Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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functional.h
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1#ifndef MSL_FUNCTIONAL_H_
2#define MSL_FUNCTIONAL_H_
3
4namespace std {
5
6namespace detail {
7
8template <class T1, class T2>
9struct less {
10 bool operator()(const T1& lhs, const T2& rhs) const { return lhs < rhs; }
11};
12
13} // namespace detail
14
15template <class T>
16struct less : public std::detail::less<T, T> {
17 bool operator()(const T& lhs, const T& rhs) const { return lhs < rhs; }
18};
19
20} // namespace std
21
22#endif
Definition JMATrigonometric.cpp:12
Definition functional.h:9
bool operator()(const T1 &lhs, const T2 &rhs) const
Definition functional.h:10
Definition functional.h:16
bool operator()(const T &lhs, const T &rhs) const
Definition functional.h:17