Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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snd_global.h
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1#ifndef NW4HBM_SND_GLOBAL_H
2#define NW4HBM_SND_GLOBAL_H
3
4#include <revolution/types.h>
5
6namespace nw4hbm {
7 namespace snd {
8
13
27
29 public:
31 : volume(1.0f), pitch(1.0f), pan(0.0f), surroundPan(0.0f), fxSend(0.0f), lpf(0.0f) {
32 }
33
34 public:
35 /* 0x00 */ f32 volume;
36 /* 0x04 */ f32 pitch;
37 /* 0x08 */ f32 pan;
38 /* 0x0C */ f32 surroundPan;
39 /* 0x10 */ f32 fxSend;
40 /* 0x14 */ f32 lpf;
41 }; // size = 0x18
42 } // namespace snd
43} // namespace nw4hbm
44
45#endif
float f32
Definition types.h:25
PanCurve
Definition snd_global.h:14
@ PAN_CURVE_SQRT_0DB
Definition snd_global.h:16
@ PAN_CURVE_LINEAR_0DB_CLAMP
Definition snd_global.h:25
@ PAN_CURVE_SQRT
Definition snd_global.h:15
@ PAN_CURVE_SQRT_0DB_CLAMP
Definition snd_global.h:17
@ PAN_CURVE_SINCOS
Definition snd_global.h:19
@ PAN_CURVE_LINEAR_0DB
Definition snd_global.h:24
@ PAN_CURVE_LINEAR
Definition snd_global.h:23
@ PAN_CURVE_SINCOS_0DB_CLAMP
Definition snd_global.h:21
@ PAN_CURVE_SINCOS_0DB
Definition snd_global.h:20
PanMode
Definition snd_global.h:9
@ PAN_MODE_BALANCE
Definition snd_global.h:11
@ PAN_MODE_DUAL
Definition snd_global.h:10
Definition HBMAnmController.h:6
Definition snd_global.h:28
f32 lpf
Definition snd_global.h:40
f32 surroundPan
Definition snd_global.h:38
f32 pan
Definition snd_global.h:37
f32 volume
Definition snd_global.h:35
f32 pitch
Definition snd_global.h:36
f32 fxSend
Definition snd_global.h:39
VoiceOutParam()
Definition snd_global.h:30