_ProcID)dCamera_c
ForceLockOff(fopAc_ac_c *)dCamera_c
ForceLockOn(fopAc_ac_c *)dCamera_c
forwardCheckAngle()dCamera_c
Fovy()dCamera_cinline
gameOverEvCamera()dCamera_c
GetCameraTypeFromCameraName(char const *)dCamera_c
GetCameraTypeFromMapToolID(s32, s32)dCamera_c
GetCameraTypeFromToolData(stage_camera2_data_class *)dCamera_c
getEvActor(char *)dCamera_c
getEvActor(char *, char *)dCamera_c
getEvFloatData(f32 *, char *)dCamera_c
getEvFloatData(f32 *, char *, f32)dCamera_c
getEvFloatListData(f32 **, char *)dCamera_c
getEvIntData(int *, char *, int)dCamera_c
getEvIntData(int *, char *)dCamera_c
getEvStringData(char *, char *, char *)dCamera_c
getEvStringPntData(char *, char *)dCamera_c
getEvStringPntData(char *)dCamera_c
getEvXyzData(cXyz *, char *, cXyz)dCamera_c
getEvXyzListData(cXyz **, char *)dCamera_c
GetForceLockOnActor()dCamera_c
getItemEvCamera()dCamera_c
getMsgCmdCut(s32)dCamera_c
getMsgCmdSpeaker()dCamera_c
getParamTargetActor(s32)dCamera_c
getUSOAngle(cSAngle)dCamera_c
getWaterSurfaceHeight(cXyz *)dCamera_c
groundHeight(cXyz *)dCamera_c
heightOf(fopAc_ac_c *)dCamera_c
hintTalkEvCamera()dCamera_c
hookshotCamera(s32)dCamera_c
infoReport()dCamera_c
initialize(camera_class *, fopAc_ac_c *, u32, u32)dCamera_c
initMonitor()dCamera_c
initPad()dCamera_c
isModeOK()dCamera_cinline
jutOutCheck(cXyz *, f32)dCamera_c
letCamera(s32)dCamera_c
lineBGCheck(cXyz *, cXyz *, dBgS_LinChk *, u32)dCamera_c
lineBGCheck(cXyz *, cXyz *, u32)dCamera_c
lineBGCheck(cXyz *, cXyz *, cXyz *, u32)dCamera_c
lineBGCheckBoth(cXyz *, cXyz *, dBgS_LinChk *, u32)dCamera_c
lineCollisionCheckBush(cXyz *, cXyz *)dCamera_c
loadEvCamera()dCamera_c
lockonCamera(s32)dCamera_c
magneCamera(s32)dCamera_c
manualCamera(s32)dCamera_c
maptoolIdEvCamera()dCamera_c
mBankdCamera_c
mBGdCamera_c
mBlureAlphadCamera_c
mBlurePositiondCamera_c
mBlureScaledCamera_c
mCameraIDdCamera_c
mCamParamdCamera_c
mCamSetupdCamera_c
mCamStyledCamera_c
mCamTypeDatadCamera_c
mCamTypeNumdCamera_c
mCenterdCamera_c
mCurCamTypeTimerdCamera_c
mCurModedCamera_c
mCurTypedCamera_c
mEventDatadCamera_c
mEventFlagsdCamera_c
mEyedCamera_c
mFakeAngleSysdCamera_c
mFocusLinedCamera_c
mForceLockTimerdCamera_c
mFovYdCamera_c
mHoldBdCamera_c
mHoldXdCamera_c
mHoldYdCamera_c
mHoldZdCamera_c
mLockOnActorIDdCamera_c
mMapToolTypedCamera_c
mMonitordCamera_c
mNextModedCamera_c
mNextTypedCamera_c
Mode()dCamera_cinline
ModeFix(s32)dCamera_c
mPadIDdCamera_c
mPadInfodCamera_c
mpLockOnActordCamera_c
mpLockonTargetdCamera_c
mpPlayerActordCamera_c
mRoomNodCamera_c
mShakedCamera_c
mThrowTimerdCamera_c
mTrigBdCamera_c
mTriggerLeftDeltadCamera_c
mTriggerLeftLastdCamera_c
mTriggerRightDeltadCamera_c
mTriggerRightLastdCamera_c
mTrigXdCamera_c
mTrigYdCamera_c
mTrigZdCamera_c
mTrimHeightdCamera_c
mTrimSizedCamera_c
mTrimTypeForcedCamera_c
mUpdCamera_c
nextMode(s32)dCamera_c
nextType(s32)dCamera_c
NotRun()dCamera_c
observeCamera(s32)dCamera_c
oneSideCamera(s32)dCamera_c
onHorseDush()dCamera_c
onModeChange(s32, s32)dCamera_c
onRoomChange(s32)dCamera_c
onStyleChange(s32, s32)dCamera_c
onTypeChange(s32, s32)dCamera_c
paraRailCamera(s32)dCamera_c
pauseEvCamera()dCamera_c
peepHoleEvCamera()dCamera_c
pointInSight(cXyz *)dCamera_c
popInfo(dCamera_c::dCamInfo_c *)dCamera_c
portalWarpEvCamera()dCamera_c
positionOf(fopAc_ac_c *)dCamera_c
possessedEvCamera()dCamera_c
push_any_key()dCamera_cinline
pushInfo(dCamera_c::dCamInfo_c *, s16)dCamera_c
QuickStart()dCamera_c
radiusActorInSight(fopAc_ac_c *, fopAc_ac_c *, fopAc_ac_c *)dCamera_c
radiusActorInSight(fopAc_ac_c *, fopAc_ac_c *, cXyz *, cXyz *, f32, s16, f32)dCamera_c
railCamera(s32)dCamera_c
relationalPos(fopAc_ac_c *, fopAc_ac_c *, cXyz *, f32)dCamera_c
relationalPos(fopAc_ac_c *, cXyz *)dCamera_c
Reset(cXyz, cXyz)dCamera_c
Reset()dCamera_c
Reset(cXyz, cXyz, f32, s16)dCamera_c
ResetBlure()dCamera_c
ResetView()dCamera_cinline
restorePosEvCamera()dCamera_c
rideCamera(s32)dCamera_c
rollingEvCamera()dCamera_c
Run()dCamera_c
runEventRecoveryTrans()dCamera_c
saveEvCamera()dCamera_c
SaveZoomRatio()dCamera_c
SaveZoomRatio()dCamera_c
searchEventArgData(char *)dCamera_c
Set(cXyz, cXyz)dCamera_c
Set(cXyz, cXyz, f32, s16)dCamera_c
Set(cXyz, cXyz, s16, f32)dCamera_c
SetBlureActor(fopAc_ac_c *)dCamera_c
SetBlureAlpha(f32)dCamera_c
SetBlurePosition(f32, f32, f32)dCamera_c
SetBlureScale(f32, f32, f32)dCamera_c
setEventRecoveryTrans(s16)dCamera_c
setFlag(u32 i_flag)dCamera_cinline
setMapToolData()dCamera_c
setRoomMapToolData(dCamMapToolData *, s32, s32)dCamera_cinline
setStageMapToolData()dCamera_c
SetTagData(fopAc_ac_c *, s32, u16, u8)dCamera_c
SetTrimSize(s32)dCamera_c
SetTrimTypeForce(s32)dCamera_c
setUSOAngle()dCamera_c
setView(f32, f32, f32, f32)dCamera_c
shakeCamera()dCamera_c
Start()dCamera_c
StartBlure(int, fopAc_ac_c *, f32, f32)dCamera_c
StartEventCamera(int, int,...)dCamera_c
StartShake(s32, u8 *, s32, cXyz)dCamera_c
Stay()dCamera_c
stbWaitEvCamera()dCamera_c
stokerEvCamera()dCamera_c
Stop()dCamera_c
StopShake()dCamera_c
styleEvCamera()dCamera_c
subjectCamera(s32)dCamera_c
tactEvCamera()dCamera_c
talkBasePos(fopAc_ac_c *)dCamera_c
talkEyePos(fopAc_ac_c *)dCamera_c
talktoCamera(s32)dCamera_c
talktoEvCamera()dCamera_c
test1Camera(s32)dCamera_c
test2Camera(s32)dCamera_c
tooNearEscape(cXyz *)dCamera_c
towerCamera(s32)dCamera_c
transEvCamera(int)dCamera_c
TrimHeight()dCamera_cinline
turnToActorEvCamera()dCamera_c
twoActor0EvCamera()dCamera_c
Type()dCamera_cinline
U()dCamera_c
uniformAcceleEvCamera()dCamera_c
uniformBrakeEvCamera()dCamera_c
uniformTransEvCamera()dCamera_c
Up()dCamera_c
updateMonitor()dCamera_c
updatePad()dCamera_c
useItem0EvCamera()dCamera_c
useItem1EvCamera()dCamera_c
V()dCamera_c
watchActorEvCamera()dCamera_c
~dCamera_c()dCamera_c