Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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stdint.h
Go to the documentation of this file.
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#ifndef MSL_STDINT_H_
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#define MSL_STDINT_H_
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#include <
cstdint.h
>
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#ifdef __cplusplus
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using
std::uint8_t
;
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using
std::uint16_t
;
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using
std::uint32_t
;
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using
std::int8_t
;
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using
std::int16_t
;
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using
std::int32_t
;
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using
std::uint64_t
;
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using
std::int64_t
;
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using
std::uintptr_t
;
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using
std::intptr_t
;
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#endif
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#endif
cstdint.h
std::uint16_t
unsigned short uint16_t
Definition
cstdint.h:10
std::int64_t
long long int64_t
Definition
cstdint.h:18
std::int8_t
signed char int8_t
Definition
cstdint.h:13
std::uint64_t
unsigned long long uint64_t
Definition
cstdint.h:17
std::int32_t
long int32_t
Definition
cstdint.h:15
std::intptr_t
int32_t intptr_t
Definition
cstdint.h:21
std::uint8_t
unsigned char uint8_t
Definition
cstdint.h:9
std::uint32_t
unsigned long uint32_t
Definition
cstdint.h:11
std::int16_t
short int16_t
Definition
cstdint.h:14
std::uintptr_t
uint32_t uintptr_t
Definition
cstdint.h:20
src
PowerPC_EABI_Support
MSL
MSL_C++
MSL_Common
Include
stdint.h
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