Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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OSTime.h
Go to the documentation of this file.
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#ifndef _REVOLUTION_OSTIME_H_
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#define _REVOLUTION_OSTIME_H_
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#include <
revolution/types.h
>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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// Time base frequency = 1/4 bus clock
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#define OS_TIME_SPEED (OS_BUS_CLOCK / 4)
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// OS time -> Real time
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#define OS_TICKS_TO_SEC(x) ((x) / (OS_TIME_SPEED))
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#define OS_TICKS_TO_MSEC(x) ((x) / (OS_TIME_SPEED / 1000))
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#define OS_TICKS_TO_USEC(x) (((x)*8) / (OS_TIME_SPEED / 125000))
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#define OS_TICKS_TO_NSEC(x) (((x)*8000) / (OS_TIME_SPEED / 125000))
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// Real time -> OS time
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#define OS_SEC_TO_TICKS(x) ((x) * (OS_TIME_SPEED))
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#define OS_MSEC_TO_TICKS(x) ((x) * (OS_TIME_SPEED / 1000))
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#define OS_USEC_TO_TICKS(x) ((x) * (OS_TIME_SPEED / 125000) / 8)
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#define OS_NSEC_TO_TICKS(x) ((x) * (OS_TIME_SPEED / 125000) / 8000)
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#define USEC_MAX 1000
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#define MSEC_MAX 1000
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#define MONTH_MAX 12
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#define WEEK_DAY_MAX 7
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#define YEAR_DAY_MAX 365
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#define SECS_IN_MIN 60
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#define SECS_IN_HOUR (SECS_IN_MIN * 60)
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#define SECS_IN_DAY (SECS_IN_HOUR * 24)
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#define SECS_IN_YEAR (SECS_IN_DAY * 365)
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#define BIAS 0xB2575
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#define __OSSystemTime (OSTime*)0x800030D8
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#ifdef __cplusplus
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}
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#endif
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#endif
// _REVOLUTION_OSTIME_H_
types.h
include
revolution
os
OSTime.h
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