Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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DBInterface.h
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1#ifndef _REVOLUTION_DBINTERFACE_H_
2#define _REVOLUTION_DBINTERFACE_H_
3
4#include <revolution/os.h>
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10typedef struct DBInterface {
13 void (*ExceptionDestination)(void);
14 void* exceptionReturn;
16
18
19void DBInit(void);
20void DBInitComm(int* inputFlagPtr, int* mtrCallback);
24void __DBMarkException(u8 exception, int value);
25void __DBSetPresent(u32 value);
26
27#ifdef __cplusplus
28}
29#endif
30
31#endif
DBInterface * __DBInterface
Definition db.c:8
void DBInit(void)
Definition db.c:10
struct DBInterface DBInterface
void __DBMarkException(u8 exception, int value)
Definition db.c:46
void DBInitComm(int *inputFlagPtr, int *mtrCallback)
Definition odemustubs.c:16
u8 __OSException
Definition OSException.h:34
int BOOL
Definition types.h:33
unsigned long u32
Definition types.h:12
unsigned char u8
Definition types.h:8
void __DBExceptionDestination(void)
Definition db.c:33
void __DBExceptionDestinationAux(void)
Definition db.c:22
BOOL __DBIsExceptionMarked(__OSException exception)
Definition db.c:41
void __DBSetPresent(u32 value)
Definition db.c:55
Definition DBInterface.h:13
u32 bPresent
Definition DBInterface.h:14
u32 exceptionMask
Definition DBInterface.h:15
void * exceptionReturn
Definition DBInterface.h:17
void(* ExceptionDestination)(void)
Definition DBInterface.h:16
Definition fdlibm.h:73