Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
ai.h
Go to the documentation of this file.
1#ifndef _REVOLUTION_AI_H_
2#define _REVOLUTION_AI_H_
3
4#include <revolution/types.h>
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10typedef void (*AISCallback)(u32 count);
11typedef void (*AIDCallback)();
12
13#define AI_STREAM_START 1
14#define AI_STREAM_STOP 0
15
16#define AI_SAMPLERATE_32KHZ 0
17#define AI_SAMPLERATE_48KHZ 1
18
20void AIInitDMA(u32 start_addr, u32 length);
22void AIStartDMA(void);
23void AIStopDMA(void);
27BOOL AICheckInit(void);
28void AISetDSPSampleRate(u32 rate);
30void AIInit(u8* stack);
31void AIReset(void);
32
33#ifdef __cplusplus
34}
35#endif
36
37#endif
u32 AIGetDMAStartAddr(void)
Definition ai.c:87
void AIReset(void)
Definition ai.c:281
void AIStartDMA(void)
Definition ai.c:75
void(* AISCallback)(u32 count)
Definition ai.h:13
u32 AIGetDSPSampleRate(void)
Definition ai.c:183
void AIInit(u8 *stack)
Definition ai.c:249
AIDCallback AIRegisterDMACallback(AIDCallback callback)
Definition ai.c:49
u32 AIGetDMALength(void)
Definition ai.c:91
void AISetDSPSampleRate(u32 rate)
Definition ai.c:154
void AIStopDMA(void)
Definition ai.c:79
BOOL AIGetDMAEnableFlag(void)
Definition ai.c:71
u32 AIGetDMABytesLeft(void)
Definition ai.c:83
BOOL AICheckInit(void)
Definition ai.c:95
void AIInitDMA(u32 start_addr, u32 length)
Definition ai.c:60
void(* AIDCallback)()
Definition ai.h:14
int BOOL
Definition types.h:33
unsigned long u32
Definition types.h:12
unsigned char u8
Definition types.h:8
u8 stack[4096]
Definition m_Do_dvd_thread.h:0
static void callback(u32 param_0)
Definition OSExec.c:308