Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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mapFile.h
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1#ifndef NW4R_DB_MAPFILE_H
2#define NW4R_DB_MAPFILE_H
3
4#include <revolution/os.h>
5
6namespace nw4hbm {
7 namespace db {
8 struct MapFile {
9 /* 0x00 */ u8* mapBuf;
11 /* 0x08 */ s32 fileEntry;
12 /* 0x0C */ MapFile* next;
13 }; // size = 0x10
14
15 bool MapFile_Exists();
16 bool MapFile_QuerySymbol(u32 address, u8* strBuf, u32 strBufSize);
17 } // namespace db
18} // namespace nw4r
19
20#endif
unsigned long u32
Definition types.h:12
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
bool MapFile_Exists(void)
Definition db_mapFile.cpp:42
bool MapFile_QuerySymbol(u32 address, u8 *strBuf, u32 strBufSize)
Definition db_mapFile.cpp:355
Definition HBMAnmController.h:6
Definition OSModule.h:34
Definition mapFile.h:8
OSModuleInfo * moduleInfo
Definition mapFile.h:10
s32 fileEntry
Definition mapFile.h:11
u8 * mapBuf
Definition mapFile.h:9
MapFile * next
Definition mapFile.h:12