Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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memory.h
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1#ifndef _REVOLUTION_IPCMEMORY_H_
2#define _REVOLUTION_IPCMEMORY_H_
3
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10IOSError iosFree(IOSHeapId id, void* ptr);
11void* iosAllocAligned(IOSHeapId id, u32 size, u32 alignment);
13
14#ifdef __cplusplus
15}
16#endif
17
18#endif // _REVOLUTION_IPCMEMORY_H_
unsigned int size
Definition __os.h:106
unsigned long u32
Definition types.h:12
s32 IOSHeapId
Definition iostypes.h:11
s32 IOSError
Definition iostypes.h:5
IOSHeapId iosCreateHeap(void *ptr, u32 size)
Definition memory.c:33
void * iosAllocAligned(IOSHeapId id, u32 size, u32 alignment)
Definition memory.c:171
IOSError iosFree(IOSHeapId id, void *ptr)
Definition memory.c:175