Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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mapFile.h
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#ifndef NW4R_DB_MAPFILE_H
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#define NW4R_DB_MAPFILE_H
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#include <
revolution/os.h
>
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namespace
nw4hbm
{
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namespace
db {
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struct
MapFile
{
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/* 0x00 */
u8
*
mapBuf
;
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/* 0x04 */
OSModuleInfo
*
moduleInfo
;
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/* 0x08 */
s32
fileEntry
;
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/* 0x0C */
MapFile
*
next
;
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};
// size = 0x10
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bool
MapFile_Exists
();
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bool
MapFile_QuerySymbol
(
u32
address,
u8
* strBuf,
u32
strBufSize);
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}
// namespace db
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}
// namespace nw4r
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#endif
u32
unsigned long u32
Definition
types.h:12
s32
signed long s32
Definition
types.h:11
u8
unsigned char u8
Definition
types.h:8
nw4hbm::db::MapFile_Exists
bool MapFile_Exists(void)
Definition
db_mapFile.cpp:42
nw4hbm::db::MapFile_QuerySymbol
bool MapFile_QuerySymbol(u32 address, u8 *strBuf, u32 strBufSize)
Definition
db_mapFile.cpp:355
nw4hbm
Definition
HBMAnmController.h:6
os.h
OSModuleInfo
Definition
OSModule.h:34
nw4hbm::db::MapFile
Definition
mapFile.h:8
nw4hbm::db::MapFile::moduleInfo
OSModuleInfo * moduleInfo
Definition
mapFile.h:10
nw4hbm::db::MapFile::fileEntry
s32 fileEntry
Definition
mapFile.h:11
nw4hbm::db::MapFile::mapBuf
u8 * mapBuf
Definition
mapFile.h:9
nw4hbm::db::MapFile::next
MapFile * next
Definition
mapFile.h:12
src
revolution
homebuttonLib
nw4hbm
db
mapFile.h
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