Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for Z2AudioCamera, including all inherited members.
convertAbsToRel(Z2Audible *, int) | Z2AudioCamera | |
convertAbsToRel(Vec &, Vec *) const | Z2AudioCamera | |
field_0x0 | Z2AudioCamera | |
field_0x48 | Z2AudioCamera | |
field_0x68 | Z2AudioCamera | |
field_0x6c | Z2AudioCamera | |
getDolbyCenterZ() const | Z2AudioCamera | inline |
getFovySin() const | Z2AudioCamera | inline |
getPos() | Z2AudioCamera | inline |
getVel() const | Z2AudioCamera | inline |
getVolCenterZ() const | Z2AudioCamera | inline |
init() | Z2AudioCamera | |
isInSight(Vec &) const | Z2AudioCamera | |
mCamDist | Z2AudioCamera | |
mDolbyCenterZ | Z2AudioCamera | |
mFovySin | Z2AudioCamera | |
mPos | Z2AudioCamera | |
mSetMainCamera | Z2AudioCamera | |
mTargetVolume | Z2AudioCamera | |
mVel | Z2AudioCamera | |
mVolCenterZ | Z2AudioCamera | |
setCameraState(f32(*)[4], Vec &, Vec &, f32, f32, bool, bool) | Z2AudioCamera | |
setCameraState(f32 const (*)[4], Vec &, bool) | Z2AudioCamera | |
setMainCamera() | Z2AudioCamera | inline |
setTargetVolume(f32 volume) | Z2AudioCamera | inline |
Z2AudioCamera() | Z2AudioCamera |