Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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m_Do_machine_exception.h
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1#ifndef M_DO_M_DO_MACHINE_EXCEPTION_H
2#define M_DO_M_DO_MACHINE_EXCEPTION_H
3
4
5class JUTConsole;
6
7void print_f(char const*, ...);
8void print(char const*);
9void dispHeapInfo();
10void dispGameInfo();
11void dispDateInfo();
14
15#endif /* M_DO_M_DO_MACHINE_EXCEPTION_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition JUTConsole.h:13
void print(char const *)
Definition m_Do_machine_exception.cpp:23
void exception_addition(JUTConsole *pConsole)
Definition m_Do_machine_exception.cpp:90
void dispHeapInfo()
Definition m_Do_machine_exception.cpp:29
void dispGameInfo()
Definition m_Do_machine_exception.cpp:58
void dispDateInfo()
Definition m_Do_machine_exception.cpp:63
void print_f(char const *,...)
Definition m_Do_machine_exception.cpp:16
void dispConsoleToTerminal()
Definition m_Do_machine_exception.cpp:86