Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_name.h
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1
2#ifndef F_PC_NAME_H_
3#define F_PC_NAME_H_
4
5#include "global.h"
6
7enum {
8 /* 0x000 */ fpcNm_OVERLAP0_e,
9 /* 0x001 */ fpcNm_OVERLAP1_e,
10 /* 0x002 */ fpcNm_OVERLAP3_e,
11 /* 0x003 */ fpcNm_OVERLAP6_e,
12 /* 0x004 */ fpcNm_OVERLAP7_e,
13 /* 0x005 */ fpcNm_OVERLAP8_e,
14 /* 0x006 */ fpcNm_OVERLAP9_e,
15 /* 0x007 */ fpcNm_OVERLAP10_e,
16 /* 0x008 */ fpcNm_OVERLAP11_e,
17 /* 0x009 */ fpcNm_LOGO_SCENE_e,
18 /* 0x00A */ fpcNm_MENU_SCENE_e,
19 /* 0x00B */ fpcNm_PLAY_SCENE_e,
21 /* 0x00D */ fpcNm_NAME_SCENE_e,
23#if VERSION != VERSION_WII_USA_R0 && VERSION != VERSION_WII_PAL
26#endif
27 /* 0x011 */ fpcNm_OVERLAP2_e,
28 /* 0x012 */ fpcNm_ROOM_SCENE_e,
29 /* 0x013 */ fpcNm_KANKYO_e,
30 /* 0x014 */ fpcNm_ALLDIE_e,
31 /* 0x015 */ fpcNm_ENVSE_e,
32 /* 0x016 */ fpcNm_Obj_Swpush_e,
35 /* 0x019 */ fpcNm_Tag_Gstart_e,
38 /* 0x01C */ fpcNm_OBJ_SO_e,
40 /* 0x01E */ fpcNm_Obj_SwTurn_e,
43 /* 0x021 */ fpcNm_OBJ_GRA_e,
44 /* 0x022 */ fpcNm_TAG_GRA_e,
45 /* 0x023 */ fpcNm_TAG_YAMI_e,
46 /* 0x024 */ fpcNm_Obj_Ladder_e,
47 /* 0x025 */ fpcNm_OBJ_BEF_e,
48 /* 0x026 */ fpcNm_OBJ_FMOBJ_e,
49 /* 0x027 */ fpcNm_OBJ_LBOX_e,
50 /* 0x028 */ fpcNm_OBJ_WEB0_e,
51 /* 0x029 */ fpcNm_OBJ_WEB1_e,
52 /* 0x02A */ fpcNm_OBJ_CB_e,
53 /* 0x02B */ fpcNm_OBJ_MAKI_e,
54 /* 0x02C */ fpcNm_OBJ_BRG_e,
55 /* 0x02D */ fpcNm_OBJ_GB_e,
56 /* 0x02E */ fpcNm_OBJ_GM_e,
57 /* 0x02F */ fpcNm_OBJ_TOBY_e,
58 /* 0x030 */ fpcNm_OBJ_TP_e,
59 /* 0x031 */ fpcNm_TREESH_e,
60 /* 0x032 */ fpcNm_Obj_ZDoor_e,
61 /* 0x033 */ fpcNm_Obj_Pillar_e,
62 /* 0x034 */ fpcNm_Obj_Cdoor_e,
63 /* 0x035 */ fpcNm_GRDWATER_e,
72 /* 0x03E */ fpcNm_Obj_GoGate_e,
74 /* 0x040 */ fpcNm_Obj_Saidan_e,
77 /* 0x043 */ fpcNm_Obj_RfHole_e,
79 /* 0x045 */ fpcNm_Obj_SyRock_e,
80 /* 0x046 */ fpcNm_Obj_BsGate_e,
82 /* 0x048 */ fpcNm_Obj_WtGate_e,
90 /* 0x050 */ fpcNm_Obj_Turara_e,
91 /* 0x051 */ fpcNm_Obj_TwGate_e,
93 /* 0x053 */ fpcNm_Obj_Digpl_e,
96 /* 0x056 */ fpcNm_NPC_COACH_e,
97 /* 0x057 */ fpcNm_NPC_THEB_e,
98 /* 0x058 */ fpcNm_COACH_FIRE_e,
99 /* 0x059 */ fpcNm_COACH2D_e,
100 /* 0x05A */ fpcNm_BALLOON2D_e,
101 /* 0x05B */ fpcNm_SKIP2D_e,
106 /* 0x060 */ fpcNm_NPC_KS_e,
107 /* 0x061 */ fpcNm_Obj_Hfuta_e,
110 /* 0x064 */ fpcNm_Obj_MGate_e,
111 /* 0x065 */ fpcNm_Obj_Ikada_e,
112 /* 0x066 */ fpcNm_Obj_Ice_l_e,
113 /* 0x067 */ fpcNm_Obj_Ice_s_e,
119 /* 0x06D */ fpcNm_OCTHASHI_e,
128 /* 0x076 */ fpcNm_Obj_DUST_e,
129 /* 0x077 */ fpcNm_Obj_ITA_e,
132 /* 0x07A */ fpcNm_Obj_BBox_e,
133 /* 0x07B */ fpcNm_OBJ_MSIMA_e,
135 /* 0x07D */ fpcNm_B_ZANTS_e,
140 /* 0x082 */ fpcNm_Obj_Onsen_e,
141 /* 0x083 */ fpcNm_Obj_Chest_e,
142 /* 0x084 */ fpcNm_Obj_Bemos_e,
149 /* 0x08B */ fpcNm_GRA_WALL_e,
190 /* 0x0B4 */ fpcNm_Obj_TDoor_e,
194 /* 0x0B8 */ fpcNm_Obj_Table_e,
196 /* 0x0BA */ fpcNm_Obj_Gake_e,
197 /* 0x0BB */ fpcNm_CSTAF_e,
201 /* 0x0BF */ fpcNm_PushDoor_e,
213 /* 0x0CB */ fpcNm_Obj_MHasu_e,
220 /* 0x0D2 */ fpcNm_B_OH_e,
231 /* 0x0DD */ fpcNm_Obj_KJgjs_e,
232 /* 0x0DE */ fpcNm_OBJ_IHASI_e,
238 /* 0x0E4 */ fpcNm_E_PH_e,
239 /* 0x0E5 */ fpcNm_NPC_ZRA_e,
242 /* 0x0E8 */ fpcNm_DOOR20_e,
243 /* 0x0E9 */ fpcNm_Tag_Hinit_e,
244 /* 0x0EA */ fpcNm_Tag_Hjump_e,
245 /* 0x0EB */ fpcNm_Tag_AJnot_e,
246 /* 0x0EC */ fpcNm_Tag_Hstop_e,
247 /* 0x0ED */ fpcNm_CANOE_e,
248 /* 0x0EE */ fpcNm_HORSE_e,
249 /* 0x0EF */ fpcNm_E_WB_e,
250 /* 0x0F0 */ fpcNm_OBJ_ITO_e,
251 /* 0x0F1 */ fpcNm_OBJ_SW_e,
252 /* 0x0F2 */ fpcNm_SPINNER_e,
253 /* 0x0F3 */ fpcNm_B_OB_e,
254 /* 0x0F4 */ fpcNm_KAGO_e,
255 /* 0x0F5 */ fpcNm_E_YC_e,
256 /* 0x0F6 */ fpcNm_B_DS_e,
257 /* 0x0F7 */ fpcNm_B_DR_e,
258 /* 0x0F8 */ fpcNm_B_ZANTZ_e,
259 /* 0x0F9 */ fpcNm_B_ZANT_e,
260 /* 0x0FA */ fpcNm_B_ZANTM_e,
261 /* 0x0FB */ fpcNm_TBOX_e,
262 /* 0x0FC */ fpcNm_TBOX2_e,
263 /* 0x0FD */ fpcNm_ALINK_e,
264 /* 0x0FE */ fpcNm_BOOMERANG_e,
265 /* 0x0FF */ fpcNm_MIDNA_e,
266 /* 0x100 */ fpcNm_NPC_TK_e,
267 /* 0x101 */ fpcNm_NPC_WORM_e,
268 /* 0x102 */ fpcNm_PPolamp_e,
269 /* 0x103 */ fpcNm_BkyRock_e,
270 /* 0x104 */ fpcNm_HITOBJ_e,
271 /* 0x105 */ fpcNm_EP_e,
272 /* 0x106 */ fpcNm_COW_e,
273 /* 0x107 */ fpcNm_PERU_e,
274 /* 0x108 */ fpcNm_NI_e,
275 /* 0x109 */ fpcNm_NPC_TKJ2_e,
276 /* 0x10A */ fpcNm_SQ_e,
277 /* 0x10B */ fpcNm_NPC_SQ_e,
278 /* 0x10C */ fpcNm_DO_e,
279 /* 0x10D */ fpcNm_NPC_NE_e,
280 /* 0x10E */ fpcNm_NPC_TR_e,
281 /* 0x10F */ fpcNm_NPC_LF_e,
282 /* 0x110 */ fpcNm_OBJ_FOOD_e,
283 /* 0x111 */ fpcNm_OBJ_KI_e,
284 /* 0x112 */ fpcNm_OBJ_KITA_e,
285 /* 0x113 */ fpcNm_OBJ_KEY_e,
288 /* 0x116 */ fpcNm_OBJ_LP_e,
290 /* 0x118 */ fpcNm_OBJ_ROCK_e,
291 /* 0x119 */ fpcNm_OBJ_WFLAG_e,
292 /* 0x11A */ fpcNm_OBJ_KAGE_e,
297 /* 0x11F */ fpcNm_OBJ_ROTEN_e,
306 /* 0x128 */ fpcNm_OBJ_NDOOR_e,
307 /* 0x129 */ fpcNm_OBJ_UDOOR_e,
308 /* 0x12A */ fpcNm_OBJ_USAKU_e,
310 /* 0x12C */ fpcNm_OBJ_BED_e,
313 /* 0x12F */ fpcNm_OBJ_NOUGU_e,
314 /* 0x130 */ fpcNm_OBJ_STICK_e,
315 /* 0x131 */ fpcNm_OBJ_MIE_e,
319 /* 0x135 */ fpcNm_NPC_FISH_e,
320 /* 0x136 */ fpcNm_MG_FISH_e,
321 /* 0x137 */ fpcNm_FSHOP_e,
322 /* 0x138 */ fpcNm_NPC_DU_e,
323 /* 0x139 */ fpcNm_DISAPPEAR_e,
324 /* 0x13A */ fpcNm_Obj_Mato_e,
325 /* 0x13B */ fpcNm_Obj_Flag_e,
326 /* 0x13C */ fpcNm_Obj_Flag2_e,
327 /* 0x13D */ fpcNm_Obj_Flag3_e,
331 /* 0x141 */ fpcNm_Obj_Cho_e,
332 /* 0x142 */ fpcNm_Obj_Kuw_e,
333 /* 0x143 */ fpcNm_Obj_Nan_e,
334 /* 0x144 */ fpcNm_Obj_Dan_e,
335 /* 0x145 */ fpcNm_Obj_Kam_e,
336 /* 0x146 */ fpcNm_Obj_Ten_e,
337 /* 0x147 */ fpcNm_Obj_Ari_e,
338 /* 0x148 */ fpcNm_Obj_Kag_e,
339 /* 0x149 */ fpcNm_Obj_Batta_e,
340 /* 0x14A */ fpcNm_Obj_Tombo_e,
341 /* 0x14B */ fpcNm_Obj_Kat_e,
352 /* 0x156 */ fpcNm_WarpBug_e,
356 /* 0x15A */ fpcNm_Tag_Attp_e,
363 /* 0x161 */ fpcNm_Obj_MHole_e,
364 /* 0x162 */ fpcNm_Tag_Magne_e,
375 /* 0x16D */ fpcNm_Obj_KiPot_e,
376 /* 0x16E */ fpcNm_TBOX_SW_e,
384 /* 0x176 */ fpcNm_Obj_Smoke_e,
391 /* 0x17D */ fpcNm_SwLBall_e,
392 /* 0x17E */ fpcNm_SwBall_e,
400 /* 0x186 */ fpcNm_Obj_Fan_e,
415 /* 0x195 */ fpcNm_Obj_TMoon_e,
417 /* 0x197 */ fpcNm_Obj_Prop_e,
418 /* 0x198 */ fpcNm_CSTATUE_e,
427 /* 0x1A1 */ fpcNm_SwTime_e,
428 /* 0x1A2 */ fpcNm_Obj_HFtr_e,
434 /* 0x1A8 */ fpcNm_Obj_Hata_e,
438 /* 0x1AC */ fpcNm_Obj_Sword_e,
441 /* 0x1AF */ fpcNm_E_AI_e,
442 /* 0x1B0 */ fpcNm_E_GS_e,
443 /* 0x1B1 */ fpcNm_E_GOB_e,
444 /* 0x1B2 */ fpcNm_E_DD_e,
445 /* 0x1B3 */ fpcNm_E_DN_e,
446 /* 0x1B4 */ fpcNm_E_S1_e,
447 /* 0x1B5 */ fpcNm_E_MF_e,
448 /* 0x1B6 */ fpcNm_E_SG_e,
449 /* 0x1B7 */ fpcNm_E_BS_e,
450 /* 0x1B8 */ fpcNm_E_SF_e,
451 /* 0x1B9 */ fpcNm_E_SH_e,
452 /* 0x1BA */ fpcNm_E_DF_e,
453 /* 0x1BB */ fpcNm_E_GM_e,
454 /* 0x1BC */ fpcNm_E_MD_e,
455 /* 0x1BD */ fpcNm_E_SM_e,
456 /* 0x1BE */ fpcNm_E_SM2_e,
457 /* 0x1BF */ fpcNm_E_ST_e,
458 /* 0x1C0 */ fpcNm_E_ST_LINE_e,
459 /* 0x1C1 */ fpcNm_E_SB_e,
460 /* 0x1C2 */ fpcNm_E_TH_e,
461 /* 0x1C3 */ fpcNm_E_CR_e,
462 /* 0x1C4 */ fpcNm_E_CR_EGG_e,
463 /* 0x1C5 */ fpcNm_E_DB_e,
464 /* 0x1C6 */ fpcNm_E_DB_LEAF_e,
465 /* 0x1C7 */ fpcNm_E_GA_e,
466 /* 0x1C8 */ fpcNm_E_GB_e,
467 /* 0x1C9 */ fpcNm_E_HB_e,
468 /* 0x1CA */ fpcNm_E_HB_LEAF_e,
469 /* 0x1CB */ fpcNm_E_HZELDA_e,
470 /* 0x1CC */ fpcNm_E_YD_e,
471 /* 0x1CD */ fpcNm_E_YH_e,
472 /* 0x1CE */ fpcNm_E_YD_LEAF_e,
473 /* 0x1CF */ fpcNm_E_HM_e,
474 /* 0x1D0 */ fpcNm_E_TK_e,
475 /* 0x1D1 */ fpcNm_E_TK2_e,
476 /* 0x1D2 */ fpcNm_E_TK_BALL_e,
477 /* 0x1D3 */ fpcNm_E_RB_e,
478 /* 0x1D4 */ fpcNm_E_RD_e,
479 /* 0x1D5 */ fpcNm_E_RDB_e,
480 /* 0x1D6 */ fpcNm_E_RDY_e,
481 /* 0x1D7 */ fpcNm_E_FM_e,
482 /* 0x1D8 */ fpcNm_E_FS_e,
483 /* 0x1D9 */ fpcNm_E_PM_e,
484 /* 0x1DA */ fpcNm_E_PO_e,
485 /* 0x1DB */ fpcNm_E_MB_e,
486 /* 0x1DC */ fpcNm_E_MK_e,
487 /* 0x1DD */ fpcNm_E_MM_e,
488 /* 0x1DE */ fpcNm_E_FZ_e,
489 /* 0x1DF */ fpcNm_E_ZS_e,
490 /* 0x1E0 */ fpcNm_E_KK_e,
491 /* 0x1E1 */ fpcNm_E_HP_e,
492 /* 0x1E2 */ fpcNm_E_ZH_e,
493 /* 0x1E3 */ fpcNm_E_ZM_e,
494 /* 0x1E4 */ fpcNm_E_PZ_e,
495 /* 0x1E5 */ fpcNm_E_FB_e,
496 /* 0x1E6 */ fpcNm_E_FK_e,
497 /* 0x1E7 */ fpcNm_E_MS_e,
498 /* 0x1E8 */ fpcNm_E_NEST_e,
499 /* 0x1E9 */ fpcNm_E_NZ_e,
500 /* 0x1EA */ fpcNm_E_BA_e,
501 /* 0x1EB */ fpcNm_E_BU_e,
502 /* 0x1EC */ fpcNm_E_BUG_e,
503 /* 0x1ED */ fpcNm_E_BEE_e,
504 /* 0x1EE */ fpcNm_E_IS_e,
505 /* 0x1EF */ fpcNm_E_KG_e,
506 /* 0x1F0 */ fpcNm_E_KR_e,
507 /* 0x1F1 */ fpcNm_E_SW_e,
508 /* 0x1F2 */ fpcNm_E_GE_e,
510 /* 0x1F4 */ fpcNm_E_YM_e,
511 /* 0x1F5 */ fpcNm_E_YM_TAG_e,
512 /* 0x1F6 */ fpcNm_E_YMB_e,
513 /* 0x1F7 */ fpcNm_Tag_FWall_e,
515 /* 0x1F9 */ fpcNm_E_YK_e,
516 /* 0x1FA */ fpcNm_E_YR_e,
517 /* 0x1FB */ fpcNm_E_YG_e,
518 /* 0x1FC */ fpcNm_E_HZ_e,
519 /* 0x1FD */ fpcNm_E_WS_e,
520 /* 0x1FE */ fpcNm_E_OC_e,
521 /* 0x1FF */ fpcNm_E_OT_e,
522 /* 0x200 */ fpcNm_E_DT_e,
523 /* 0x201 */ fpcNm_E_BG_e,
524 /* 0x202 */ fpcNm_E_OctBg_e,
525 /* 0x203 */ fpcNm_DR_e,
526 /* 0x204 */ fpcNm_L7lowDr_e,
527 /* 0x205 */ fpcNm_L7ODR_e,
528 /* 0x206 */ fpcNm_E_TT_e,
529 /* 0x207 */ fpcNm_E_DK_e,
530 /* 0x208 */ fpcNm_E_VT_e,
531 /* 0x209 */ fpcNm_E_WW_e,
532 /* 0x20A */ fpcNm_E_GI_e,
533 /* 0x20B */ fpcNm_B_BH_e,
534 /* 0x20C */ fpcNm_B_BQ_e,
535 /* 0x20D */ fpcNm_B_GM_e,
536 /* 0x20E */ fpcNm_B_GND_e,
537 /* 0x20F */ fpcNm_B_GO_e,
538 /* 0x210 */ fpcNm_B_OH2_e,
539 /* 0x211 */ fpcNm_B_YO_e,
540 /* 0x212 */ fpcNm_B_YOI_e,
541 /* 0x213 */ fpcNm_B_TN_e,
542 /* 0x214 */ fpcNm_B_GG_e,
543 /* 0x215 */ fpcNm_B_DRE_e,
544 /* 0x216 */ fpcNm_B_MGN_e,
545 /* 0x217 */ fpcNm_E_WAP_e,
546 /* 0x218 */ fpcNm_ITEM_e,
551 /* 0x21D */ fpcNm_Demo_Item_e,
552 /* 0x21E */ fpcNm_ShopItem_e,
553 /* 0x21F */ fpcNm_Obj_Drop_e,
554 /* 0x220 */ fpcNm_OBJ_RW_e,
555 /* 0x221 */ fpcNm_NBOMB_e,
556 /* 0x222 */ fpcNm_TAG_CSW_e,
557 /* 0x223 */ fpcNm_TAG_QS_e,
558 /* 0x224 */ fpcNm_HOZELDA_e,
559 /* 0x225 */ fpcNm_SWC00_e,
560 /* 0x226 */ fpcNm_KNOB20_e,
561 /* 0x227 */ fpcNm_DBDOOR_e,
562 /* 0x228 */ fpcNm_BOSS_DOOR_e,
566 /* 0x22C */ fpcNm_DSHUTTER_e,
570 /* 0x230 */ fpcNm_ANDSW_e,
571 /* 0x231 */ fpcNm_ANDSW2_e,
572 /* 0x232 */ fpcNm_MYNA_e,
573 /* 0x233 */ fpcNm_NPC_GND_e,
574 /* 0x234 */ fpcNm_NPC_GRA_e,
575 /* 0x235 */ fpcNm_NPC_GRC_e,
576 /* 0x236 */ fpcNm_NPC_GRD_e,
577 /* 0x237 */ fpcNm_NPC_GRM_e,
578 /* 0x238 */ fpcNm_NPC_GRMC_e,
579 /* 0x239 */ fpcNm_NPC_GRO_e,
580 /* 0x23A */ fpcNm_NPC_GRR_e,
581 /* 0x23B */ fpcNm_NPC_GRS_e,
582 /* 0x23C */ fpcNm_NPC_GRZ_e,
583 /* 0x23D */ fpcNm_NPC_YAMID_e,
584 /* 0x23E */ fpcNm_NPC_YAMIT_e,
585 /* 0x23F */ fpcNm_NPC_YAMIS_e,
588 /* 0x242 */ fpcNm_NPC_KDK_e,
589 /* 0x243 */ fpcNm_NPC_ARU_e,
590 /* 0x244 */ fpcNm_NPC_BANS_e,
591 /* 0x245 */ fpcNm_NPC_BESU_e,
592 /* 0x246 */ fpcNm_NPC_BOU_e,
593 /* 0x247 */ fpcNm_NPC_BOU_S_e,
598 /* 0x24C */ fpcNm_Tag_Arena_e,
600 /* 0x24E */ fpcNm_NPC_DOC_e,
601 /* 0x24F */ fpcNm_NPC_GWOLF_e,
602 /* 0x250 */ fpcNm_NPC_LEN_e,
603 /* 0x251 */ fpcNm_NPC_LUD_e,
605 /* 0x253 */ fpcNm_NPC_FAIRY_e,
606 /* 0x254 */ fpcNm_NPC_HANJO_e,
607 /* 0x255 */ fpcNm_NPC_HENNA_e,
609 /* 0x257 */ fpcNm_NPC_HOZ_e,
610 /* 0x258 */ fpcNm_NPC_JAGAR_e,
611 /* 0x259 */ fpcNm_NPC_KKRI_e,
612 /* 0x25A */ fpcNm_NPC_KN_e,
613 /* 0x25B */ fpcNm_KN_BULLET_e,
614 /* 0x25C */ fpcNm_NPC_KNJ_e,
615 /* 0x25D */ fpcNm_NPC_KOLIN_e,
617 /* 0x25F */ fpcNm_NPC_KYURY_e,
618 /* 0x260 */ fpcNm_NPC_MARO_e,
619 /* 0x261 */ fpcNm_NPC_MIDP_e,
620 /* 0x262 */ fpcNm_NPC_MOI_e,
621 /* 0x263 */ fpcNm_NPC_RACA_e,
622 /* 0x264 */ fpcNm_NPC_SARU_e,
623 /* 0x265 */ fpcNm_NPC_SEIB_e,
624 /* 0x266 */ fpcNm_NPC_SEIC_e,
625 /* 0x267 */ fpcNm_NPC_SEID_e,
626 /* 0x268 */ fpcNm_NPC_SEIRA_e,
627 /* 0x269 */ fpcNm_NPC_SERA2_e,
630 /* 0x26C */ fpcNm_NPC_SMARO_e,
631 /* 0x26D */ fpcNm_NPC_SOLA_e,
632 /* 0x26E */ fpcNm_NPC_TARO_e,
636 /* 0x272 */ fpcNm_TAG_PATI_e,
637 /* 0x273 */ fpcNm_NPC_THE_e,
638 /* 0x274 */ fpcNm_NPC_TKJ_e,
639 /* 0x275 */ fpcNm_NPC_TKS_e,
640 /* 0x276 */ fpcNm_NPC_TKC_e,
641 /* 0x277 */ fpcNm_OBJ_TKS_e,
642 /* 0x278 */ fpcNm_NPC_TOBY_e,
643 /* 0x279 */ fpcNm_NPC_URI_e,
644 /* 0x27A */ fpcNm_NPC_YELIA_e,
645 /* 0x27B */ fpcNm_NPC_YKM_e,
646 /* 0x27C */ fpcNm_NPC_YKW_e,
647 /* 0x27D */ fpcNm_NPC_ZANB_e,
648 /* 0x27E */ fpcNm_NPC_ZANT_e,
649 /* 0x27F */ fpcNm_NPC_ZELDA_e,
650 /* 0x280 */ fpcNm_NPC_ZELR_e,
651 /* 0x281 */ fpcNm_NPC_ZELRO_e,
653 /* 0x283 */ fpcNm_NPC_ZRC_e,
654 /* 0x284 */ fpcNm_NPC_ZRZ_e,
655 /* 0x285 */ fpcNm_ZRA_MARK_e,
656 /* 0x286 */ fpcNm_MYNA2_e,
657 /* 0x287 */ fpcNm_TAG_MYNA2_e,
658 /* 0x288 */ fpcNm_NPC_CD3_e,
661 /* 0x28B */ fpcNm_NPC_CHAT_e,
667 /* 0x291 */ fpcNm_NPC_POST_e,
668 /* 0x292 */ fpcNm_NPC_POUYA_e,
671 /* 0x295 */ fpcNm_GUARD_MNG_e,
672 /* 0x296 */ fpcNm_TAG_GUARD_e,
673 /* 0x297 */ fpcNm_NPC_GUARD_e,
674 /* 0x298 */ fpcNm_NPC_ASH_e,
675 /* 0x299 */ fpcNm_NPC_ASHB_e,
676 /* 0x29A */ fpcNm_NPC_SHAD_e,
678 /* 0x29C */ fpcNm_NPC_MOIR_e,
679 /* 0x29D */ fpcNm_NPC_IMPAL_e,
680 /* 0x29E */ fpcNm_NPC_SHOE_e,
686 /* 0x2A4 */ fpcNm_NPC_DRSOL_e,
687 /* 0x2A5 */ fpcNm_NPC_CHIN_e,
688 /* 0x2A6 */ fpcNm_NPC_INS_e,
689 /* 0x2A7 */ fpcNm_NPC_SHOP0_e,
690 /* 0x2A8 */ fpcNm_NPC_MK_e,
691 /* 0x2A9 */ fpcNm_NPC_P2_e,
692 /* 0x2AA */ fpcNm_KYTAG00_e,
693 /* 0x2AB */ fpcNm_KYTAG01_e,
694 /* 0x2AC */ fpcNm_KYTAG02_e,
695 /* 0x2AD */ fpcNm_KYTAG03_e,
696 /* 0x2AE */ fpcNm_KYTAG04_e,
697 /* 0x2AF */ fpcNm_KYTAG05_e,
698 /* 0x2B0 */ fpcNm_KYTAG06_e,
699 /* 0x2B1 */ fpcNm_KYTAG07_e,
700 /* 0x2B2 */ fpcNm_KYTAG08_e,
701 /* 0x2B3 */ fpcNm_KYTAG09_e,
702 /* 0x2B4 */ fpcNm_KYTAG10_e,
703 /* 0x2B5 */ fpcNm_KYTAG11_e,
704 /* 0x2B6 */ fpcNm_KYTAG12_e,
705 /* 0x2B7 */ fpcNm_KYTAG13_e,
706 /* 0x2B8 */ fpcNm_KYTAG14_e,
707 /* 0x2B9 */ fpcNm_KYTAG15_e,
708 /* 0x2BA */ fpcNm_KYTAG16_e,
709 /* 0x2BB */ fpcNm_KYTAG17_e,
710 /* 0x2BC */ fpcNm_Ykgr_e,
711 /* 0x2BD */ fpcNm_TALK_e,
712 /* 0x2BE */ fpcNm_Obj_Crope_e,
713 /* 0x2BF */ fpcNm_Obj_Bombf_e,
715 /* 0x2C1 */ fpcNm_Tag_Mhint_e,
716 /* 0x2C2 */ fpcNm_Tag_Mmsg_e,
717 /* 0x2C3 */ fpcNm_Tag_Mwait_e,
718 /* 0x2C4 */ fpcNm_Tag_Mstop_e,
728 /* 0x2CE */ fpcNm_DEMO00_e,
731 /* 0x2D1 */ fpcNm_TAG_EVENT_e,
732 /* 0x2D2 */ fpcNm_TAG_EVT_e,
733 /* 0x2D3 */ fpcNm_TAG_TELOP_e,
734 /* 0x2D4 */ fpcNm_TAG_HOWL_e,
735 /* 0x2D5 */ fpcNm_TAG_MSG_e,
737 /* 0x2D7 */ fpcNm_Tag_Mist_e,
738 /* 0x2D8 */ fpcNm_DMIDNA_e,
740 /* 0x2DA */ fpcNm_VRBOX_e,
741 /* 0x2DB */ fpcNm_VRBOX2_e,
742 /* 0x2DC */ fpcNm_BG_e,
744 /* 0x2DE */ fpcNm_BG_OBJ_e,
745 /* 0x2DF */ fpcNm_MIRROR_e,
747 /* 0x2E1 */ fpcNm_TITLE_e,
748 /* 0x2E2 */ fpcNm_FR_e,
749 /* 0x2E3 */ fpcNm_ECONT_e,
750 /* 0x2E4 */ fpcNm_MG_ROD_e,
751 /* 0x2E5 */ fpcNm_E_ARROW_e,
752 /* 0x2E6 */ fpcNm_BULLET_e,
753 /* 0x2E7 */ fpcNm_SWHIT0_e,
754 /* 0x2E8 */ fpcNm_E_TH_BALL_e,
757 /* 0x2EB */ fpcNm_TAG_KMSG_e,
758 /* 0x2EC */ fpcNm_TAG_PUSH_e,
759 /* 0x2ED */ fpcNm_E_MK_BO_e,
760 /* 0x2EE */ fpcNm_E_MM_MT_e,
761 /* 0x2EF */ fpcNm_OBJ_KBOX_e,
762 /* 0x2F0 */ fpcNm_OBJ_FW_e,
763 /* 0x2F1 */ fpcNm_B_GOS_e,
765 /* 0x2F3 */ fpcNm_MANT_e,
766 /* 0x2F4 */ fpcNm_CROD_e,
767 /* 0x2F5 */ fpcNm_OBJ_PLEAF_e,
769 /* 0x2F7 */ fpcNm_OBJ_YBAG_e,
773 /* 0x2FB */ fpcNm_OBJ_KAGO_e,
774 /* 0x2FC */ fpcNm_Obj_Carry_e,
775 /* 0x2FD */ fpcNm_Obj_Stone_e,
776 /* 0x2FE */ fpcNm_OBJ_HB_e,
777 /* 0x2FF */ fpcNm_NPC_INKO_e,
778 /* 0x300 */ fpcNm_BD_e,
779 /* 0x301 */ fpcNm_Obj_Eff_e,
780 /* 0x302 */ fpcNm_WPILLAR_e,
781 /* 0x303 */ fpcNm_WMARK_e,
782 /* 0x304 */ fpcNm_E_BI_e,
783 /* 0x305 */ fpcNm_E_BI_LEAF_e,
785 /* 0x307 */ fpcNm_NPC_DF_e,
786 /* 0x308 */ fpcNm_ARROW_e,
787 /* 0x309 */ fpcNm_PATH_LINE_e,
789 /* 0x30B */ fpcNm_Obj_Timer_e,
791 /* 0x30D */ fpcNm_CAMERA_e,
792 /* 0x30E */ fpcNm_CAMERA2_e,
793 /* 0x30F */ fpcNm_SUSPEND_e,
794 /* 0x310 */ fpcNm_GRASS_e,
795 /* 0x311 */ fpcNm_KYEFF_e,
796 /* 0x312 */ fpcNm_KYEFF2_e,
799 /* 0x315 */ fpcNm_TIMER_e,
800 /* 0x316 */ fpcNm_METER2_e,
801 /* 0x317 */ fpcNm_GAMEOVER_e,
802
804};
805
806#endif
@ fpcNm_E_OC_e
Definition f_pc_name.h:520
@ fpcNm_E_GB_e
Definition f_pc_name.h:466
@ fpcNm_Obj_GOMIKABE_e
Definition f_pc_name.h:328
@ fpcNm_NPC_IMPAL_e
Definition f_pc_name.h:679
@ fpcNm_E_TK_BALL_e
Definition f_pc_name.h:476
@ fpcNm_OBJ_KAGO_e
Definition f_pc_name.h:773
@ fpcNm_KYTAG00_e
Definition f_pc_name.h:692
@ fpcNm_Obj_YIblltray_e
Definition f_pc_name.h:214
@ fpcNm_NAME_SCENE_e
Definition f_pc_name.h:21
@ fpcNm_E_FM_e
Definition f_pc_name.h:481
@ fpcNm_Obj_Swpush2_e
Definition f_pc_name.h:33
@ fpcNm_Obj_KLift00_e
Definition f_pc_name.h:219
@ fpcNm_OVERLAP9_e
Definition f_pc_name.h:14
@ fpcNm_WARNING_SCENE_e
Definition f_pc_name.h:24
@ fpcNm_NPC_URI_e
Definition f_pc_name.h:643
@ fpcNm_E_MB_e
Definition f_pc_name.h:485
@ fpcNm_Izumi_Gate_e
Definition f_pc_name.h:353
@ fpcNm_Obj_Timer_e
Definition f_pc_name.h:789
@ fpcNm_VRBOX2_e
Definition f_pc_name.h:741
@ fpcNm_Obj_Swpropeller_e
Definition f_pc_name.h:104
@ fpcNm_CANOE_e
Definition f_pc_name.h:247
@ fpcNm_NPC_HENNA0_e
Definition f_pc_name.h:608
@ fpcNm_BkyRock_e
Definition f_pc_name.h:269
@ fpcNm_OBJ_FW_e
Definition f_pc_name.h:762
@ fpcNm_Obj_RotBridge_e
Definition f_pc_name.h:64
@ fpcNm_Obj_Wchain_e
Definition f_pc_name.h:355
@ fpcNm_Obj_Ten_e
Definition f_pc_name.h:336
@ fpcNm_NPC_SHOP0_e
Definition f_pc_name.h:689
@ fpcNm_E_FB_e
Definition f_pc_name.h:495
@ fpcNm_NPC_BOU_S_e
Definition f_pc_name.h:593
@ fpcNm_NPC_COACH_e
Definition f_pc_name.h:96
@ fpcNm_NPC_DRSOL_e
Definition f_pc_name.h:686
@ fpcNm_Obj_RiderGate_e
Definition f_pc_name.h:139
@ fpcNm_MANT_e
Definition f_pc_name.h:765
@ fpcNm_Ykgr_e
Definition f_pc_name.h:710
@ fpcNm_CSTAF_e
Definition f_pc_name.h:197
@ fpcNm_CAMERA_e
Definition f_pc_name.h:791
@ fpcNm_Obj_Lv2Candle_e
Definition f_pc_name.h:83
@ fpcNm_Tag_Lv4Candle_e
Definition f_pc_name.h:381
@ fpcNm_NPC_WORM_e
Definition f_pc_name.h:267
@ fpcNm_TAG_YAMI_e
Definition f_pc_name.h:45
@ fpcNm_NPC_MOIR_e
Definition f_pc_name.h:678
@ fpcNm_NPC_SOLDIERb_e
Definition f_pc_name.h:663
@ fpcNm_Obj_TDoor_e
Definition f_pc_name.h:190
@ fpcNm_Tag_Spring_e
Definition f_pc_name.h:439
@ fpcNm_E_FK_e
Definition f_pc_name.h:496
@ fpcNm_Obj_BurnBox_e
Definition f_pc_name.h:230
@ fpcNm_OBJ_SEKIZOA_e
Definition f_pc_name.h:42
@ fpcNm_Obj_RCircle_e
Definition f_pc_name.h:423
@ fpcNm_Obj_SM_DOOR_e
Definition f_pc_name.h:309
@ fpcNm_SPINNER_e
Definition f_pc_name.h:252
@ fpcNm_Obj_ChainWall_e
Definition f_pc_name.h:137
@ fpcNm_Obj_BkDoor_e
Definition f_pc_name.h:108
@ fpcNm_Obj_WoodenSword_e
Definition f_pc_name.h:378
@ fpcNm_Obj_MirrorScrew_e
Definition f_pc_name.h:184
@ fpcNm_KYTAG02_e
Definition f_pc_name.h:694
@ fpcNm_Obj_NamePlate_e
Definition f_pc_name.h:346
@ fpcNm_NPC_DU_e
Definition f_pc_name.h:322
@ fpcNm_Obj_Lv4Sand_e
Definition f_pc_name.h:199
@ fpcNm_Obj_SmallKey_e
Definition f_pc_name.h:547
@ fpcNm_B_GO_e
Definition f_pc_name.h:537
@ fpcNm_FORMATION_MNG_e
Definition f_pc_name.h:669
@ fpcNm_E_NEST_e
Definition f_pc_name.h:498
@ fpcNm_E_GA_e
Definition f_pc_name.h:465
@ fpcNm_OBJ_TATIGI_e
Definition f_pc_name.h:289
@ fpcNm_TAG_SSDRINK_e
Definition f_pc_name.h:300
@ fpcNm_Obj_Flag3_e
Definition f_pc_name.h:327
@ fpcNm_KYTAG01_e
Definition f_pc_name.h:693
@ fpcNm_CSTATUE_e
Definition f_pc_name.h:418
@ fpcNm_Obj_Lv6EGate_e
Definition f_pc_name.h:215
@ fpcNm_Obj_Mato_e
Definition f_pc_name.h:324
@ fpcNm_Tag_Arena_e
Definition f_pc_name.h:598
@ fpcNm_Obj_OnsenTaru_e
Definition f_pc_name.h:374
@ fpcNm_NPC_MK_e
Definition f_pc_name.h:690
@ fpcNm_TAG_PUSH_e
Definition f_pc_name.h:758
@ fpcNm_Obj_Kantera_e
Definition f_pc_name.h:548
@ fpcNm_E_GS_e
Definition f_pc_name.h:442
@ fpcNm_E_VT_e
Definition f_pc_name.h:530
@ fpcNm_OBJ_TKS_e
Definition f_pc_name.h:641
@ fpcNm_OBJ_KITA_e
Definition f_pc_name.h:284
@ fpcNm_TAG_EVT_e
Definition f_pc_name.h:732
@ fpcNm_NPC_TKS_e
Definition f_pc_name.h:639
@ fpcNm_E_PM_e
Definition f_pc_name.h:483
@ fpcNm_B_YOI_e
Definition f_pc_name.h:540
@ fpcNm_E_SH_e
Definition f_pc_name.h:451
@ fpcNm_Obj_Kam_e
Definition f_pc_name.h:335
@ fpcNm_OBJ_MYOGAN_e
Definition f_pc_name.h:134
@ fpcNm_Obj_MetalBox_e
Definition f_pc_name.h:131
@ fpcNm_KYTAG17_e
Definition f_pc_name.h:709
@ fpcNm_ARROW_e
Definition f_pc_name.h:786
@ fpcNm_Obj_SmWStone_e
Definition f_pc_name.h:407
@ fpcNm_Obj_Hfuta_e
Definition f_pc_name.h:107
@ fpcNm_Tag_Hinit_e
Definition f_pc_name.h:243
@ fpcNm_Tag_Mhint_e
Definition f_pc_name.h:715
@ fpcNm_Obj_Ychndlr_e
Definition f_pc_name.h:211
@ fpcNm_Tag_Mmsg_e
Definition f_pc_name.h:716
@ fpcNm_Obj_Saidan_e
Definition f_pc_name.h:74
@ fpcNm_Obj_MirrorChain_e
Definition f_pc_name.h:187
@ fpcNm_Tag_Spinner_e
Definition f_pc_name.h:205
@ fpcNm_Obj_Kshutter_e
Definition f_pc_name.h:95
@ fpcNm_Obj_FirePillar_e
Definition f_pc_name.h:359
@ fpcNm_E_ZS_e
Definition f_pc_name.h:489
@ fpcNm_Obj_Table_e
Definition f_pc_name.h:194
@ fpcNm_DO_e
Definition f_pc_name.h:278
@ fpcNm_Obj_MHasu_e
Definition f_pc_name.h:213
@ fpcNm_Obj_FireWood2_e
Definition f_pc_name.h:372
@ fpcNm_Obj_TvCdlst_e
Definition f_pc_name.h:69
@ fpcNm_Obj_ChainBlock_e
Definition f_pc_name.h:136
@ fpcNm_E_GI_e
Definition f_pc_name.h:532
@ fpcNm_ShopItem_e
Definition f_pc_name.h:552
@ fpcNm_Tag_AttackItem_e
Definition f_pc_name.h:436
@ fpcNm_NPC_PASSER2_e
Definition f_pc_name.h:666
@ fpcNm_Obj_Digpl_e
Definition f_pc_name.h:93
@ fpcNm_OBJ_SW_e
Definition f_pc_name.h:251
@ fpcNm_Obj_Lv6Tenbin_e
Definition f_pc_name.h:159
@ fpcNm_KYTAG12_e
Definition f_pc_name.h:704
@ fpcNm_OVERLAP7_e
Definition f_pc_name.h:12
@ fpcNm_NPC_CHIN_e
Definition f_pc_name.h:687
@ fpcNm_E_MK_e
Definition f_pc_name.h:486
@ fpcNm_OBJ_ITAMATO_e
Definition f_pc_name.h:312
@ fpcNm_E_DN_e
Definition f_pc_name.h:445
@ fpcNm_OBJ_BOUMATO_e
Definition f_pc_name.h:311
@ fpcNm_Obj_Lv8UdFloor_e
Definition f_pc_name.h:175
@ fpcNm_NPC_GRM_e
Definition f_pc_name.h:577
@ fpcNm_Obj_MirrorSand_e
Definition f_pc_name.h:185
@ fpcNm_ECONT_e
Definition f_pc_name.h:749
@ fpcNm_Tag_WatchGe_e
Definition f_pc_name.h:509
@ fpcNm_Obj_Lv4SlideWall_e
Definition f_pc_name.h:168
@ fpcNm_BALLOON2D_e
Definition f_pc_name.h:100
@ fpcNm_Obj_Ice_l_e
Definition f_pc_name.h:112
@ fpcNm_Obj_MagLiftRot_e
Definition f_pc_name.h:66
@ fpcNm_Obj_DamCps_e
Definition f_pc_name.h:383
@ fpcNm_Obj_FireWood_e
Definition f_pc_name.h:371
@ fpcNm_NPC_TARO_e
Definition f_pc_name.h:632
@ fpcNm_Obj_RopeBridge_e
Definition f_pc_name.h:143
@ fpcNm_Obj_GanonWall_e
Definition f_pc_name.h:416
@ fpcNm_Obj_KznkArm_e
Definition f_pc_name.h:345
@ fpcNm_OBJ_YBAG_e
Definition f_pc_name.h:769
@ fpcNm_Obj_PDtile_e
Definition f_pc_name.h:216
@ fpcNm_NPC_PACHI_BESU_e
Definition f_pc_name.h:633
@ fpcNm_Obj_Kag_e
Definition f_pc_name.h:338
@ fpcNm_B_DR_e
Definition f_pc_name.h:257
@ fpcNm_DBDOOR_e
Definition f_pc_name.h:561
@ fpcNm_OVERLAP1_e
Definition f_pc_name.h:9
@ fpcNm_Obj_Prop_e
Definition f_pc_name.h:417
@ fpcNm_NPC_DOORBOY_e
Definition f_pc_name.h:681
@ fpcNm_E_TH_BALL_e
Definition f_pc_name.h:754
@ fpcNm_Obj_MirrorTable_e
Definition f_pc_name.h:186
@ fpcNm_E_SG_e
Definition f_pc_name.h:448
@ fpcNm_E_OT_e
Definition f_pc_name.h:521
@ fpcNm_PLAY_SCENE_e
Definition f_pc_name.h:19
@ fpcNm_NPC_ZANB_e
Definition f_pc_name.h:647
@ fpcNm_Obj_SnowSoup_e
Definition f_pc_name.h:421
@ fpcNm_E_BS_e
Definition f_pc_name.h:449
@ fpcNm_TAG_MYNA2_e
Definition f_pc_name.h:657
@ fpcNm_L7ODR_e
Definition f_pc_name.h:527
@ fpcNm_Tag_RmbitSw_e
Definition f_pc_name.h:437
@ fpcNm_Obj_Ikada_e
Definition f_pc_name.h:111
@ fpcNm_B_ZANT_e
Definition f_pc_name.h:259
@ fpcNm_Obj_VolcanicBomb_e
Definition f_pc_name.h:235
@ fpcNm_Obj_zrTuraraRc_e
Definition f_pc_name.h:402
@ fpcNm_TAG_SHOPCAM_e
Definition f_pc_name.h:304
@ fpcNm_Tag_Hjump_e
Definition f_pc_name.h:244
@ fpcNm_E_MM_MT_e
Definition f_pc_name.h:760
@ fpcNm_TAG_LV5SOUP_e
Definition f_pc_name.h:302
@ fpcNm_E_GM_e
Definition f_pc_name.h:453
@ fpcNm_NPC_GRMC_e
Definition f_pc_name.h:578
@ fpcNm_Tag_Mstop_e
Definition f_pc_name.h:718
@ fpcNm_Obj_BmWindow_e
Definition f_pc_name.h:76
@ fpcNm_Tag_Magne_e
Definition f_pc_name.h:364
@ fpcNm_SWHIT0_e
Definition f_pc_name.h:753
@ fpcNm_NPC_GWOLF_e
Definition f_pc_name.h:601
@ fpcNm_OBJ_PUMPKIN_e
Definition f_pc_name.h:770
@ fpcNm_GRA_WALL_e
Definition f_pc_name.h:149
@ fpcNm_OVERLAP6_e
Definition f_pc_name.h:11
@ fpcNm_Obj_HHASHI_e
Definition f_pc_name.h:117
@ fpcNm_Obj_SwBallA_e
Definition f_pc_name.h:419
@ fpcNm_Obj_Tombo_e
Definition f_pc_name.h:340
@ fpcNm_NPC_ZELR_e
Definition f_pc_name.h:650
@ fpcNm_COACH2D_e
Definition f_pc_name.h:99
@ fpcNm_SwBall_e
Definition f_pc_name.h:392
@ fpcNm_NPC_GRA_e
Definition f_pc_name.h:574
@ fpcNm_E_ST_e
Definition f_pc_name.h:457
@ fpcNm_Obj_Lv7BsGate_e
Definition f_pc_name.h:171
@ fpcNm_Obj_Lv6SwTurn_e
Definition f_pc_name.h:41
@ fpcNm_Obj_Lv4Gear_e
Definition f_pc_name.h:397
@ fpcNm_MENUWINDOW_e
Definition f_pc_name.h:798
@ fpcNm_OBJ_WFLAG_e
Definition f_pc_name.h:291
@ fpcNm_Obj_KkrGate_e
Definition f_pc_name.h:138
@ fpcNm_Tag_CstaSw_e
Definition f_pc_name.h:410
@ fpcNm_Obj_Lv4DigSand_e
Definition f_pc_name.h:179
@ fpcNm_B_MGN_e
Definition f_pc_name.h:544
@ fpcNm_Obj_Kat_e
Definition f_pc_name.h:341
@ fpcNm_Obj_Lv4PRwall_e
Definition f_pc_name.h:218
@ fpcNm_NPC_KOLINB_e
Definition f_pc_name.h:616
@ fpcNm_Obj_Lv4Floor_e
Definition f_pc_name.h:204
@ fpcNm_Obj_InoBone_e
Definition f_pc_name.h:361
@ fpcNm_NPC_CHAT_e
Definition f_pc_name.h:661
@ fpcNm_OBJ_GM_e
Definition f_pc_name.h:56
@ fpcNm_E_RDB_e
Definition f_pc_name.h:479
@ fpcNm_Obj_TobyHouse_e
Definition f_pc_name.h:177
@ fpcNm_Obj_Ari_e
Definition f_pc_name.h:337
@ fpcNm_Obj_Swpush5_e
Definition f_pc_name.h:34
@ fpcNm_Obj_Lv6TogeTrap_e
Definition f_pc_name.h:158
@ fpcNm_KYTAG04_e
Definition f_pc_name.h:696
@ fpcNm_HOZELDA_e
Definition f_pc_name.h:558
@ fpcNm_Obj_Cboard_e
Definition f_pc_name.h:109
@ fpcNm_L7lowDr_e
Definition f_pc_name.h:526
@ fpcNm_E_DT_e
Definition f_pc_name.h:522
@ fpcNm_OBJ_HB_e
Definition f_pc_name.h:776
@ fpcNm_TBOX_e
Definition f_pc_name.h:261
@ fpcNm_E_TK2_e
Definition f_pc_name.h:475
@ fpcNm_KYEFF_e
Definition f_pc_name.h:795
@ fpcNm_DSHUTTER_e
Definition f_pc_name.h:566
@ fpcNm_Obj_KWheel00_e
Definition f_pc_name.h:209
@ fpcNm_E_CR_e
Definition f_pc_name.h:461
@ fpcNm_Obj_H_Saku_e
Definition f_pc_name.h:342
@ fpcNm_NPC_POUYA_e
Definition f_pc_name.h:668
@ fpcNm_Obj_ZraRock_e
Definition f_pc_name.h:146
@ fpcNm_OBJ_SO_e
Definition f_pc_name.h:38
@ fpcNm_B_OH_e
Definition f_pc_name.h:220
@ fpcNm_NPC_SERA2_e
Definition f_pc_name.h:627
@ fpcNm_OBJ_FMOBJ_e
Definition f_pc_name.h:48
@ fpcNm_NPC_SEIC_e
Definition f_pc_name.h:624
@ fpcNm_L5BOSS_DOOR_e
Definition f_pc_name.h:565
@ fpcNm_NPC_GUARD_e
Definition f_pc_name.h:673
@ fpcNm_OBJ_OILTUBO_e
Definition f_pc_name.h:296
@ fpcNm_NPC_LUD_e
Definition f_pc_name.h:603
@ fpcNm_Obj_Lv8OptiLift_e
Definition f_pc_name.h:172
@ fpcNm_OVERLAP11_e
Definition f_pc_name.h:16
@ fpcNm_Tag_Instruction_e
Definition f_pc_name.h:599
@ fpcNm_PATH_LINE_e
Definition f_pc_name.h:787
@ fpcNm_Obj_SwTurn_e
Definition f_pc_name.h:40
@ fpcNm_TIMER_e
Definition f_pc_name.h:799
@ fpcNm_NPC_HENNA_e
Definition f_pc_name.h:607
@ fpcNm_L1BOSS_DOOR_e
Definition f_pc_name.h:563
@ fpcNm_NPC_KNJ_e
Definition f_pc_name.h:614
@ fpcNm_NPC_KDK_e
Definition f_pc_name.h:588
@ fpcNm_Obj_Chandelier_e
Definition f_pc_name.h:240
@ fpcNm_NPC_CLERKB_e
Definition f_pc_name.h:595
@ fpcNm_Obj_Lv4HsTarget_e
Definition f_pc_name.h:169
@ fpcNm_MYNA2_e
Definition f_pc_name.h:656
@ fpcNm_Obj_SmgDoor_e
Definition f_pc_name.h:181
@ fpcNm_TAG_QS_e
Definition f_pc_name.h:557
@ fpcNm_Obj_TogeTrap_e
Definition f_pc_name.h:84
@ fpcNm_Obj_MGate_e
Definition f_pc_name.h:110
@ fpcNm_E_SM2_e
Definition f_pc_name.h:456
@ fpcNm_Tag_Escape_e
Definition f_pc_name.h:660
@ fpcNm_Obj_LndRope_e
Definition f_pc_name.h:348
@ fpcNm_Obj_Lv7PropY_e
Definition f_pc_name.h:170
@ fpcNm_Obj_FirePillar2_e
Definition f_pc_name.h:360
@ fpcNm_Tag_Gstart_e
Definition f_pc_name.h:35
@ fpcNm_NPC_SQ_e
Definition f_pc_name.h:277
@ fpcNm_Obj_KWheel01_e
Definition f_pc_name.h:210
@ fpcNm_Obj_SwChain_e
Definition f_pc_name.h:377
@ fpcNm_Obj_Window_e
Definition f_pc_name.h:130
@ fpcNm_NPC_KN_e
Definition f_pc_name.h:612
@ fpcNm_Obj_TaFence_e
Definition f_pc_name.h:73
@ fpcNm_NPC_PRAYER_e
Definition f_pc_name.h:682
@ fpcNm_ENVSE_e
Definition f_pc_name.h:31
@ fpcNm_NPC_FAIRY_SEIREI_e
Definition f_pc_name.h:604
@ fpcNm_Obj_Lv5Key_e
Definition f_pc_name.h:287
@ fpcNm_E_RDY_e
Definition f_pc_name.h:480
@ fpcNm_Obj_awaPlar_e
Definition f_pc_name.h:412
@ fpcNm_Obj_Digholl_e
Definition f_pc_name.h:92
@ fpcNm_OBJ_BEF_e
Definition f_pc_name.h:47
@ fpcNm_Obj_Lv6TogeRoll_e
Definition f_pc_name.h:157
@ fpcNm_E_DB_LEAF_e
Definition f_pc_name.h:464
@ fpcNm_NPC_LEN_e
Definition f_pc_name.h:602
@ fpcNm_E_PO_e
Definition f_pc_name.h:484
@ fpcNm_Obj_CRVSTEEL_e
Definition f_pc_name.h:124
@ fpcNm_ITEM_e
Definition f_pc_name.h:546
@ fpcNm_Obj_Batta_e
Definition f_pc_name.h:339
@ fpcNm_NPC_SEIREI_e
Definition f_pc_name.h:628
@ fpcNm_TAG_CHKPOINT_e
Definition f_pc_name.h:730
@ fpcNm_BOOMERANG_e
Definition f_pc_name.h:264
@ fpcNm_E_AI_e
Definition f_pc_name.h:441
@ fpcNm_OVERLAP8_e
Definition f_pc_name.h:13
@ fpcNm_Obj_HsTarget_e
Definition f_pc_name.h:70
@ fpcNm_OBJ_KBACKET_e
Definition f_pc_name.h:768
@ fpcNm_NPC_PACHI_MARO_e
Definition f_pc_name.h:635
@ fpcNm_Tag_SnowEff_e
Definition f_pc_name.h:409
@ fpcNm_E_IS_e
Definition f_pc_name.h:504
@ fpcNm_Tag_KagoFall_e
Definition f_pc_name.h:395
@ fpcNm_Obj_Ytaihou_e
Definition f_pc_name.h:155
@ fpcNm_KYTAG09_e
Definition f_pc_name.h:701
@ fpcNm_OBJ_YSTONE_e
Definition f_pc_name.h:764
@ fpcNm_KYTAG07_e
Definition f_pc_name.h:699
@ fpcNm_MENU_SCENE_e
Definition f_pc_name.h:18
@ fpcNm_Obj_GoGate_e
Definition f_pc_name.h:72
@ fpcNm_OBJ_WEB1_e
Definition f_pc_name.h:51
@ fpcNm_Obj_SpinLift_e
Definition f_pc_name.h:75
@ fpcNm_NPC_SEIRA_e
Definition f_pc_name.h:626
@ fpcNm_Tag_AJnot_e
Definition f_pc_name.h:245
@ fpcNm_TAG_GUARD_e
Definition f_pc_name.h:672
@ fpcNm_Obj_TakaraDai_e
Definition f_pc_name.h:193
@ fpcNm_B_DRE_e
Definition f_pc_name.h:543
@ fpcNm_Tag_TheBHint_e
Definition f_pc_name.h:726
@ fpcNm_E_YMB_e
Definition f_pc_name.h:512
@ fpcNm_Obj_CRVLH_DW_e
Definition f_pc_name.h:126
@ fpcNm_NPC_HOZ_e
Definition f_pc_name.h:609
@ fpcNm_NPC_ZRZ_e
Definition f_pc_name.h:654
@ fpcNm_Obj_Movebox_e
Definition f_pc_name.h:39
@ fpcNm_Tag_SmkEmt_e
Definition f_pc_name.h:426
@ fpcNm_NPC_GRZ_e
Definition f_pc_name.h:582
@ fpcNm_PushDoor_e
Definition f_pc_name.h:201
@ fpcNm_Obj_LifeContainer_e
Definition f_pc_name.h:549
@ fpcNm_Tag_poFire_e
Definition f_pc_name.h:388
@ fpcNm_E_OctBg_e
Definition f_pc_name.h:524
@ fpcNm_Tag_KtOnFire_e
Definition f_pc_name.h:370
@ fpcNm_E_MM_e
Definition f_pc_name.h:487
@ fpcNm_Obj_BossWarp_e
Definition f_pc_name.h:365
@ fpcNm_NPC_BANS_e
Definition f_pc_name.h:590
@ fpcNm_Obj_IceWall_e
Definition f_pc_name.h:87
@ fpcNm_NPC_YAMID_e
Definition f_pc_name.h:583
@ fpcNm_Tag_Hstop_e
Definition f_pc_name.h:246
@ fpcNm_Obj_Shield_e
Definition f_pc_name.h:550
@ fpcNm_B_TN_e
Definition f_pc_name.h:541
@ fpcNm_Obj_CRVLH_UP_e
Definition f_pc_name.h:125
@ fpcNm_WarpBug_e
Definition f_pc_name.h:352
@ fpcNm_Obj_Lv7Bridge_e
Definition f_pc_name.h:191
@ fpcNm_NPC_GRD_e
Definition f_pc_name.h:576
@ fpcNm_OBJ_LP_e
Definition f_pc_name.h:288
@ fpcNm_Obj_StoneMark_e
Definition f_pc_name.h:379
@ fpcNm_Obj_Sword_e
Definition f_pc_name.h:438
@ fpcNm_NPC_PACHI_TARO_e
Definition f_pc_name.h:634
@ fpcNm_Obj_MasterSword_e
Definition f_pc_name.h:398
@ fpcNm_E_BI_e
Definition f_pc_name.h:782
@ fpcNm_Obj_Kabuto_e
Definition f_pc_name.h:330
@ fpcNm_Tag_RiverBack_e
Definition f_pc_name.h:394
@ fpcNm_NPC_MIDP_e
Definition f_pc_name.h:619
@ fpcNm_Obj_WaterEff_e
Definition f_pc_name.h:393
@ fpcNm_Demo_Item_e
Definition f_pc_name.h:551
@ fpcNm_NPC_FGUARD_e
Definition f_pc_name.h:670
@ fpcNm_Obj_BarDesk_e
Definition f_pc_name.h:153
@ fpcNm_KAGO_e
Definition f_pc_name.h:254
@ fpcNm_OBJ_ROTEN_e
Definition f_pc_name.h:297
@ fpcNm_OBJ_NOUGU_e
Definition f_pc_name.h:313
@ fpcNm_NPC_KASIKYU_e
Definition f_pc_name.h:684
@ fpcNm_Obj_zrTurara_e
Definition f_pc_name.h:192
@ fpcNm_Tag_Mist_e
Definition f_pc_name.h:737
@ fpcNm_OBJ_WEB0_e
Definition f_pc_name.h:50
@ fpcNm_OBJ_MAKI_e
Definition f_pc_name.h:53
@ fpcNm_OBJ_MSIMA_e
Definition f_pc_name.h:133
@ fpcNm_Obj_Lv5SwIce_e
Definition f_pc_name.h:88
@ fpcNm_MOVIE_PLAYER_e
Definition f_pc_name.h:746
@ fpcNm_Obj_Mirror6Pole_e
Definition f_pc_name.h:188
@ fpcNm_Obj_Lv8Lift_e
Definition f_pc_name.h:174
@ fpcNm_Obj_Avalanche_e
Definition f_pc_name.h:183
@ fpcNm_E_DB_e
Definition f_pc_name.h:463
@ fpcNm_TAG_MNLIGHT_e
Definition f_pc_name.h:303
@ fpcNm_TAG_GRA_e
Definition f_pc_name.h:44
@ fpcNm_OPENING_SCENE_e
Definition f_pc_name.h:20
@ fpcNm_Obj_Lv3Water_e
Definition f_pc_name.h:223
@ fpcNm_E_YR_e
Definition f_pc_name.h:516
@ fpcNm_Tag_Lv6Gate_e
Definition f_pc_name.h:723
@ fpcNm_NPC_P2_e
Definition f_pc_name.h:691
@ fpcNm_B_GND_e
Definition f_pc_name.h:536
@ fpcNm_Obj_MagneArm_e
Definition f_pc_name.h:208
@ fpcNm_Obj_Kaisou_e
Definition f_pc_name.h:116
@ fpcNm_OCTHASHI_e
Definition f_pc_name.h:119
@ fpcNm_Obj_StairBlock_e
Definition f_pc_name.h:368
@ fpcNm_E_BA_e
Definition f_pc_name.h:500
@ fpcNm_OVERLAP2_e
Definition f_pc_name.h:27
@ fpcNm_GAMEOVER_e
Definition f_pc_name.h:801
@ fpcNm_Obj_Stopper_e
Definition f_pc_name.h:362
@ fpcNm_KY_THUNDER_e
Definition f_pc_name.h:739
@ fpcNm_Obj_Picture_e
Definition f_pc_name.h:424
@ fpcNm_TAG_TELOP_e
Definition f_pc_name.h:733
@ fpcNm_NPC_BESU_e
Definition f_pc_name.h:591
@ fpcNm_E_BI_LEAF_e
Definition f_pc_name.h:783
@ fpcNm_B_YO_e
Definition f_pc_name.h:539
@ fpcNm_Obj_ZoraCloth_e
Definition f_pc_name.h:386
@ fpcNm_E_BU_e
Definition f_pc_name.h:501
@ fpcNm_OBJ_ITO_e
Definition f_pc_name.h:250
@ fpcNm_Obj_Cowdoor_e
Definition f_pc_name.h:103
@ fpcNm_NPC_YKW_e
Definition f_pc_name.h:646
@ fpcNm_Obj_AmiShutter_e
Definition f_pc_name.h:81
@ fpcNm_OVERLAP3_e
Definition f_pc_name.h:10
@ fpcNm_TAG_ALLMATO_e
Definition f_pc_name.h:788
@ fpcNm_MG_ROD_e
Definition f_pc_name.h:750
@ fpcNm_KYTAG11_e
Definition f_pc_name.h:703
@ fpcNm_TITLE_e
Definition f_pc_name.h:747
@ fpcNm_SKIP2D_e
Definition f_pc_name.h:101
@ fpcNm_NPC_THEB_e
Definition f_pc_name.h:97
@ fpcNm_OBJ_SEKIZO_e
Definition f_pc_name.h:317
@ fpcNm_Obj_SCannonTen_e
Definition f_pc_name.h:431
@ fpcNm_MYNA_e
Definition f_pc_name.h:572
@ fpcNm_Obj_WindStone_e
Definition f_pc_name.h:404
@ fpcNm_Tag_TWGate_e
Definition f_pc_name.h:722
@ fpcNm_Obj_TimeFire_e
Definition f_pc_name.h:414
@ fpcNm_NPC_ZRC_e
Definition f_pc_name.h:653
@ fpcNm_NPC_SOLDIERa_e
Definition f_pc_name.h:662
@ fpcNm_Tag_Statue_e
Definition f_pc_name.h:440
@ fpcNm_NPC_SARU_e
Definition f_pc_name.h:622
@ fpcNm_Obj_Kuw_e
Definition f_pc_name.h:332
@ fpcNm_B_DS_e
Definition f_pc_name.h:256
@ fpcNm_Obj_FallObj_e
Definition f_pc_name.h:180
@ fpcNm_Obj_Lv3R10Saka_e
Definition f_pc_name.h:222
@ fpcNm_Obj_PushDoor_e
Definition f_pc_name.h:200
@ fpcNm_SQ_e
Definition f_pc_name.h:276
@ fpcNm_Obj_HFtr_e
Definition f_pc_name.h:428
@ fpcNm_E_S1_e
Definition f_pc_name.h:446
@ fpcNm_OBJ_SUISYA_e
Definition f_pc_name.h:295
@ fpcNm_WARNING2_SCENE_e
Definition f_pc_name.h:25
@ fpcNm_TBOX_SW_e
Definition f_pc_name.h:376
@ fpcNm_Obj_Lv8KekkaiTrap_e
Definition f_pc_name.h:173
@ fpcNm_Obj_Gake_e
Definition f_pc_name.h:196
@ fpcNm_NPC_KASIMICH_e
Definition f_pc_name.h:685
@ fpcNm_NPC_PASSER_e
Definition f_pc_name.h:665
@ fpcNm_E_KK_e
Definition f_pc_name.h:490
@ fpcNm_Obj_Lv4PoGate_e
Definition f_pc_name.h:167
@ fpcNm_NPC_ZELRO_e
Definition f_pc_name.h:651
@ fpcNm_NPC_FAIRY_e
Definition f_pc_name.h:605
@ fpcNm_E_WW_e
Definition f_pc_name.h:531
@ fpcNm_Obj_Pillar_e
Definition f_pc_name.h:61
@ fpcNm_Tag_WaterFall_e
Definition f_pc_name.h:514
@ fpcNm_Obj_SZbridge_e
Definition f_pc_name.h:227
@ fpcNm_E_WAP_e
Definition f_pc_name.h:545
@ fpcNm_NPC_POST_e
Definition f_pc_name.h:667
@ fpcNm_TAG_BTLITM_e
Definition f_pc_name.h:301
@ fpcNm_OBJ_ZRAFREEZE_e
Definition f_pc_name.h:652
@ fpcNm_BULLET_e
Definition f_pc_name.h:752
@ fpcNm_Obj_MvStair_e
Definition f_pc_name.h:102
@ fpcNm_NPC_ARU_e
Definition f_pc_name.h:589
@ fpcNm_Obj_Lv6ElevtA_e
Definition f_pc_name.h:37
@ fpcNm_TAG_KMSG_e
Definition f_pc_name.h:757
@ fpcNm_OBJ_KI_e
Definition f_pc_name.h:283
@ fpcNm_SwTime_e
Definition f_pc_name.h:427
@ fpcNm_COACH_FIRE_e
Definition f_pc_name.h:98
@ fpcNm_OBJ_GRA_e
Definition f_pc_name.h:43
@ fpcNm_GRDWATER_e
Definition f_pc_name.h:63
@ fpcNm_NPC_INS_e
Definition f_pc_name.h:688
@ fpcNm_Obj_TestCube_e
Definition f_pc_name.h:94
@ fpcNm_NPC_GRS_e
Definition f_pc_name.h:581
@ fpcNm_GUARD_MNG_e
Definition f_pc_name.h:671
@ fpcNm_PASSER_MNG_e
Definition f_pc_name.h:664
@ fpcNm_Obj_Chest_e
Definition f_pc_name.h:141
@ fpcNm_Tag_Schedule_e
Definition f_pc_name.h:659
@ fpcNm_OBJ_KEY_e
Definition f_pc_name.h:285
@ fpcNm_E_HZ_e
Definition f_pc_name.h:518
@ fpcNm_OBJ_MIE_e
Definition f_pc_name.h:315
@ fpcNm_NPC_GRO_e
Definition f_pc_name.h:579
@ fpcNm_OBJ_TOBY_e
Definition f_pc_name.h:57
@ fpcNm_Obj_Crystal_e
Definition f_pc_name.h:430
@ fpcNm_B_BH_e
Definition f_pc_name.h:533
@ fpcNm_DISAPPEAR_e
Definition f_pc_name.h:323
@ fpcNm_NPC_GRC_e
Definition f_pc_name.h:575
@ fpcNm_NPC_TKJ2_e
Definition f_pc_name.h:275
@ fpcNm_E_MF_e
Definition f_pc_name.h:447
@ fpcNm_L1MBOSS_DOOR_e
Definition f_pc_name.h:564
@ fpcNm_B_GOS_e
Definition f_pc_name.h:763
@ fpcNm_Obj_Swpush_e
Definition f_pc_name.h:32
@ fpcNm_E_MD_e
Definition f_pc_name.h:454
@ fpcNm_NPC_RACA_e
Definition f_pc_name.h:621
@ fpcNm_SCENE_EXIT2_e
Definition f_pc_name.h:433
@ fpcNm_Obj_Lv4EdShutter_e
Definition f_pc_name.h:165
@ fpcNm_Obj_Lv6FuriTrap_e
Definition f_pc_name.h:163
@ fpcNm_NPC_DF_e
Definition f_pc_name.h:785
@ fpcNm_E_TK_e
Definition f_pc_name.h:474
@ fpcNm_E_WB_e
Definition f_pc_name.h:249
@ fpcNm_OBJ_UDOOR_e
Definition f_pc_name.h:307
@ fpcNm_LOGO_SCENE_e
Definition f_pc_name.h:17
@ fpcNm_Obj_IceLeaf_e
Definition f_pc_name.h:401
@ fpcNm_NPC_ASH_e
Definition f_pc_name.h:674
@ fpcNm_Obj_DUST_e
Definition f_pc_name.h:128
@ fpcNm_TAG_PATI_e
Definition f_pc_name.h:636
@ fpcNm_TAG_EVTMSG_e
Definition f_pc_name.h:756
@ fpcNm_SPIRAL_DOOR_e
Definition f_pc_name.h:567
@ fpcNm_Obj_Nagaisu_e
Definition f_pc_name.h:422
@ fpcNm_Obj_SwBallB_e
Definition f_pc_name.h:420
@ fpcNm_NPC_ZELDA_e
Definition f_pc_name.h:649
@ fpcNm_E_RD_e
Definition f_pc_name.h:478
@ fpcNm_Tag_Lv8Gate_e
Definition f_pc_name.h:725
@ fpcNm_TAG_MSG_e
Definition f_pc_name.h:735
@ fpcNm_OBJ_SEKIDOOR_e
Definition f_pc_name.h:316
@ fpcNm_E_YK_e
Definition f_pc_name.h:515
@ fpcNm_Obj_RfHole_e
Definition f_pc_name.h:77
@ fpcNm_Obj_CRVHAHEN_e
Definition f_pc_name.h:123
@ fpcNm_ALINK_e
Definition f_pc_name.h:263
@ fpcNm_NPC_LF_e
Definition f_pc_name.h:281
@ fpcNm_E_FZ_e
Definition f_pc_name.h:488
@ fpcNm_Obj_Lv9SwShutter_e
Definition f_pc_name.h:176
@ fpcNm_Obj_Carry_e
Definition f_pc_name.h:774
@ fpcNm_TALK_e
Definition f_pc_name.h:711
@ fpcNm_NPC_TK_e
Definition f_pc_name.h:266
@ fpcNm_Obj_Lv6bemos_e
Definition f_pc_name.h:151
@ fpcNm_Obj_IceBlock_e
Definition f_pc_name.h:233
@ fpcNm_Obj_BHASHI_e
Definition f_pc_name.h:118
@ fpcNm_OBJ_LV3WATERB_e
Definition f_pc_name.h:225
@ fpcNm_Obj_Lv6SwGate_e
Definition f_pc_name.h:160
@ fpcNm_KYTAG03_e
Definition f_pc_name.h:695
@ fpcNm_EP_e
Definition f_pc_name.h:271
@ fpcNm_Obj_BsGate_e
Definition f_pc_name.h:80
@ fpcNm_Obj_Bemos_e
Definition f_pc_name.h:142
@ fpcNm_TAG_LANTERN_e
Definition f_pc_name.h:736
@ fpcNm_ANDSW_e
Definition f_pc_name.h:570
@ fpcNm_NPC_FISH_e
Definition f_pc_name.h:319
@ fpcNm_OBJ_ONSEN_FIRE_e
Definition f_pc_name.h:150
@ fpcNm_SCENE_EXIT_e
Definition f_pc_name.h:790
@ fpcNm_E_NZ_e
Definition f_pc_name.h:499
@ fpcNm_Obj_Dan_e
Definition f_pc_name.h:334
@ fpcNm_Obj_BkLeaf_e
Definition f_pc_name.h:714
@ fpcNm_Obj_Cho_e
Definition f_pc_name.h:331
@ fpcNm_OVERLAP10_e
Definition f_pc_name.h:15
@ fpcNm_B_BQ_e
Definition f_pc_name.h:534
@ fpcNm_E_BEE_e
Definition f_pc_name.h:503
@ fpcNm_Obj_E_CREATE_e
Definition f_pc_name.h:114
@ fpcNm_VRBOX_e
Definition f_pc_name.h:740
@ fpcNm_METER2_e
Definition f_pc_name.h:800
@ fpcNm_B_ZANTS_e
Definition f_pc_name.h:135
@ fpcNm_Tag_RetRoom_e
Definition f_pc_name.h:403
@ fpcNm_E_FS_e
Definition f_pc_name.h:482
@ fpcNm_E_HB_e
Definition f_pc_name.h:467
@ fpcNm_NPC_SMARO_e
Definition f_pc_name.h:630
@ fpcNm_KANKYO_e
Definition f_pc_name.h:29
@ fpcNm_E_PH_e
Definition f_pc_name.h:238
@ fpcNm_NPC_SHAD_e
Definition f_pc_name.h:676
@ fpcNm_Obj_SwLight_e
Definition f_pc_name.h:182
@ fpcNm_Obj_WoodStatue_e
Definition f_pc_name.h:399
@ fpcNm_OBJ_CB_e
Definition f_pc_name.h:52
@ fpcNm_GRASS_e
Definition f_pc_name.h:794
@ fpcNm_Obj_SCannon_e
Definition f_pc_name.h:406
@ fpcNm_Obj_MHole_e
Definition f_pc_name.h:363
@ fpcNm_E_BG_e
Definition f_pc_name.h:523
@ fpcNm_Obj_WtGate_e
Definition f_pc_name.h:82
@ fpcNm_Obj_TMoon_e
Definition f_pc_name.h:415
@ fpcNm_E_YM_TAG_e
Definition f_pc_name.h:511
@ fpcNm_NPC_MOI_e
Definition f_pc_name.h:620
@ fpcNm_NPC_CD3_e
Definition f_pc_name.h:658
@ fpcNm_Obj_KKanban_e
Definition f_pc_name.h:237
@ fpcNm_NPC_SEIB_e
Definition f_pc_name.h:623
@ fpcNm_Obj_Bombf_e
Definition f_pc_name.h:713
@ fpcNm_Obj_SwSpinner_e
Definition f_pc_name.h:189
@ fpcNm_Obj_WaterFall_e
Definition f_pc_name.h:385
@ fpcNm_TAG_EVTAREA_e
Definition f_pc_name.h:755
@ fpcNm_START_AND_GOAL_e
Definition f_pc_name.h:784
@ fpcNm_NPC_YAMIS_e
Definition f_pc_name.h:585
@ fpcNm_E_YD_e
Definition f_pc_name.h:470
@ fpcNm_NPC_KAKASHI_e
Definition f_pc_name.h:587
@ fpcNm_E_TT_e
Definition f_pc_name.h:528
@ fpcNm_CAMERA2_e
Definition f_pc_name.h:792
@ fpcNm_KYTAG14_e
Definition f_pc_name.h:706
@ fpcNm_Obj_ZDoor_e
Definition f_pc_name.h:60
@ fpcNm_KYTAG08_e
Definition f_pc_name.h:700
@ fpcNm_MAX_NUM
Definition f_pc_name.h:803
@ fpcNm_NPC_NE_e
Definition f_pc_name.h:279
@ fpcNm_OBJ_ROCK_e
Definition f_pc_name.h:290
@ fpcNm_Obj_HBarrel_e
Definition f_pc_name.h:429
@ fpcNm_Obj_Flag_e
Definition f_pc_name.h:325
@ fpcNm_NPC_ZANT_e
Definition f_pc_name.h:648
@ fpcNm_Obj_GanonWall2_e
Definition f_pc_name.h:202
@ fpcNm_Tag_Lv6CstaSw_e
Definition f_pc_name.h:411
@ fpcNm_Obj_Yousei_e
Definition f_pc_name.h:329
@ fpcNm_OBJ_BALLOON_e
Definition f_pc_name.h:294
@ fpcNm_OBJ_GADGET_e
Definition f_pc_name.h:772
@ fpcNm_Obj_Onsen_e
Definition f_pc_name.h:140
@ fpcNm_KYTAG06_e
Definition f_pc_name.h:698
@ fpcNm_CROD_e
Definition f_pc_name.h:766
@ fpcNm_NPC_YAMIT_e
Definition f_pc_name.h:584
@ fpcNm_E_TH_e
Definition f_pc_name.h:460
@ fpcNm_Tag_Lv4CandleDm_e
Definition f_pc_name.h:382
@ fpcNm_FR_e
Definition f_pc_name.h:748
@ fpcNm_Obj_Tornado_e
Definition f_pc_name.h:357
@ fpcNm_Obj_Crope_e
Definition f_pc_name.h:712
@ fpcNm_OBJ_SMTILE_e
Definition f_pc_name.h:318
@ fpcNm_Obj_Drop_e
Definition f_pc_name.h:553
@ fpcNm_OBJ_USAKU_e
Definition f_pc_name.h:308
@ fpcNm_E_ZM_e
Definition f_pc_name.h:493
@ fpcNm_Obj_SwHang_e
Definition f_pc_name.h:206
@ fpcNm_Obj_RotStair_e
Definition f_pc_name.h:207
@ fpcNm_TREESH_e
Definition f_pc_name.h:59
@ fpcNm_Obj_KJgjs_e
Definition f_pc_name.h:231
@ fpcNm_NPC_GND_e
Definition f_pc_name.h:573
@ fpcNm_E_HM_e
Definition f_pc_name.h:473
@ fpcNm_OBJ_PLEAF_e
Definition f_pc_name.h:767
@ fpcNm_Obj_Lv1Cdl01_e
Definition f_pc_name.h:68
@ fpcNm_BD_e
Definition f_pc_name.h:778
@ fpcNm_Obj_Ice_s_e
Definition f_pc_name.h:113
@ fpcNm_Obj_THASHI_e
Definition f_pc_name.h:120
@ fpcNm_NPC_SEID_e
Definition f_pc_name.h:625
@ fpcNm_E_DD_e
Definition f_pc_name.h:444
@ fpcNm_E_RB_e
Definition f_pc_name.h:477
@ fpcNm_SET_BG_OBJ_e
Definition f_pc_name.h:743
@ fpcNm_NPC_ZRA_e
Definition f_pc_name.h:239
@ fpcNm_KYTAG16_e
Definition f_pc_name.h:708
@ fpcNm_B_OB_e
Definition f_pc_name.h:253
@ fpcNm_NBOMB_e
Definition f_pc_name.h:555
@ fpcNm_PERU_e
Definition f_pc_name.h:273
@ fpcNm_Tag_Restart_e
Definition f_pc_name.h:569
@ fpcNm_Obj_Geyser_e
Definition f_pc_name.h:369
@ fpcNm_MG_FISH_e
Definition f_pc_name.h:320
@ fpcNm_BG_e
Definition f_pc_name.h:742
@ fpcNm_DR_e
Definition f_pc_name.h:525
@ fpcNm_Obj_Yobikusa_e
Definition f_pc_name.h:343
@ fpcNm_Obj_WdStick_e
Definition f_pc_name.h:367
@ fpcNm_Obj_ITA_e
Definition f_pc_name.h:129
@ fpcNm_NPC_GRR_e
Definition f_pc_name.h:580
@ fpcNm_Obj_Lv3Water2_e
Definition f_pc_name.h:224
@ fpcNm_OBJ_RW_e
Definition f_pc_name.h:554
@ fpcNm_Obj_Lv6bemos2_e
Definition f_pc_name.h:152
@ fpcNm_E_YG_e
Definition f_pc_name.h:517
@ fpcNm_Obj_OrdinBrg_e
Definition f_pc_name.h:229
@ fpcNm_Obj_SyRock_e
Definition f_pc_name.h:79
@ fpcNm_E_HB_LEAF_e
Definition f_pc_name.h:468
@ fpcNm_E_HP_e
Definition f_pc_name.h:491
@ fpcNm_NPC_HANJO_e
Definition f_pc_name.h:606
@ fpcNm_Obj_HBombkoya_e
Definition f_pc_name.h:226
@ fpcNm_TAG_EVENT_e
Definition f_pc_name.h:731
@ fpcNm_Obj_Lv4Bridge_e
Definition f_pc_name.h:203
@ fpcNm_Tag_Lv7Gate_e
Definition f_pc_name.h:724
@ fpcNm_Obj_Stone_e
Definition f_pc_name.h:775
@ fpcNm_Tag_ChgRestart_e
Definition f_pc_name.h:568
@ fpcNm_Obj_Hata_e
Definition f_pc_name.h:434
@ fpcNm_ALLDIE_e
Definition f_pc_name.h:30
@ fpcNm_NPC_WRESTLER_e
Definition f_pc_name.h:597
@ fpcNm_E_PZ_e
Definition f_pc_name.h:494
@ fpcNm_COW_e
Definition f_pc_name.h:272
@ fpcNm_E_HZELDA_e
Definition f_pc_name.h:469
@ fpcNm_NPC_KOLIN_e
Definition f_pc_name.h:615
@ fpcNm_OBJ_GB_e
Definition f_pc_name.h:55
@ fpcNm_OBJ_BRG_e
Definition f_pc_name.h:54
@ fpcNm_B_GM_e
Definition f_pc_name.h:535
@ fpcNm_E_YM_e
Definition f_pc_name.h:510
@ fpcNm_NPC_CLERKA_e
Definition f_pc_name.h:594
@ fpcNm_E_SB_e
Definition f_pc_name.h:459
@ fpcNm_Obj_Lv3Candle_e
Definition f_pc_name.h:380
@ fpcNm_NPC_KASIHANA_e
Definition f_pc_name.h:683
@ fpcNm_E_KG_e
Definition f_pc_name.h:505
@ fpcNm_OBJ_KAGE_e
Definition f_pc_name.h:292
@ fpcNm_Obj_glowSphere_e
Definition f_pc_name.h:389
@ fpcNm_OBJ_IHASI_e
Definition f_pc_name.h:232
@ fpcNm_TAG_SHOPITM_e
Definition f_pc_name.h:305
@ fpcNm_E_MK_BO_e
Definition f_pc_name.h:759
@ fpcNm_Obj_KazeNeko_e
Definition f_pc_name.h:344
@ fpcNm_Obj_Fan_e
Definition f_pc_name.h:400
@ fpcNm_OBJ_BED_e
Definition f_pc_name.h:310
@ fpcNm_E_BUG_e
Definition f_pc_name.h:502
@ fpcNm_Obj_PDwall_e
Definition f_pc_name.h:217
@ fpcNm_OBJ_NDOOR_e
Definition f_pc_name.h:306
@ fpcNm_Obj_poFire_e
Definition f_pc_name.h:387
@ fpcNm_OBJ_FOOD_e
Definition f_pc_name.h:282
@ fpcNm_Obj_MagLift_e
Definition f_pc_name.h:65
@ fpcNm_NPC_ASHB_e
Definition f_pc_name.h:675
@ fpcNm_MSG_OBJECT_e
Definition f_pc_name.h:797
@ fpcNm_Obj_KakarikoBrg_e
Definition f_pc_name.h:228
@ fpcNm_Tag_WaraHowl_e
Definition f_pc_name.h:405
@ fpcNm_E_SF_e
Definition f_pc_name.h:450
@ fpcNm_Obj_Flag2_e
Definition f_pc_name.h:326
@ fpcNm_E_MS_e
Definition f_pc_name.h:497
@ fpcNm_BOSS_DOOR_e
Definition f_pc_name.h:562
@ fpcNm_NPC_KKRI_e
Definition f_pc_name.h:611
@ fpcNm_Obj_Lv4Chan_e
Definition f_pc_name.h:221
@ fpcNm_Obj_Elevator_e
Definition f_pc_name.h:156
@ fpcNm_Obj_GraRock_e
Definition f_pc_name.h:147
@ fpcNm_Obj_Lv4Gate_e
Definition f_pc_name.h:166
@ fpcNm_Tag_Sppath_e
Definition f_pc_name.h:720
@ fpcNm_E_ZH_e
Definition f_pc_name.h:492
@ fpcNm_Obj_Bhbridge_e
Definition f_pc_name.h:115
@ fpcNm_Obj_poTbox_e
Definition f_pc_name.h:413
@ fpcNm_Tag_Mwait_e
Definition f_pc_name.h:717
@ fpcNm_Obj_SCannonCrs_e
Definition f_pc_name.h:408
@ fpcNm_NPC_SHOE_e
Definition f_pc_name.h:680
@ fpcNm_NPC_KS_e
Definition f_pc_name.h:106
@ fpcNm_NPC_DOC_e
Definition f_pc_name.h:600
@ fpcNm_Obj_TwGate_e
Definition f_pc_name.h:91
@ fpcNm_E_YD_LEAF_e
Definition f_pc_name.h:472
@ fpcNm_BG_OBJ_e
Definition f_pc_name.h:744
@ fpcNm_Tag_Lv2PrChk_e
Definition f_pc_name.h:396
@ fpcNm_Obj_Laundry_e
Definition f_pc_name.h:351
@ fpcNm_Tag_Wljump_e
Definition f_pc_name.h:721
@ fpcNm_OVERLAP0_e
Definition f_pc_name.h:8
@ fpcNm_NPC_MARO_e
Definition f_pc_name.h:618
@ fpcNm_Obj_Nan_e
Definition f_pc_name.h:333
@ fpcNm_Obj_Stopper2_e
Definition f_pc_name.h:241
@ fpcNm_NPC_JAGAR_e
Definition f_pc_name.h:610
@ fpcNm_NPC_TKC_e
Definition f_pc_name.h:640
@ fpcNm_B_ZANTZ_e
Definition f_pc_name.h:258
@ fpcNm_Obj_Turara_e
Definition f_pc_name.h:90
@ fpcNm_Obj_Ladder_e
Definition f_pc_name.h:46
@ fpcNm_MIDNA_e
Definition f_pc_name.h:265
@ fpcNm_E_ST_LINE_e
Definition f_pc_name.h:458
@ fpcNm_NPC_CLERKT_e
Definition f_pc_name.h:596
@ fpcNm_OBJ_TP_e
Definition f_pc_name.h:58
@ fpcNm_Obj_BoomShutter_e
Definition f_pc_name.h:105
@ fpcNm_KNOB20_e
Definition f_pc_name.h:560
@ fpcNm_OBJ_SSDRINK_e
Definition f_pc_name.h:298
@ fpcNm_ROOM_SCENE_e
Definition f_pc_name.h:28
@ fpcNm_Obj_Lv5FBoard_e
Definition f_pc_name.h:89
@ fpcNm_E_KR_e
Definition f_pc_name.h:506
@ fpcNm_Obj_Lv6Lblock_e
Definition f_pc_name.h:161
@ fpcNm_Tag_Attp_e
Definition f_pc_name.h:356
@ fpcNm_OBJ_KBOX_e
Definition f_pc_name.h:761
@ fpcNm_KYTAG05_e
Definition f_pc_name.h:697
@ fpcNm_OBJ_KANBAN2_e
Definition f_pc_name.h:293
@ fpcNm_NPC_TKJ_e
Definition f_pc_name.h:638
@ fpcNm_WMARK_e
Definition f_pc_name.h:781
@ fpcNm_Obj_WaterPillar_e
Definition f_pc_name.h:78
@ fpcNm_Obj_BBox_e
Definition f_pc_name.h:132
@ fpcNm_Tag_LightBall_e
Definition f_pc_name.h:390
@ fpcNm_NPC_YELIA_e
Definition f_pc_name.h:644
@ fpcNm_Tag_SetBall_e
Definition f_pc_name.h:425
@ fpcNm_Obj_RIVERROCK_e
Definition f_pc_name.h:127
@ fpcNm_B_ZANTM_e
Definition f_pc_name.h:260
@ fpcNm_KYTAG10_e
Definition f_pc_name.h:702
@ fpcNm_TAG_HOWL_e
Definition f_pc_name.h:734
@ fpcNm_B_GG_e
Definition f_pc_name.h:542
@ fpcNm_Obj_SwBallC_e
Definition f_pc_name.h:432
@ fpcNm_Obj_CRVGATE_e
Definition f_pc_name.h:121
@ fpcNm_ANDSW2_e
Definition f_pc_name.h:571
@ fpcNm_Obj_Lv6ChgGate_e
Definition f_pc_name.h:162
@ fpcNm_NAMEEX_SCENE_e
Definition f_pc_name.h:22
@ fpcNm_Tag_Stream_e
Definition f_pc_name.h:719
@ fpcNm_OBJ_LBOX_e
Definition f_pc_name.h:49
@ fpcNm_OBJ_AUTOMATA_e
Definition f_pc_name.h:771
@ fpcNm_DEMO00_e
Definition f_pc_name.h:728
@ fpcNm_E_WS_e
Definition f_pc_name.h:519
@ fpcNm_OBJ_SSITEM_e
Definition f_pc_name.h:299
@ fpcNm_NPC_KYURY_e
Definition f_pc_name.h:617
@ fpcNm_WPILLAR_e
Definition f_pc_name.h:780
@ fpcNm_Obj_Eff_e
Definition f_pc_name.h:779
@ fpcNm_Obj_DigSnow_e
Definition f_pc_name.h:154
@ fpcNm_Obj_Lv6SzGate_e
Definition f_pc_name.h:164
@ fpcNm_MIRROR_e
Definition f_pc_name.h:745
@ fpcNm_Obj_VolcanicBall_e
Definition f_pc_name.h:234
@ fpcNm_NPC_SOLA_e
Definition f_pc_name.h:631
@ fpcNm_KN_BULLET_e
Definition f_pc_name.h:613
@ fpcNm_KYEFF2_e
Definition f_pc_name.h:796
@ fpcNm_NPC_YKM_e
Definition f_pc_name.h:645
@ fpcNm_E_DF_e
Definition f_pc_name.h:452
@ fpcNm_FSHOP_e
Definition f_pc_name.h:321
@ fpcNm_E_YC_e
Definition f_pc_name.h:255
@ fpcNm_Obj_Tornado2_e
Definition f_pc_name.h:358
@ fpcNm_Obj_Cdoor_e
Definition f_pc_name.h:62
@ fpcNm_Obj_RotTrap_e
Definition f_pc_name.h:85
@ fpcNm_E_SM_e
Definition f_pc_name.h:455
@ fpcNm_E_DK_e
Definition f_pc_name.h:529
@ fpcNm_TAG_CSW_e
Definition f_pc_name.h:556
@ fpcNm_KYTAG15_e
Definition f_pc_name.h:707
@ fpcNm_PPolamp_e
Definition f_pc_name.h:268
@ fpcNm_NI_e
Definition f_pc_name.h:274
@ fpcNm_SwLBall_e
Definition f_pc_name.h:391
@ fpcNm_Obj_Fchain_e
Definition f_pc_name.h:354
@ fpcNm_NPC_RAFREL_e
Definition f_pc_name.h:677
@ fpcNm_E_CR_EGG_e
Definition f_pc_name.h:462
@ fpcNm_HORSE_e
Definition f_pc_name.h:248
@ fpcNm_TBOX2_e
Definition f_pc_name.h:262
@ fpcNm_Obj_HeavySw_e
Definition f_pc_name.h:71
@ fpcNm_NPC_SHAMAN_e
Definition f_pc_name.h:629
@ fpcNm_Obj_ToaruMaki_e
Definition f_pc_name.h:435
@ fpcNm_SWC00_e
Definition f_pc_name.h:559
@ fpcNm_DMIDNA_e
Definition f_pc_name.h:738
@ fpcNm_OBJ_KEYHOLE_e
Definition f_pc_name.h:286
@ fpcNm_OBJ_STICK_e
Definition f_pc_name.h:314
@ fpcNm_Obj_CRVFENCE_e
Definition f_pc_name.h:122
@ fpcNm_Obj_GrzRock_e
Definition f_pc_name.h:148
@ fpcNm_ZRA_MARK_e
Definition f_pc_name.h:655
@ fpcNm_Obj_GpTaru_e
Definition f_pc_name.h:373
@ fpcNm_Obj_Sakuita_e
Definition f_pc_name.h:350
@ fpcNm_NO_CHG_ROOM_e
Definition f_pc_name.h:36
@ fpcNm_NPC_TOBY_e
Definition f_pc_name.h:642
@ fpcNm_Obj_ItaRope_e
Definition f_pc_name.h:349
@ fpcNm_Obj_VolcGnd_e
Definition f_pc_name.h:236
@ fpcNm_Obj_CatDoor_e
Definition f_pc_name.h:195
@ fpcNm_Tag_Assist_e
Definition f_pc_name.h:727
@ fpcNm_B_OH2_e
Definition f_pc_name.h:538
@ fpcNm_NPC_THE_e
Definition f_pc_name.h:637
@ fpcNm_TAG_CAMERA_e
Definition f_pc_name.h:729
@ fpcNm_HITOBJ_e
Definition f_pc_name.h:270
@ fpcNm_Obj_poCandle_e
Definition f_pc_name.h:178
@ fpcNm_Obj_PRElvtr_e
Definition f_pc_name.h:212
@ fpcNm_Obj_Lv1Cdl00_e
Definition f_pc_name.h:67
@ fpcNm_Obj_SwallShutter_e
Definition f_pc_name.h:86
@ fpcNm_E_GE_e
Definition f_pc_name.h:508
@ fpcNm_Obj_Lv4RailWall_e
Definition f_pc_name.h:198
@ fpcNm_Obj_OnCloth_e
Definition f_pc_name.h:347
@ fpcNm_E_ARROW_e
Definition f_pc_name.h:751
@ fpcNm_Tag_FWall_e
Definition f_pc_name.h:513
@ fpcNm_Obj_Smoke_e
Definition f_pc_name.h:384
@ fpcNm_KYTAG13_e
Definition f_pc_name.h:705
@ fpcNm_SUSPEND_e
Definition f_pc_name.h:793
@ fpcNm_E_SW_e
Definition f_pc_name.h:507
@ fpcNm_NPC_BLUENS_e
Definition f_pc_name.h:586
@ fpcNm_Obj_KiPot_e
Definition f_pc_name.h:375
@ fpcNm_NPC_TR_e
Definition f_pc_name.h:280
@ fpcNm_NPC_BOU_e
Definition f_pc_name.h:592
@ fpcNm_Obj_WellCover_e
Definition f_pc_name.h:144
@ fpcNm_E_GOB_e
Definition f_pc_name.h:443
@ fpcNm_Obj_GraveStone_e
Definition f_pc_name.h:145
@ fpcNm_NPC_INKO_e
Definition f_pc_name.h:777
@ fpcNm_E_YH_e
Definition f_pc_name.h:471
@ fpcNm_DOOR20_e
Definition f_pc_name.h:242
@ fpcNm_Obj_WoodPendulum_e
Definition f_pc_name.h:366