Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_draw_priority.h
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1
2#ifndef F_PC_DRAW_PRIORITY_H_
3#define F_PC_DRAW_PRIORITY_H_
4
5#include "dolphin/types.h"
6
10
11s16 fpcDwPi_Get(const draw_priority_class* i_drawpriority);
12void fpcDwPi_Set(draw_priority_class* i_drawpriority, s16 i_priority);
13void fpcDwPi_Init(draw_priority_class* i_drawpriority, s16 i_priority);
14
15#endif
signed short int s16
Definition types.h:9
struct draw_priority_class draw_priority_class
void fpcDwPi_Set(draw_priority_class *i_drawpriority, s16 i_priority)
Definition f_pc_draw_priority.cpp:12
void fpcDwPi_Init(draw_priority_class *i_drawpriority, s16 i_priority)
Definition f_pc_draw_priority.cpp:16
s16 fpcDwPi_Get(const draw_priority_class *i_drawpriority)
Definition f_pc_draw_priority.cpp:8
Definition f_pc_draw_priority.h:7
s16 priority
Definition f_pc_draw_priority.h:8