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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for Z2AudioCamera, including all inherited members.
| convertAbsToRel(Z2Audible *audible, int channelNum) | Z2AudioCamera | |
| convertAbsToRel(Vec &src, Vec *dst) const | Z2AudioCamera | |
| field_0x0 | Z2AudioCamera | |
| field_0x48 | Z2AudioCamera | |
| field_0x68 | Z2AudioCamera | |
| field_0x6c | Z2AudioCamera | |
| getDolbyCenterZ() const | Z2AudioCamera | inline |
| getFovySin() const | Z2AudioCamera | inline |
| getPos() const | Z2AudioCamera | inline |
| getVel() const | Z2AudioCamera | inline |
| getVolCenterZ() const | Z2AudioCamera | inline |
| init() | Z2AudioCamera | |
| isInSight(Vec &) const | Z2AudioCamera | |
| mCamDist | Z2AudioCamera | |
| mDolbyCenterZ | Z2AudioCamera | |
| mFovySin | Z2AudioCamera | |
| mPos | Z2AudioCamera | |
| mSetMainCamera | Z2AudioCamera | |
| mTargetVolume | Z2AudioCamera | |
| mVel | Z2AudioCamera | |
| mVolCenterZ | Z2AudioCamera | |
| setCameraState(f32(*)[4], Vec &pos, Vec &, f32, f32, bool, bool) | Z2AudioCamera | |
| setCameraState(f32 const (*)[4], Vec &pos, bool) | Z2AudioCamera | |
| setMainCamera(bool param_0) | Z2AudioCamera | inline |
| setTargetVolume(f32 vol) | Z2AudioCamera | inline |
| Z2AudioCamera() | Z2AudioCamera |