Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GFPixel.h
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1#ifndef _REVOLUTION_GF_GFPIXEL_H
2#define _REVOLUTION_GF_GFPIXEL_H
3
4#include <revolution/gx.h>
5
6void GFSetFog(GXFogType type, f32 startz, f32 endz, f32 nearz, f32 farz, GXColor color);
8 GXBlendFactor dst_factor, GXLogicOp logic_op,
9 u8 color_update_enable, u8 alpha_update_enable,
10 u8 dither_enable);
11void GFSetZMode(u8 compare_enable, GXCompare func, u8 update_enable);
12
13#endif /* _REVOLUTION_GF_GFPIXEL_H */
static GXColor color
Definition d_a_obj_crope.cpp:39
enum _GXBlendMode GXBlendMode
enum _GXFogType GXFogType
enum _GXCompare GXCompare
enum _GXLogicOp GXLogicOp
enum _GXBlendFactor GXBlendFactor
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
void GFSetFog(GXFogType type, f32 startz, f32 endz, f32 nearz, f32 farz, GXColor color)
Definition GFPixel.cpp:4
void GFSetZMode(u8 compare_enable, GXCompare func, u8 update_enable)
Definition GFPixel.cpp:72
void GFSetBlendModeEtc(GXBlendMode type, GXBlendFactor src_factor, GXBlendFactor dst_factor, GXLogicOp logic_op, u8 color_update_enable, u8 alpha_update_enable, u8 dither_enable)
Definition GFPixel.cpp:54
Definition GXStruct.h:30