Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- v -
VEC2Maximize() :
nw4hbm::math
VEC2Minimize() :
nw4hbm::math
VEC2Normalize() :
nw4hbm::math
VEC3Add() :
nw4hbm::math
VEC3Cross() :
nw4hbm::math
VEC3DistSq() :
nw4hbm::math
VEC3Dot() :
nw4hbm::math
VEC3LenSq() :
nw4hbm::math
VEC3Lerp() :
nw4hbm::math
VEC3Maximize() :
nw4hbm::math
VEC3Minimize() :
nw4hbm::math
VEC3Normalize() :
nw4hbm::math
VEC3Scale() :
nw4hbm::math
VEC3Sub() :
nw4hbm::math
VEC3Transform() :
nw4hbm::math
VEC3TransformArray() :
nw4hbm::math
VEC3TransformCoord() :
nw4hbm::math
VEC3TransformCoordArray() :
nw4hbm::math
VEC3TransformNormal() :
nw4hbm::math
VEC3TransformNormalArray() :
nw4hbm::math
VEC4Add() :
nw4hbm::math
VEC4DistSq() :
nw4hbm::math
VEC4Dot() :
nw4hbm::math
VEC4Len() :
nw4hbm::math
VEC4LenSq() :
nw4hbm::math
VEC4Lerp() :
nw4hbm::math
VEC4Maximize() :
nw4hbm::math
VEC4Minimize() :
nw4hbm::math
VEC4Normalize() :
nw4hbm::math
VEC4Scale() :
nw4hbm::math
VEC4Sub() :
nw4hbm::math
VEC4Transform() :
nw4hbm::math
VEC4TransformArray() :
nw4hbm::math
VPanic() :
nw4hbm::db
VWarning() :
nw4hbm::db
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