Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GXCull.h
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1#ifndef _REVOLUTION_GX_GXCULL_H_
2#define _REVOLUTION_GX_GXCULL_H_
3
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10void GXSetScissor(u32 left, u32 top, u32 wd, u32 ht);
12void GXSetCoPlanar(GXBool enable);
13
14#ifdef __cplusplus
15}
16#endif
17
18#endif
enum _GXCullMode GXCullMode
u8 GXBool
Definition GXEnum.h:9
u32 mode
Definition GXTev.c:56
unsigned long u32
Definition types.h:12
void GXSetCullMode(GXCullMode mode)
Definition GXGeometry.c:107
void GXSetScissor(u32 left, u32 top, u32 wd, u32 ht)
Definition GXTransform.c:529
void GXSetCoPlanar(GXBool enable)
Definition GXGeometry.c:142