Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_draw_priority.h
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1
2#ifndef F_PC_DRAW_PRIORITY_H_
3#define F_PC_DRAW_PRIORITY_H_
4
5#include <types.h>
6
10
11s16 fpcDwPi_Get(const draw_priority_class* i_drawpriority);
12void fpcDwPi_Set(draw_priority_class* i_drawpriority, s16 i_priority);
13void fpcDwPi_Init(draw_priority_class* i_drawpriority, s16 i_priority);
14
15enum {
799};
800
801#endif
@ fpcDwPi_NPC_INS_e
Definition f_pc_draw_priority.h:441
@ fpcDwPi_TAG_CSW_e
Definition f_pc_draw_priority.h:289
@ fpcDwPi_E_WW_e
Definition f_pc_draw_priority.h:225
@ fpcDwPi_Tag_SmkEmt_e
Definition f_pc_draw_priority.h:759
@ fpcDwPi_Obj_ToaruMaki_e
Definition f_pc_draw_priority.h:765
@ fpcDwPi_NPC_ZRZ_e
Definition f_pc_draw_priority.h:406
@ fpcDwPi_E_KR_e
Definition f_pc_draw_priority.h:202
@ fpcDwPi_Obj_WellCover_e
Definition f_pc_draw_priority.h:622
@ fpcDwPi_Obj_CRVSTEEL_e
Definition f_pc_draw_priority.h:485
@ fpcDwPi_EP_e
Definition f_pc_draw_priority.h:707
@ fpcDwPi_Obj_TestCube_e
Definition f_pc_draw_priority.h:458
@ fpcDwPi_OBJ_RW_e
Definition f_pc_draw_priority.h:727
@ fpcDwPi_NPC_YAMIT_e
Definition f_pc_draw_priority.h:332
@ fpcDwPi_E_GS_e
Definition f_pc_draw_priority.h:131
@ fpcDwPi_Obj_GpTaru_e
Definition f_pc_draw_priority.h:525
@ fpcDwPi_Obj_StoneMark_e
Definition f_pc_draw_priority.h:550
@ fpcDwPi_Obj_CRVFENCE_e
Definition f_pc_draw_priority.h:483
@ fpcDwPi_Obj_Bemos_e
Definition f_pc_draw_priority.h:620
@ fpcDwPi_OBJ_NOUGU_e
Definition f_pc_draw_priority.h:100
@ fpcDwPi_NPC_BESU_e
Definition f_pc_draw_priority.h:339
@ fpcDwPi_Obj_SwHang_e
Definition f_pc_draw_priority.h:532
@ fpcDwPi_Obj_Hata_e
Definition f_pc_draw_priority.h:763
@ fpcDwPi_NPC_MIDP_e
Definition f_pc_draw_priority.h:370
@ fpcDwPi_Tag_SetBall_e
Definition f_pc_draw_priority.h:591
@ fpcDwPi_KYTAG10_e
Definition f_pc_draw_priority.h:120
@ fpcDwPi_Obj_Ice_l_e
Definition f_pc_draw_priority.h:472
@ fpcDwPi_BOSS_DOOR_e
Definition f_pc_draw_priority.h:313
@ fpcDwPi_KYTAG01_e
Definition f_pc_draw_priority.h:111
@ fpcDwPi_PERU_e
Definition f_pc_draw_priority.h:710
@ fpcDwPi_Obj_KLift00_e
Definition f_pc_draw_priority.h:689
@ fpcDwPi_Obj_Lv4PRwall_e
Definition f_pc_draw_priority.h:688
@ fpcDwPi_Tag_TWGate_e
Definition f_pc_draw_priority.h:277
@ fpcDwPi_Obj_KznkArm_e
Definition f_pc_draw_priority.h:47
@ fpcDwPi_TIMER_e
Definition f_pc_draw_priority.h:784
@ fpcDwPi_OBJ_LBOX_e
Definition f_pc_draw_priority.h:57
@ fpcDwPi_Obj_Picture_e
Definition f_pc_draw_priority.h:758
@ fpcDwPi_Obj_poFire_e
Definition f_pc_draw_priority.h:664
@ fpcDwPi_Obj_TogeTrap_e
Definition f_pc_draw_priority.h:540
@ fpcDwPi_E_YH_e
Definition f_pc_draw_priority.h:160
@ fpcDwPi_TAG_CAMERA_e
Definition f_pc_draw_priority.h:295
@ fpcDwPi_Obj_SCannon_e
Definition f_pc_draw_priority.h:750
@ fpcDwPi_OBJ_ONSEN_FIRE_e
Definition f_pc_draw_priority.h:628
@ fpcDwPi_NPC_POST_e
Definition f_pc_draw_priority.h:419
@ fpcDwPi_PushDoor_e
Definition f_pc_draw_priority.h:594
@ fpcDwPi_MIRROR_e
Definition f_pc_draw_priority.h:773
@ fpcDwPi_SWHIT0_e
Definition f_pc_draw_priority.h:292
@ fpcDwPi_TAG_HOWL_e
Definition f_pc_draw_priority.h:299
@ fpcDwPi_Obj_SmWStone_e
Definition f_pc_draw_priority.h:751
@ fpcDwPi_E_ARROW_e
Definition f_pc_draw_priority.h:179
@ fpcDwPi_Obj_Lv6TogeTrap_e
Definition f_pc_draw_priority.h:638
@ fpcDwPi_TAG_MNLIGHT_e
Definition f_pc_draw_priority.h:89
@ fpcDwPi_Obj_KJgjs_e
Definition f_pc_draw_priority.h:693
@ fpcDwPi_B_OH2_e
Definition f_pc_draw_priority.h:235
@ fpcDwPi_TAG_SHOPITM_e
Definition f_pc_draw_priority.h:91
@ fpcDwPi_OVERLAP6_e
Definition f_pc_draw_priority.h:793
@ fpcDwPi_OVERLAP3_e
Definition f_pc_draw_priority.h:792
@ fpcDwPi_NPC_MOIR_e
Definition f_pc_draw_priority.h:431
@ fpcDwPi_B_GO_e
Definition f_pc_draw_priority.h:231
@ fpcDwPi_OBJ_ZRAFREEZE_e
Definition f_pc_draw_priority.h:404
@ fpcDwPi_MIDNA_e
Definition f_pc_draw_priority.h:108
@ fpcDwPi_E_BI_LEAF_e
Definition f_pc_draw_priority.h:164
@ fpcDwPi_Obj_Lv3Water2_e
Definition f_pc_draw_priority.h:633
@ fpcDwPi_Tag_Sppath_e
Definition f_pc_draw_priority.h:274
@ fpcDwPi_NPC_THEB_e
Definition f_pc_draw_priority.h:347
@ fpcDwPi_NPC_GRD_e
Definition f_pc_draw_priority.h:324
@ fpcDwPi_NPC_GRA_e
Definition f_pc_draw_priority.h:322
@ fpcDwPi_COW_e
Definition f_pc_draw_priority.h:708
@ fpcDwPi_Obj_TwGate_e
Definition f_pc_draw_priority.h:555
@ fpcDwPi_NPC_DF_e
Definition f_pc_draw_priority.h:455
@ fpcDwPi_Obj_Yousei_e
Definition f_pc_draw_priority.h:491
@ fpcDwPi_NPC_YAMIS_e
Definition f_pc_draw_priority.h:333
@ fpcDwPi_OBJ_KAGE_e
Definition f_pc_draw_priority.h:78
@ fpcDwPi_Obj_Lv6ChgGate_e
Definition f_pc_draw_priority.h:642
@ fpcDwPi_Tag_Lv6Gate_e
Definition f_pc_draw_priority.h:278
@ fpcDwPi_B_GOS_e
Definition f_pc_draw_priority.h:232
@ fpcDwPi_Obj_SmallKey_e
Definition f_pc_draw_priority.h:253
@ fpcDwPi_NPC_KS_e
Definition f_pc_draw_priority.h:717
@ fpcDwPi_OBJ_SEKIDOOR_e
Definition f_pc_draw_priority.h:103
@ fpcDwPi_NPC_WRESTLER_e
Definition f_pc_draw_priority.h:345
@ fpcDwPi_WMARK_e
Definition f_pc_draw_priority.h:776
@ fpcDwPi_Obj_Ari_e
Definition f_pc_draw_priority.h:500
@ fpcDwPi_TAG_MSG_e
Definition f_pc_draw_priority.h:301
@ fpcDwPi_COACH2D_e
Definition f_pc_draw_priority.h:780
@ fpcDwPi_KANKYO_e
Definition f_pc_draw_priority.h:18
@ fpcDwPi_Obj_MagLift_e
Definition f_pc_draw_priority.h:508
@ fpcDwPi_Obj_ITA_e
Definition f_pc_draw_priority.h:490
@ fpcDwPi_Obj_Crope_e
Definition f_pc_draw_priority.h:264
@ fpcDwPi_E_TK_e
Definition f_pc_draw_priority.h:165
@ fpcDwPi_Obj_Lv5FBoard_e
Definition f_pc_draw_priority.h:554
@ fpcDwPi_Obj_Mato_e
Definition f_pc_draw_priority.h:457
@ fpcDwPi_E_MB_e
Definition f_pc_draw_priority.h:180
@ fpcDwPi_KYTAG11_e
Definition f_pc_draw_priority.h:121
@ fpcDwPi_OBJ_BALLOON_e
Definition f_pc_draw_priority.h:80
@ fpcDwPi_Obj_DigSnow_e
Definition f_pc_draw_priority.h:650
@ fpcDwPi_Obj_Geyser_e
Definition f_pc_draw_priority.h:612
@ fpcDwPi_Obj_KazeNeko_e
Definition f_pc_draw_priority.h:46
@ fpcDwPi_Obj_Stone_e
Definition f_pc_draw_priority.h:527
@ fpcDwPi_Obj_MagneArm_e
Definition f_pc_draw_priority.h:630
@ fpcDwPi_Obj_GanonWall2_e
Definition f_pc_draw_priority.h:596
@ fpcDwPi_Obj_RotTrap_e
Definition f_pc_draw_priority.h:541
@ fpcDwPi_Obj_Lv6SwGate_e
Definition f_pc_draw_priority.h:640
@ fpcDwPi_NPC_PRAYER_e
Definition f_pc_draw_priority.h:435
@ fpcDwPi_KYTAG17_e
Definition f_pc_draw_priority.h:127
@ fpcDwPi_Obj_GanonWall_e
Definition f_pc_draw_priority.h:586
@ fpcDwPi_Obj_GraRock_e
Definition f_pc_draw_priority.h:625
@ fpcDwPi_KYTAG03_e
Definition f_pc_draw_priority.h:113
@ fpcDwPi_OBJ_IHASI_e
Definition f_pc_draw_priority.h:549
@ fpcDwPi_Obj_RfHole_e
Definition f_pc_draw_priority.h:530
@ fpcDwPi_NPC_BOU_S_e
Definition f_pc_draw_priority.h:341
@ fpcDwPi_Obj_AmiShutter_e
Definition f_pc_draw_priority.h:537
@ fpcDwPi_NPC_SHAD_e
Definition f_pc_draw_priority.h:429
@ fpcDwPi_Obj_WoodenSword_e
Definition f_pc_draw_priority.h:543
@ fpcDwPi_Obj_RIVERROCK_e
Definition f_pc_draw_priority.h:488
@ fpcDwPi_OBJ_SUISYA_e
Definition f_pc_draw_priority.h:81
@ fpcDwPi_Obj_PDtile_e
Definition f_pc_draw_priority.h:686
@ fpcDwPi_NPC_DOC_e
Definition f_pc_draw_priority.h:351
@ fpcDwPi_Obj_E_CREATE_e
Definition f_pc_draw_priority.h:474
@ fpcDwPi_Tag_poFire_e
Definition f_pc_draw_priority.h:665
@ fpcDwPi_NPC_SEIC_e
Definition f_pc_draw_priority.h:375
@ fpcDwPi_NPC_KDK_e
Definition f_pc_draw_priority.h:336
@ fpcDwPi_Tag_ChgRestart_e
Definition f_pc_draw_priority.h:607
@ fpcDwPi_NPC_CD3_e
Definition f_pc_draw_priority.h:411
@ fpcDwPi_E_RB_e
Definition f_pc_draw_priority.h:169
@ fpcDwPi_SPINNER_e
Definition f_pc_draw_priority.h:703
@ fpcDwPi_Obj_Nan_e
Definition f_pc_draw_priority.h:496
@ fpcDwPi_B_ZANTZ_e
Definition f_pc_draw_priority.h:244
@ fpcDwPi_Obj_WoodStatue_e
Definition f_pc_draw_priority.h:579
@ fpcDwPi_Obj_Table_e
Definition f_pc_draw_priority.h:699
@ fpcDwPi_GUARD_MNG_e
Definition f_pc_draw_priority.h:423
@ fpcDwPi_Obj_Dan_e
Definition f_pc_draw_priority.h:497
@ fpcDwPi_Obj_GOMIKABE_e
Definition f_pc_draw_priority.h:535
@ fpcDwPi_DEMO00_e
Definition f_pc_draw_priority.h:701
@ fpcDwPi_Obj_Stopper_e
Definition f_pc_draw_priority.h:470
@ fpcDwPi_NPC_CHIN_e
Definition f_pc_draw_priority.h:440
@ fpcDwPi_Obj_TobyHouse_e
Definition f_pc_draw_priority.h:562
@ fpcDwPi_Obj_Digholl_e
Definition f_pc_draw_priority.h:265
@ fpcDwPi_Obj_FireWood_e
Definition f_pc_draw_priority.h:522
@ fpcDwPi_TBOX2_e
Definition f_pc_draw_priority.h:285
@ fpcDwPi_SET_BG_OBJ_e
Definition f_pc_draw_priority.h:770
@ fpcDwPi_Obj_Tornado2_e
Definition f_pc_draw_priority.h:461
@ fpcDwPi_E_DB_LEAF_e
Definition f_pc_draw_priority.h:153
@ fpcDwPi_Obj_CatDoor_e
Definition f_pc_draw_priority.h:700
@ fpcDwPi_GRASS_e
Definition f_pc_draw_priority.h:24
@ fpcDwPi_TAG_EVENT_e
Definition f_pc_draw_priority.h:297
@ fpcDwPi_NPC_TKS_e
Definition f_pc_draw_priority.h:390
@ fpcDwPi_E_DT_e
Definition f_pc_draw_priority.h:218
@ fpcDwPi_Obj_OnsenTaru_e
Definition f_pc_draw_priority.h:526
@ fpcDwPi_NPC_LEN_e
Definition f_pc_draw_priority.h:353
@ fpcDwPi_KYTAG02_e
Definition f_pc_draw_priority.h:112
@ fpcDwPi_DMIDNA_e
Definition f_pc_draw_priority.h:109
@ fpcDwPi_E_YK_e
Definition f_pc_draw_priority.h:204
@ fpcDwPi_Tag_Hinit_e
Definition f_pc_draw_priority.h:449
@ fpcDwPi_L7ODR_e
Definition f_pc_draw_priority.h:238
@ fpcDwPi_Tag_Assist_e
Definition f_pc_draw_priority.h:282
@ fpcDwPi_Obj_SZbridge_e
Definition f_pc_draw_priority.h:692
@ fpcDwPi_Obj_Tombo_e
Definition f_pc_draw_priority.h:503
@ fpcDwPi_Obj_RotBridge_e
Definition f_pc_draw_priority.h:506
@ fpcDwPi_E_TT_e
Definition f_pc_draw_priority.h:224
@ fpcDwPi_E_ST_e
Definition f_pc_draw_priority.h:145
@ fpcDwPi_Obj_StairBlock_e
Definition f_pc_draw_priority.h:516
@ fpcDwPi_Tag_Hjump_e
Definition f_pc_draw_priority.h:450
@ fpcDwPi_TAG_TELOP_e
Definition f_pc_draw_priority.h:298
@ fpcDwPi_E_FK_e
Definition f_pc_draw_priority.h:175
@ fpcDwPi_SWC00_e
Definition f_pc_draw_priority.h:293
@ fpcDwPi_Obj_H_Saku_e
Definition f_pc_draw_priority.h:480
@ fpcDwPi_Tag_TheBHint_e
Definition f_pc_draw_priority.h:281
@ fpcDwPi_Obj_LndRope_e
Definition f_pc_draw_priority.h:50
@ fpcDwPi_E_OC_e
Definition f_pc_draw_priority.h:217
@ fpcDwPi_Obj_Lv6FuriTrap_e
Definition f_pc_draw_priority.h:643
@ fpcDwPi_NPC_IMPAL_e
Definition f_pc_draw_priority.h:432
@ fpcDwPi_NPC_BOU_e
Definition f_pc_draw_priority.h:340
@ fpcDwPi_DSHUTTER_e
Definition f_pc_draw_priority.h:312
@ fpcDwPi_NPC_GRS_e
Definition f_pc_draw_priority.h:329
@ fpcDwPi_METER2_e
Definition f_pc_draw_priority.h:785
@ fpcDwPi_KY_THUNDER_e
Definition f_pc_draw_priority.h:22
@ fpcDwPi_E_FM_e
Definition f_pc_draw_priority.h:174
@ fpcDwPi_E_YD_e
Definition f_pc_draw_priority.h:159
@ fpcDwPi_Obj_Swpush5_e
Definition f_pc_draw_priority.h:29
@ fpcDwPi_Obj_glowSphere_e
Definition f_pc_draw_priority.h:667
@ fpcDwPi_OBJ_OILTUBO_e
Definition f_pc_draw_priority.h:82
@ fpcDwPi_CSTATUE_e
Definition f_pc_draw_priority.h:287
@ fpcDwPi_KN_BULLET_e
Definition f_pc_draw_priority.h:364
@ fpcDwPi_Tag_Instruction_e
Definition f_pc_draw_priority.h:350
@ fpcDwPi_OBJ_GRA_e
Definition f_pc_draw_priority.h:35
@ fpcDwPi_Obj_Fchain_e
Definition f_pc_draw_priority.h:262
@ fpcDwPi_Obj_Swpropeller_e
Definition f_pc_draw_priority.h:464
@ fpcDwPi_OVERLAP10_e
Definition f_pc_draw_priority.h:797
@ fpcDwPi_NPC_MOI_e
Definition f_pc_draw_priority.h:371
@ fpcDwPi_E_GE_e
Definition f_pc_draw_priority.h:208
@ fpcDwPi_Obj_RotStair_e
Definition f_pc_draw_priority.h:629
@ fpcDwPi_E_OT_e
Definition f_pc_draw_priority.h:219
@ fpcDwPi_Obj_Lv7PropY_e
Definition f_pc_draw_priority.h:657
@ fpcDwPi_Obj_SCannonCrs_e
Definition f_pc_draw_priority.h:752
@ fpcDwPi_Obj_Kshutter_e
Definition f_pc_draw_priority.h:459
@ fpcDwPi_E_YMB_e
Definition f_pc_draw_priority.h:212
@ fpcDwPi_Obj_Lv4Gear_e
Definition f_pc_draw_priority.h:577
@ fpcDwPi_NPC_YKM_e
Definition f_pc_draw_priority.h:396
@ fpcDwPi_Obj_Lv4Bridge_e
Definition f_pc_draw_priority.h:597
@ fpcDwPi_OVERLAP11_e
Definition f_pc_draw_priority.h:798
@ fpcDwPi_E_FZ_e
Definition f_pc_draw_priority.h:185
@ fpcDwPi_Tag_RetRoom_e
Definition f_pc_draw_priority.h:747
@ fpcDwPi_Tag_RiverBack_e
Definition f_pc_draw_priority.h:572
@ fpcDwPi_ANDSW_e
Definition f_pc_draw_priority.h:318
@ fpcDwPi_Obj_poCandle_e
Definition f_pc_draw_priority.h:666
@ fpcDwPi_Obj_Drop_e
Definition f_pc_draw_priority.h:259
@ fpcDwPi_Obj_Lv8UdFloor_e
Definition f_pc_draw_priority.h:662
@ fpcDwPi_NPC_TKJ_e
Definition f_pc_draw_priority.h:389
@ fpcDwPi_Obj_KWheel00_e
Definition f_pc_draw_priority.h:678
@ fpcDwPi_KNOB20_e
Definition f_pc_draw_priority.h:309
@ fpcDwPi_Obj_Lv4Gate_e
Definition f_pc_draw_priority.h:653
@ fpcDwPi_E_SH_e
Definition f_pc_draw_priority.h:142
@ fpcDwPi_CAMERA_e
Definition f_pc_draw_priority.h:16
@ fpcDwPi_NPC_GRZ_e
Definition f_pc_draw_priority.h:330
@ fpcDwPi_KYTAG07_e
Definition f_pc_draw_priority.h:117
@ fpcDwPi_NBOMB_e
Definition f_pc_draw_priority.h:286
@ fpcDwPi_Obj_Lv6ElevtA_e
Definition f_pc_draw_priority.h:685
@ fpcDwPi_Obj_Cowdoor_e
Definition f_pc_draw_priority.h:463
@ fpcDwPi_Tag_AttackItem_e
Definition f_pc_draw_priority.h:601
@ fpcDwPi_TAG_QS_e
Definition f_pc_draw_priority.h:290
@ fpcDwPi_KYEFF_e
Definition f_pc_draw_priority.h:21
@ fpcDwPi_Obj_WaterEff_e
Definition f_pc_draw_priority.h:571
@ fpcDwPi_Obj_DUST_e
Definition f_pc_draw_priority.h:489
@ fpcDwPi_Obj_BkDoor_e
Definition f_pc_draw_priority.h:467
@ fpcDwPi_FSHOP_e
Definition f_pc_draw_priority.h:737
@ fpcDwPi_Obj_SwSpinner_e
Definition f_pc_draw_priority.h:575
@ fpcDwPi_BALLOON2D_e
Definition f_pc_draw_priority.h:781
@ fpcDwPi_NPC_SHOP0_e
Definition f_pc_draw_priority.h:442
@ fpcDwPi_E_DK_e
Definition f_pc_draw_priority.h:771
@ fpcDwPi_Obj_THASHI_e
Definition f_pc_draw_priority.h:477
@ fpcDwPi_OBJ_MSIMA_e
Definition f_pc_draw_priority.h:67
@ fpcDwPi_OBJ_KANBAN2_e
Definition f_pc_draw_priority.h:79
@ fpcDwPi_Obj_ZoraCloth_e
Definition f_pc_draw_priority.h:560
@ fpcDwPi_KYTAG13_e
Definition f_pc_draw_priority.h:123
@ fpcDwPi_Demo_Item_e
Definition f_pc_draw_priority.h:257
@ fpcDwPi_OCTHASHI_e
Definition f_pc_draw_priority.h:481
@ fpcDwPi_CANOE_e
Definition f_pc_draw_priority.h:740
@ fpcDwPi_E_MM_e
Definition f_pc_draw_priority.h:183
@ fpcDwPi_NPC_ZANB_e
Definition f_pc_draw_priority.h:398
@ fpcDwPi_Obj_zrTurara_e
Definition f_pc_draw_priority.h:668
@ fpcDwPi_E_HZ_e
Definition f_pc_draw_priority.h:215
@ fpcDwPi_NPC_KOLIN_e
Definition f_pc_draw_priority.h:366
@ fpcDwPi_KYTAG06_e
Definition f_pc_draw_priority.h:116
@ fpcDwPi_E_HZELDA_e
Definition f_pc_draw_priority.h:158
@ fpcDwPi_CAMERA2_e
Definition f_pc_draw_priority.h:17
@ fpcDwPi_Obj_VolcanicBall_e
Definition f_pc_draw_priority.h:609
@ fpcDwPi_E_GM_e
Definition f_pc_draw_priority.h:135
@ fpcDwPi_Obj_PushDoor_e
Definition f_pc_draw_priority.h:593
@ fpcDwPi_E_TK2_e
Definition f_pc_draw_priority.h:166
@ fpcDwPi_OBJ_SSDRINK_e
Definition f_pc_draw_priority.h:84
@ fpcDwPi_Obj_Wchain_e
Definition f_pc_draw_priority.h:263
@ fpcDwPi_GRDWATER_e
Definition f_pc_draw_priority.h:505
@ fpcDwPi_Obj_PRElvtr_e
Definition f_pc_draw_priority.h:681
@ fpcDwPi_OBJ_TP_e
Definition f_pc_draw_priority.h:75
@ fpcDwPi_BG_e
Definition f_pc_draw_priority.h:769
@ fpcDwPi_B_YO_e
Definition f_pc_draw_priority.h:239
@ fpcDwPi_E_KK_e
Definition f_pc_draw_priority.h:187
@ fpcDwPi_TAG_GUARD_e
Definition f_pc_draw_priority.h:424
@ fpcDwPi_Tag_Mmsg_e
Definition f_pc_draw_priority.h:271
@ fpcDwPi_E_YM_TAG_e
Definition f_pc_draw_priority.h:211
@ fpcDwPi_Obj_Elevator_e
Definition f_pc_draw_priority.h:558
@ fpcDwPi_E_AI_e
Definition f_pc_draw_priority.h:128
@ fpcDwPi_Obj_Cboard_e
Definition f_pc_draw_priority.h:469
@ fpcDwPi_OBJ_PLEAF_e
Definition f_pc_draw_priority.h:729
@ fpcDwPi_E_CR_e
Definition f_pc_draw_priority.h:129
@ fpcDwPi_ENVSE_e
Definition f_pc_draw_priority.h:705
@ fpcDwPi_Obj_Fan_e
Definition f_pc_draw_priority.h:581
@ fpcDwPi_B_OB_e
Definition f_pc_draw_priority.h:233
@ fpcDwPi_E_RD_e
Definition f_pc_draw_priority.h:170
@ fpcDwPi_NPC_HANJO_e
Definition f_pc_draw_priority.h:357
@ fpcDwPi_Tag_SnowEff_e
Definition f_pc_draw_priority.h:672
@ fpcDwPi_Obj_Avalanche_e
Definition f_pc_draw_priority.h:671
@ fpcDwPi_E_WS_e
Definition f_pc_draw_priority.h:216
@ fpcDwPi_E_HB_LEAF_e
Definition f_pc_draw_priority.h:157
@ fpcDwPi_E_GA_e
Definition f_pc_draw_priority.h:154
@ fpcDwPi_SKIP2D_e
Definition f_pc_draw_priority.h:788
@ fpcDwPi_NPC_PASSER2_e
Definition f_pc_draw_priority.h:418
@ fpcDwPi_NPC_DU_e
Definition f_pc_draw_priority.h:738
@ fpcDwPi_Obj_InoBone_e
Definition f_pc_draw_priority.h:745
@ fpcDwPi_OBJ_SO_e
Definition f_pc_draw_priority.h:71
@ fpcDwPi_NPC_SOLA_e
Definition f_pc_draw_priority.h:382
@ fpcDwPi_Obj_VolcanicBomb_e
Definition f_pc_draw_priority.h:610
@ fpcDwPi_Tag_Spinner_e
Definition f_pc_draw_priority.h:621
@ fpcDwPi_NPC_GRM_e
Definition f_pc_draw_priority.h:325
@ fpcDwPi_OBJ_GM_e
Definition f_pc_draw_priority.h:73
@ fpcDwPi_B_GND_e
Definition f_pc_draw_priority.h:230
@ fpcDwPi_NPC_P2_e
Definition f_pc_draw_priority.h:444
@ fpcDwPi_E_RDB_e
Definition f_pc_draw_priority.h:172
@ fpcDwPi_Obj_Ikada_e
Definition f_pc_draw_priority.h:471
@ fpcDwPi_Obj_Flag2_e
Definition f_pc_draw_priority.h:43
@ fpcDwPi_OBJ_KITA_e
Definition f_pc_draw_priority.h:723
@ fpcDwPi_NPC_GWOLF_e
Definition f_pc_draw_priority.h:352
@ fpcDwPi_OBJ_KBACKET_e
Definition f_pc_draw_priority.h:730
@ fpcDwPi_E_GB_e
Definition f_pc_draw_priority.h:155
@ fpcDwPi_OBJ_MYOGAN_e
Definition f_pc_draw_priority.h:68
@ fpcDwPi_Obj_Bhbridge_e
Definition f_pc_draw_priority.h:475
@ fpcDwPi_B_GG_e
Definition f_pc_draw_priority.h:246
@ fpcDwPi_NPC_LF_e
Definition f_pc_draw_priority.h:718
@ fpcDwPi_Obj_CRVLH_DW_e
Definition f_pc_draw_priority.h:487
@ fpcDwPi_Obj_MGate_e
Definition f_pc_draw_priority.h:468
@ fpcDwPi_Tag_Attp_e
Definition f_pc_draw_priority.h:456
@ fpcDwPi_NPC_FAIRY_SEIREI_e
Definition f_pc_draw_priority.h:355
@ fpcDwPi_B_ZANTM_e
Definition f_pc_draw_priority.h:243
@ fpcDwPi_E_ZS_e
Definition f_pc_draw_priority.h:186
@ fpcDwPi_Obj_Kat_e
Definition f_pc_draw_priority.h:504
@ fpcDwPi_Obj_Lv7Bridge_e
Definition f_pc_draw_priority.h:582
@ fpcDwPi_NPC_SOLDIERb_e
Definition f_pc_draw_priority.h:416
@ fpcDwPi_SCENE_EXIT_e
Definition f_pc_draw_priority.h:777
@ fpcDwPi_Obj_SnowSoup_e
Definition f_pc_draw_priority.h:754
@ fpcDwPi_OBJ_FW_e
Definition f_pc_draw_priority.h:58
@ fpcDwPi_OBJ_ITAMATO_e
Definition f_pc_draw_priority.h:99
@ fpcDwPi_OBJ_HB_e
Definition f_pc_draw_priority.h:721
@ fpcDwPi_Obj_SwBallB_e
Definition f_pc_draw_priority.h:588
@ fpcDwPi_NPC_TR_e
Definition f_pc_draw_priority.h:739
@ fpcDwPi_NPC_KASIMICH_e
Definition f_pc_draw_priority.h:438
@ fpcDwPi_SUSPEND_e
Definition f_pc_draw_priority.h:779
@ fpcDwPi_Tag_Mhint_e
Definition f_pc_draw_priority.h:270
@ fpcDwPi_Tag_Mist_e
Definition f_pc_draw_priority.h:308
@ fpcDwPi_E_PM_e
Definition f_pc_draw_priority.h:177
@ fpcDwPi_Obj_ItaRope_e
Definition f_pc_draw_priority.h:51
@ fpcDwPi_NI_e
Definition f_pc_draw_priority.h:711
@ fpcDwPi_E_MS_e
Definition f_pc_draw_priority.h:193
@ fpcDwPi_Obj_FirePillar_e
Definition f_pc_draw_priority.h:462
@ fpcDwPi_Obj_Lv1Cdl01_e
Definition f_pc_draw_priority.h:511
@ fpcDwPi_E_BUG_e
Definition f_pc_draw_priority.h:198
@ fpcDwPi_E_YR_e
Definition f_pc_draw_priority.h:205
@ fpcDwPi_Obj_Lv8Lift_e
Definition f_pc_draw_priority.h:661
@ fpcDwPi_E_NZ_e
Definition f_pc_draw_priority.h:195
@ fpcDwPi_Obj_Lv8OptiLift_e
Definition f_pc_draw_priority.h:659
@ fpcDwPi_Obj_Turara_e
Definition f_pc_draw_priority.h:561
@ fpcDwPi_E_DF_e
Definition f_pc_draw_priority.h:146
@ fpcDwPi_OBJ_WFLAG_e
Definition f_pc_draw_priority.h:69
@ fpcDwPi_HOZELDA_e
Definition f_pc_draw_priority.h:291
@ fpcDwPi_DR_e
Definition f_pc_draw_priority.h:222
@ fpcDwPi_E_MF_e
Definition f_pc_draw_priority.h:136
@ fpcDwPi_NPC_TARO_e
Definition f_pc_draw_priority.h:383
@ fpcDwPi_CSTAF_e
Definition f_pc_draw_priority.h:288
@ fpcDwPi_E_DN_e
Definition f_pc_draw_priority.h:134
@ fpcDwPi_Obj_Lv4HsTarget_e
Definition f_pc_draw_priority.h:656
@ fpcDwPi_Tag_AJnot_e
Definition f_pc_draw_priority.h:452
@ fpcDwPi_Obj_Hfuta_e
Definition f_pc_draw_priority.h:466
@ fpcDwPi_Obj_MHasu_e
Definition f_pc_draw_priority.h:682
@ fpcDwPi_Obj_CRVHAHEN_e
Definition f_pc_draw_priority.h:484
@ fpcDwPi_OBJ_LV3WATERB_e
Definition f_pc_draw_priority.h:634
@ fpcDwPi_OBJ_MIE_e
Definition f_pc_draw_priority.h:102
@ fpcDwPi_B_OH_e
Definition f_pc_draw_priority.h:234
@ fpcDwPi_NPC_ASHB_e
Definition f_pc_draw_priority.h:428
@ fpcDwPi_B_DR_e
Definition f_pc_draw_priority.h:237
@ fpcDwPi_Obj_Swpush_e
Definition f_pc_draw_priority.h:27
@ fpcDwPi_L1MBOSS_DOOR_e
Definition f_pc_draw_priority.h:315
@ fpcDwPi_NPC_KASIKYU_e
Definition f_pc_draw_priority.h:437
@ fpcDwPi_TBOX_SW_e
Definition f_pc_draw_priority.h:542
@ fpcDwPi_Tag_RmbitSw_e
Definition f_pc_draw_priority.h:764
@ fpcDwPi_OBJ_SEKIZO_e
Definition f_pc_draw_priority.h:104
@ fpcDwPi_Obj_GrzRock_e
Definition f_pc_draw_priority.h:626
@ fpcDwPi_NPC_SQ_e
Definition f_pc_draw_priority.h:714
@ fpcDwPi_Obj_RopeBridge_e
Definition f_pc_draw_priority.h:32
@ fpcDwPi_Obj_TDoor_e
Definition f_pc_draw_priority.h:576
@ fpcDwPi_OBJ_YBAG_e
Definition f_pc_draw_priority.h:731
@ fpcDwPi_TAG_LV5SOUP_e
Definition f_pc_draw_priority.h:88
@ fpcDwPi_TAG_EVT_e
Definition f_pc_draw_priority.h:300
@ fpcDwPi_E_BA_e
Definition f_pc_draw_priority.h:196
@ fpcDwPi_E_FB_e
Definition f_pc_draw_priority.h:192
@ fpcDwPi_Obj_Lv4Floor_e
Definition f_pc_draw_priority.h:600
@ fpcDwPi_Obj_SwTurn_e
Definition f_pc_draw_priority.h:30
@ fpcDwPi_Tag_Escape_e
Definition f_pc_draw_priority.h:413
@ fpcDwPi_NPC_ZELR_e
Definition f_pc_draw_priority.h:401
@ fpcDwPi_MSG_OBJECT_e
Definition f_pc_draw_priority.h:786
@ fpcDwPi_OBJ_GADGET_e
Definition f_pc_draw_priority.h:98
@ fpcDwPi_E_YC_e
Definition f_pc_draw_priority.h:203
@ fpcDwPi_E_BI_e
Definition f_pc_draw_priority.h:163
@ fpcDwPi_Obj_Lv6Lblock_e
Definition f_pc_draw_priority.h:641
@ fpcDwPi_OBJ_FOOD_e
Definition f_pc_draw_priority.h:728
@ fpcDwPi_Obj_IceLeaf_e
Definition f_pc_draw_priority.h:583
@ fpcDwPi_Obj_BoomShutter_e
Definition f_pc_draw_priority.h:465
@ fpcDwPi_E_DB_e
Definition f_pc_draw_priority.h:152
@ fpcDwPi_Obj_Yobikusa_e
Definition f_pc_draw_priority.h:45
@ fpcDwPi_Obj_SM_DOOR_e
Definition f_pc_draw_priority.h:492
@ fpcDwPi_Obj_PDwall_e
Definition f_pc_draw_priority.h:687
@ fpcDwPi_NPC_KN_e
Definition f_pc_draw_priority.h:363
@ fpcDwPi_Obj_Lv7BsGate_e
Definition f_pc_draw_priority.h:658
@ fpcDwPi_Obj_Lv4EdShutter_e
Definition f_pc_draw_priority.h:652
@ fpcDwPi_Obj_Lv6SwTurn_e
Definition f_pc_draw_priority.h:31
@ fpcDwPi_NPC_RAFREL_e
Definition f_pc_draw_priority.h:430
@ fpcDwPi_Obj_GraveStone_e
Definition f_pc_draw_priority.h:623
@ fpcDwPi_NPC_SEIB_e
Definition f_pc_draw_priority.h:374
@ fpcDwPi_Obj_Lv8KekkaiTrap_e
Definition f_pc_draw_priority.h:660
@ fpcDwPi_Obj_WdStick_e
Definition f_pc_draw_priority.h:513
@ fpcDwPi_NPC_TK_e
Definition f_pc_draw_priority.h:719
@ fpcDwPi_E_SB_e
Definition f_pc_draw_priority.h:141
@ fpcDwPi_Obj_Saidan_e
Definition f_pc_draw_priority.h:524
@ fpcDwPi_Obj_Kantera_e
Definition f_pc_draw_priority.h:254
@ fpcDwPi_Obj_Ytaihou_e
Definition f_pc_draw_priority.h:651
@ fpcDwPi_SwTime_e
Definition f_pc_draw_priority.h:592
@ fpcDwPi_NPC_HENNA_e
Definition f_pc_draw_priority.h:358
@ fpcDwPi_ShopItem_e
Definition f_pc_draw_priority.h:258
@ fpcDwPi_Tag_KagoFall_e
Definition f_pc_draw_priority.h:573
@ fpcDwPi_E_MM_MT_e
Definition f_pc_draw_priority.h:184
@ fpcDwPi_E_BS_e
Definition f_pc_draw_priority.h:140
@ fpcDwPi_Obj_Flag_e
Definition f_pc_draw_priority.h:42
@ fpcDwPi_OBJ_KEY_e
Definition f_pc_draw_priority.h:60
@ fpcDwPi_NPC_GUARD_e
Definition f_pc_draw_priority.h:422
@ fpcDwPi_Obj_Lv4PoGate_e
Definition f_pc_draw_priority.h:654
@ fpcDwPi_Obj_FallObj_e
Definition f_pc_draw_priority.h:568
@ fpcDwPi_Obj_SmgDoor_e
Definition f_pc_draw_priority.h:569
@ fpcDwPi_Tag_Mstop_e
Definition f_pc_draw_priority.h:273
@ fpcDwPi_Obj_Crystal_e
Definition f_pc_draw_priority.h:595
@ fpcDwPi_NPC_SEIREI_e
Definition f_pc_draw_priority.h:379
@ fpcDwPi_OBJ_BOUMATO_e
Definition f_pc_draw_priority.h:96
@ fpcDwPi_E_NEST_e
Definition f_pc_draw_priority.h:194
@ fpcDwPi_OBJ_SW_e
Definition f_pc_draw_priority.h:76
@ fpcDwPi_TAG_SHOPCAM_e
Definition f_pc_draw_priority.h:90
@ fpcDwPi_Obj_WindStone_e
Definition f_pc_draw_priority.h:748
@ fpcDwPi_E_HP_e
Definition f_pc_draw_priority.h:188
@ fpcDwPi_Obj_SwBallC_e
Definition f_pc_draw_priority.h:598
@ fpcDwPi_TALK_e
Definition f_pc_draw_priority.h:782
@ fpcDwPi_E_BEE_e
Definition f_pc_draw_priority.h:199
@ fpcDwPi_OBJ_UDOOR_e
Definition f_pc_draw_priority.h:93
@ fpcDwPi_NPC_KASIHANA_e
Definition f_pc_draw_priority.h:436
@ fpcDwPi_Obj_Kaisou_e
Definition f_pc_draw_priority.h:476
@ fpcDwPi_Ykgr_e
Definition f_pc_draw_priority.h:446
@ fpcDwPi_Obj_Gake_e
Definition f_pc_draw_priority.h:584
@ fpcDwPi_ALINK_e
Definition f_pc_draw_priority.h:107
@ fpcDwPi_Obj_Lv6EGate_e
Definition f_pc_draw_priority.h:684
@ fpcDwPi_Obj_CRVGATE_e
Definition f_pc_draw_priority.h:482
@ fpcDwPi_Obj_Lv6bemos2_e
Definition f_pc_draw_priority.h:647
@ fpcDwPi_E_RDY_e
Definition f_pc_draw_priority.h:173
@ fpcDwPi_B_MGN_e
Definition f_pc_draw_priority.h:248
@ fpcDwPi_Obj_MirrorSand_e
Definition f_pc_draw_priority.h:695
@ fpcDwPi_TAG_CHKPOINT_e
Definition f_pc_draw_priority.h:296
@ fpcDwPi_NPC_CLERKT_e
Definition f_pc_draw_priority.h:344
@ fpcDwPi_NPC_TOBY_e
Definition f_pc_draw_priority.h:393
@ fpcDwPi_Obj_KWheel01_e
Definition f_pc_draw_priority.h:679
@ fpcDwPi_Obj_KkrGate_e
Definition f_pc_draw_priority.h:615
@ fpcDwPi_ARROW_e
Definition f_pc_draw_priority.h:766
@ fpcDwPi_Tag_Hstop_e
Definition f_pc_draw_priority.h:451
@ fpcDwPi_PATH_LINE_e
Definition f_pc_draw_priority.h:774
@ fpcDwPi_Obj_TakaraDai_e
Definition f_pc_draw_priority.h:670
@ fpcDwPi_Obj_WaterFall_e
Definition f_pc_draw_priority.h:559
@ fpcDwPi_Tag_KtOnFire_e
Definition f_pc_draw_priority.h:518
@ fpcDwPi_Tag_WaterFall_e
Definition f_pc_draw_priority.h:214
@ fpcDwPi_Obj_HBarrel_e
Definition f_pc_draw_priority.h:761
@ fpcDwPi_E_HB_e
Definition f_pc_draw_priority.h:156
@ fpcDwPi_Obj_Carry_e
Definition f_pc_draw_priority.h:260
@ fpcDwPi_Obj_zrTuraraRc_e
Definition f_pc_draw_priority.h:669
@ fpcDwPi_Obj_Shield_e
Definition f_pc_draw_priority.h:256
@ fpcDwPi_OBJ_YSTONE_e
Definition f_pc_draw_priority.h:617
@ fpcDwPi_OVERLAP7_e
Definition f_pc_draw_priority.h:794
@ fpcDwPi_E_VT_e
Definition f_pc_draw_priority.h:772
@ fpcDwPi_NPC_HENNA0_e
Definition f_pc_draw_priority.h:359
@ fpcDwPi_OBJ_STICK_e
Definition f_pc_draw_priority.h:101
@ fpcDwPi_GAMEOVER_e
Definition f_pc_draw_priority.h:787
@ fpcDwPi_SCENE_EXIT2_e
Definition f_pc_draw_priority.h:599
@ fpcDwPi_Tag_Spring_e
Definition f_pc_draw_priority.h:603
@ fpcDwPi_Izumi_Gate_e
Definition f_pc_draw_priority.h:54
@ fpcDwPi_TREESH_e
Definition f_pc_draw_priority.h:447
@ fpcDwPi_Tag_LightBall_e
Definition f_pc_draw_priority.h:563
@ fpcDwPi_E_CR_EGG_e
Definition f_pc_draw_priority.h:130
@ fpcDwPi_OBJ_WEB0_e
Definition f_pc_draw_priority.h:63
@ fpcDwPi_Obj_Sakuita_e
Definition f_pc_draw_priority.h:52
@ fpcDwPi_TAG_MYNA2_e
Definition f_pc_draw_priority.h:410
@ fpcDwPi_Obj_HeavySw_e
Definition f_pc_draw_priority.h:519
@ fpcDwPi_OBJ_TKS_e
Definition f_pc_draw_priority.h:392
@ fpcDwPi_KYTAG08_e
Definition f_pc_draw_priority.h:118
@ fpcDwPi_OBJ_SEKIZOA_e
Definition f_pc_draw_priority.h:34
@ fpcDwPi_NPC_BANS_e
Definition f_pc_draw_priority.h:338
@ fpcDwPi_Obj_Lv3Candle_e
Definition f_pc_draw_priority.h:636
@ fpcDwPi_OBJ_LP_e
Definition f_pc_draw_priority.h:724
@ fpcDwPi_Obj_SwChain_e
Definition f_pc_draw_priority.h:631
@ fpcDwPi_Obj_MHole_e
Definition f_pc_draw_priority.h:605
@ fpcDwPi_E_PO_e
Definition f_pc_draw_priority.h:178
@ fpcDwPi_NPC_SEIRA_e
Definition f_pc_draw_priority.h:377
@ fpcDwPi_NPC_HOZ_e
Definition f_pc_draw_priority.h:360
@ fpcDwPi_TBOX_e
Definition f_pc_draw_priority.h:284
@ fpcDwPi_NPC_CHAT_e
Definition f_pc_draw_priority.h:414
@ fpcDwPi_KYTAG16_e
Definition f_pc_draw_priority.h:126
@ fpcDwPi_BOOMERANG_e
Definition f_pc_draw_priority.h:702
@ fpcDwPi_Obj_BkLeaf_e
Definition f_pc_draw_priority.h:268
@ fpcDwPi_OBJ_SSITEM_e
Definition f_pc_draw_priority.h:85
@ fpcDwPi_NPC_GRR_e
Definition f_pc_draw_priority.h:328
@ fpcDwPi_OBJ_PUMPKIN_e
Definition f_pc_draw_priority.h:732
@ fpcDwPi_MANT_e
Definition f_pc_draw_priority.h:250
@ fpcDwPi_Obj_WaterPillar_e
Definition f_pc_draw_priority.h:536
@ fpcDwPi_Tag_Wljump_e
Definition f_pc_draw_priority.h:276
@ fpcDwPi_DBDOOR_e
Definition f_pc_draw_priority.h:311
@ fpcDwPi_MENUWINDOW_e
Definition f_pc_draw_priority.h:783
@ fpcDwPi_Obj_ZraRock_e
Definition f_pc_draw_priority.h:624
@ fpcDwPi_E_MK_e
Definition f_pc_draw_priority.h:181
@ fpcDwPi_Obj_RiderGate_e
Definition f_pc_draw_priority.h:616
@ fpcDwPi_Obj_RCircle_e
Definition f_pc_draw_priority.h:756
@ fpcDwPi_Obj_Digpl_e
Definition f_pc_draw_priority.h:266
@ fpcDwPi_OBJ_NDOOR_e
Definition f_pc_draw_priority.h:92
@ fpcDwPi_Obj_Lv6TogeRoll_e
Definition f_pc_draw_priority.h:637
@ fpcDwPi_Tag_FWall_e
Definition f_pc_draw_priority.h:213
@ fpcDwPi_B_ZANT_e
Definition f_pc_draw_priority.h:242
@ fpcDwPi_ECONT_e
Definition f_pc_draw_priority.h:171
@ fpcDwPi_NPC_KOLINB_e
Definition f_pc_draw_priority.h:367
@ fpcDwPi_Obj_Stopper2_e
Definition f_pc_draw_priority.h:580
@ fpcDwPi_Obj_Ladder_e
Definition f_pc_draw_priority.h:39
@ fpcDwPi_Obj_NamePlate_e
Definition f_pc_draw_priority.h:48
@ fpcDwPi_TAG_SSDRINK_e
Definition f_pc_draw_priority.h:86
@ fpcDwPi_Obj_ChainWall_e
Definition f_pc_draw_priority.h:614
@ fpcDwPi_KYTAG14_e
Definition f_pc_draw_priority.h:124
@ fpcDwPi_Obj_Kuw_e
Definition f_pc_draw_priority.h:495
@ fpcDwPi_Obj_Sword_e
Definition f_pc_draw_priority.h:602
@ fpcDwPi_MG_FISH_e
Definition f_pc_draw_priority.h:736
@ fpcDwPi_NPC_JAGAR_e
Definition f_pc_draw_priority.h:361
@ fpcDwPi_Tag_Schedule_e
Definition f_pc_draw_priority.h:412
@ fpcDwPi_Obj_WtGate_e
Definition f_pc_draw_priority.h:538
@ fpcDwPi_Obj_CRVLH_UP_e
Definition f_pc_draw_priority.h:486
@ fpcDwPi_OBJ_SMTILE_e
Definition f_pc_draw_priority.h:105
@ fpcDwPi_NPC_GRMC_e
Definition f_pc_draw_priority.h:326
@ fpcDwPi_Obj_IceBlock_e
Definition f_pc_draw_priority.h:551
@ fpcDwPi_E_ZM_e
Definition f_pc_draw_priority.h:190
@ fpcDwPi_NPC_COACH_e
Definition f_pc_draw_priority.h:346
@ fpcDwPi_NPC_SEID_e
Definition f_pc_draw_priority.h:376
@ fpcDwPi_Obj_SpinLift_e
Definition f_pc_draw_priority.h:528
@ fpcDwPi_NPC_WORM_e
Definition f_pc_draw_priority.h:445
@ fpcDwPi_Obj_BarDesk_e
Definition f_pc_draw_priority.h:649
@ fpcDwPi_E_SM2_e
Definition f_pc_draw_priority.h:144
@ fpcDwPi_Obj_Swpush2_e
Definition f_pc_draw_priority.h:28
@ fpcDwPi_NPC_KNJ_e
Definition f_pc_draw_priority.h:365
@ fpcDwPi_NPC_YELIA_e
Definition f_pc_draw_priority.h:395
@ fpcDwPi_DO_e
Definition f_pc_draw_priority.h:715
@ fpcDwPi_Tag_Stream_e
Definition f_pc_draw_priority.h:275
@ fpcDwPi_Obj_BossWarp_e
Definition f_pc_draw_priority.h:746
@ fpcDwPi_TAG_ALLMATO_e
Definition f_pc_draw_priority.h:304
@ fpcDwPi_TAG_EVTMSG_e
Definition f_pc_draw_priority.h:305
@ fpcDwPi_NPC_PASSER_e
Definition f_pc_draw_priority.h:417
@ fpcDwPi_NPC_LUD_e
Definition f_pc_draw_priority.h:354
@ fpcDwPi_Tag_CstaSw_e
Definition f_pc_draw_priority.h:673
@ fpcDwPi_Obj_Lv6SzGate_e
Definition f_pc_draw_priority.h:644
@ fpcDwPi_E_TH_BALL_e
Definition f_pc_draw_priority.h:151
@ fpcDwPi_TAG_PUSH_e
Definition f_pc_draw_priority.h:307
@ fpcDwPi_Obj_ChainBlock_e
Definition f_pc_draw_priority.h:613
@ fpcDwPi_Obj_Eff_e
Definition f_pc_draw_priority.h:283
@ fpcDwPi_TAG_BTLITM_e
Definition f_pc_draw_priority.h:87
@ fpcDwPi_OBJ_AUTOMATA_e
Definition f_pc_draw_priority.h:97
@ fpcDwPi_DISAPPEAR_e
Definition f_pc_draw_priority.h:741
@ fpcDwPi_NPC_SMARO_e
Definition f_pc_draw_priority.h:381
@ fpcDwPi_OBJ_KI_e
Definition f_pc_draw_priority.h:722
@ fpcDwPi_E_WB_e
Definition f_pc_draw_priority.h:168
@ fpcDwPi_Tag_Lv4Candle_e
Definition f_pc_draw_priority.h:556
@ fpcDwPi_Obj_Lv5SwIce_e
Definition f_pc_draw_priority.h:553
@ fpcDwPi_Obj_poTbox_e
Definition f_pc_draw_priority.h:676
@ fpcDwPi_Obj_HsTarget_e
Definition f_pc_draw_priority.h:517
@ fpcDwPi_NPC_KKRI_e
Definition f_pc_draw_priority.h:362
@ fpcDwPi_NPC_URI_e
Definition f_pc_draw_priority.h:394
@ fpcDwPi_E_PH_e
Definition f_pc_draw_priority.h:147
@ fpcDwPi_E_SM_e
Definition f_pc_draw_priority.h:143
@ fpcDwPi_Obj_IceWall_e
Definition f_pc_draw_priority.h:552
@ fpcDwPi_NPC_YAMID_e
Definition f_pc_draw_priority.h:331
@ fpcDwPi_NPC_GRO_e
Definition f_pc_draw_priority.h:327
@ fpcDwPi_BD_e
Definition f_pc_draw_priority.h:734
@ fpcDwPi_Obj_BBox_e
Definition f_pc_draw_priority.h:515
@ fpcDwPi_NPC_SOLDIERa_e
Definition f_pc_draw_priority.h:415
@ fpcDwPi_B_ZANTS_e
Definition f_pc_draw_priority.h:245
@ fpcDwPi_E_MD_e
Definition f_pc_draw_priority.h:148
@ fpcDwPi_Obj_MasterSword_e
Definition f_pc_draw_priority.h:578
@ fpcDwPi_KYEFF2_e
Definition f_pc_draw_priority.h:19
@ fpcDwPi_E_GOB_e
Definition f_pc_draw_priority.h:132
@ fpcDwPi_NPC_CLERKA_e
Definition f_pc_draw_priority.h:342
@ fpcDwPi_OBJ_WEB1_e
Definition f_pc_draw_priority.h:64
@ fpcDwPi_B_YOI_e
Definition f_pc_draw_priority.h:240
@ fpcDwPi_OVERLAP9_e
Definition f_pc_draw_priority.h:796
@ fpcDwPi_WarpBug_e
Definition f_pc_draw_priority.h:742
@ fpcDwPi_Obj_SwBallA_e
Definition f_pc_draw_priority.h:587
@ fpcDwPi_TAG_EVTAREA_e
Definition f_pc_draw_priority.h:303
@ fpcDwPi_Obj_OrdinBrg_e
Definition f_pc_draw_priority.h:547
@ fpcDwPi_NPC_YKW_e
Definition f_pc_draw_priority.h:397
@ fpcDwPi_Obj_Kam_e
Definition f_pc_draw_priority.h:498
@ fpcDwPi_OBJ_BED_e
Definition f_pc_draw_priority.h:95
@ fpcDwPi_E_PZ_e
Definition f_pc_draw_priority.h:191
@ fpcDwPi_NPC_THE_e
Definition f_pc_draw_priority.h:388
@ fpcDwPi_NPC_DOORBOY_e
Definition f_pc_draw_priority.h:434
@ fpcDwPi_FORMATION_MNG_e
Definition f_pc_draw_priority.h:426
@ fpcDwPi_E_SF_e
Definition f_pc_draw_priority.h:139
@ fpcDwPi_Tag_Lv7Gate_e
Definition f_pc_draw_priority.h:279
@ fpcDwPi_NPC_SERA2_e
Definition f_pc_draw_priority.h:378
@ fpcDwPi_Obj_LifeContainer_e
Definition f_pc_draw_priority.h:255
@ fpcDwPi_Obj_SwallShutter_e
Definition f_pc_draw_priority.h:635
@ fpcDwPi_HORSE_e
Definition f_pc_draw_priority.h:106
@ fpcDwPi_Obj_KKanban_e
Definition f_pc_draw_priority.h:564
@ fpcDwPi_ZRA_MARK_e
Definition f_pc_draw_priority.h:408
@ fpcDwPi_Obj_WoodPendulum_e
Definition f_pc_draw_priority.h:269
@ fpcDwPi_Obj_SCannonTen_e
Definition f_pc_draw_priority.h:762
@ fpcDwPi_Obj_Lv4RailWall_e
Definition f_pc_draw_priority.h:590
@ fpcDwPi_B_BH_e
Definition f_pc_draw_priority.h:227
@ fpcDwPi_Obj_SyRock_e
Definition f_pc_draw_priority.h:531
@ fpcDwPi_E_YG_e
Definition f_pc_draw_priority.h:206
@ fpcDwPi_Tag_Arena_e
Definition f_pc_draw_priority.h:349
@ fpcDwPi_E_DD_e
Definition f_pc_draw_priority.h:133
@ fpcDwPi_Obj_Lv1Cdl00_e
Definition f_pc_draw_priority.h:510
@ fpcDwPi_VRBOX2_e
Definition f_pc_draw_priority.h:20
@ fpcDwPi_NPC_GRC_e
Definition f_pc_draw_priority.h:323
@ fpcDwPi_Obj_Smoke_e
Definition f_pc_draw_priority.h:648
@ fpcDwPi_Obj_Chandelier_e
Definition f_pc_draw_priority.h:757
@ fpcDwPi_E_FS_e
Definition f_pc_draw_priority.h:176
@ fpcDwPi_Obj_Lv5Key_e
Definition f_pc_draw_priority.h:62
@ fpcDwPi_FR_e
Definition f_pc_draw_priority.h:251
@ fpcDwPi_Obj_HFtr_e
Definition f_pc_draw_priority.h:760
@ fpcDwPi_NPC_ZELDA_e
Definition f_pc_draw_priority.h:400
@ fpcDwPi_Obj_Lv4Chan_e
Definition f_pc_draw_priority.h:690
@ fpcDwPi_KYTAG12_e
Definition f_pc_draw_priority.h:122
@ fpcDwPi_NPC_KAKASHI_e
Definition f_pc_draw_priority.h:335
@ fpcDwPi_COACH_FIRE_e
Definition f_pc_draw_priority.h:348
@ fpcDwPi_B_GM_e
Definition f_pc_draw_priority.h:229
@ fpcDwPi_PASSER_MNG_e
Definition f_pc_draw_priority.h:421
@ fpcDwPi_Obj_Nagaisu_e
Definition f_pc_draw_priority.h:755
@ fpcDwPi_Obj_TimeFire_e
Definition f_pc_draw_priority.h:677
@ fpcDwPi_NPC_FAIRY_e
Definition f_pc_draw_priority.h:356
@ fpcDwPi_Obj_Lv4Sand_e
Definition f_pc_draw_priority.h:589
@ fpcDwPi_TITLE_e
Definition f_pc_draw_priority.h:26
@ fpcDwPi_NPC_ASH_e
Definition f_pc_draw_priority.h:427
@ fpcDwPi_NPC_TKC_e
Definition f_pc_draw_priority.h:391
@ fpcDwPi_B_DRE_e
Definition f_pc_draw_priority.h:247
@ fpcDwPi_MOVIE_PLAYER_e
Definition f_pc_draw_priority.h:25
@ fpcDwPi_E_HM_e
Definition f_pc_draw_priority.h:162
@ fpcDwPi_E_ZH_e
Definition f_pc_draw_priority.h:189
@ fpcDwPi_Obj_MirrorTable_e
Definition f_pc_draw_priority.h:696
@ fpcDwPi_OBJ_USAKU_e
Definition f_pc_draw_priority.h:94
@ fpcDwPi_E_ST_LINE_e
Definition f_pc_draw_priority.h:149
@ fpcDwPi_B_BQ_e
Definition f_pc_draw_priority.h:228
@ fpcDwPi_Obj_MirrorChain_e
Definition f_pc_draw_priority.h:697
@ fpcDwPi_Obj_Batta_e
Definition f_pc_draw_priority.h:502
@ fpcDwPi_Obj_Lv6bemos_e
Definition f_pc_draw_priority.h:646
@ fpcDwPi_E_MK_BO_e
Definition f_pc_draw_priority.h:182
@ fpcDwPi_NPC_ARU_e
Definition f_pc_draw_priority.h:337
@ fpcDwPi_Tag_Lv4CandleDm_e
Definition f_pc_draw_priority.h:557
@ fpcDwPi_CROD_e
Definition f_pc_draw_priority.h:704
@ fpcDwPi_NPC_ZRC_e
Definition f_pc_draw_priority.h:405
@ fpcDwPi_OVERLAP0_e
Definition f_pc_draw_priority.h:789
@ fpcDwPi_NPC_NE_e
Definition f_pc_draw_priority.h:716
@ fpcDwPi_OBJ_FMOBJ_e
Definition f_pc_draw_priority.h:56
@ fpcDwPi_NPC_SHOE_e
Definition f_pc_draw_priority.h:433
@ fpcDwPi_E_GI_e
Definition f_pc_draw_priority.h:226
@ fpcDwPi_Obj_Prop_e
Definition f_pc_draw_priority.h:753
@ fpcDwPi_OBJ_BEF_e
Definition f_pc_draw_priority.h:55
@ fpcDwPi_B_TN_e
Definition f_pc_draw_priority.h:241
@ fpcDwPi_WPILLAR_e
Definition f_pc_draw_priority.h:775
@ fpcDwPi_NPC_GND_e
Definition f_pc_draw_priority.h:321
@ fpcDwPi_KYTAG05_e
Definition f_pc_draw_priority.h:115
@ fpcDwPi_L7lowDr_e
Definition f_pc_draw_priority.h:223
@ fpcDwPi_MG_ROD_e
Definition f_pc_draw_priority.h:454
@ fpcDwPi_Tag_Lv2PrChk_e
Definition f_pc_draw_priority.h:574
@ fpcDwPi_Obj_Movebox_e
Definition f_pc_draw_priority.h:33
@ fpcDwPi_Obj_KakarikoBrg_e
Definition f_pc_draw_priority.h:546
@ fpcDwPi_NPC_TKJ2_e
Definition f_pc_draw_priority.h:712
@ fpcDwPi_Tag_WatchGe_e
Definition f_pc_draw_priority.h:209
@ fpcDwPi_Obj_TMoon_e
Definition f_pc_draw_priority.h:585
@ fpcDwPi_NO_CHG_ROOM_e
Definition f_pc_draw_priority.h:778
@ fpcDwPi_Obj_FirePillar2_e
Definition f_pc_draw_priority.h:545
@ fpcDwPi_NPC_DRSOL_e
Definition f_pc_draw_priority.h:439
@ fpcDwPi_Obj_Ten_e
Definition f_pc_draw_priority.h:499
@ fpcDwPi_Tag_Restart_e
Definition f_pc_draw_priority.h:608
@ fpcDwPi_Obj_Lv4DigSand_e
Definition f_pc_draw_priority.h:567
@ fpcDwPi_Obj_KiPot_e
Definition f_pc_draw_priority.h:533
@ fpcDwPi_Obj_BmWindow_e
Definition f_pc_draw_priority.h:529
@ fpcDwPi_OBJ_ROCK_e
Definition f_pc_draw_priority.h:726
@ fpcDwPi_NPC_ZRA_e
Definition f_pc_draw_priority.h:403
@ fpcDwPi_BG_OBJ_e
Definition f_pc_draw_priority.h:768
@ fpcDwPi_NPC_SHAMAN_e
Definition f_pc_draw_priority.h:380
@ fpcDwPi_KAGO_e
Definition f_pc_draw_priority.h:709
@ fpcDwPi_START_AND_GOAL_e
Definition f_pc_draw_priority.h:407
@ fpcDwPi_OVERLAP2_e
Definition f_pc_draw_priority.h:791
@ fpcDwPi_Obj_Mirror6Pole_e
Definition f_pc_draw_priority.h:698
@ fpcDwPi_NPC_FISH_e
Definition f_pc_draw_priority.h:735
@ fpcDwPi_Obj_Lv3Water_e
Definition f_pc_draw_priority.h:632
@ fpcDwPi_E_TH_e
Definition f_pc_draw_priority.h:150
@ fpcDwPi_Obj_HBombkoya_e
Definition f_pc_draw_priority.h:691
@ fpcDwPi_Obj_VolcGnd_e
Definition f_pc_draw_priority.h:611
@ fpcDwPi_E_BU_e
Definition f_pc_draw_priority.h:197
@ fpcDwPi_MYNA2_e
Definition f_pc_draw_priority.h:409
@ fpcDwPi_NPC_CLERKB_e
Definition f_pc_draw_priority.h:343
@ fpcDwPi_HITOBJ_e
Definition f_pc_draw_priority.h:706
@ fpcDwPi_NPC_SARU_e
Definition f_pc_draw_priority.h:373
@ fpcDwPi_Obj_Kabuto_e
Definition f_pc_draw_priority.h:493
@ fpcDwPi_Obj_BurnBox_e
Definition f_pc_draw_priority.h:548
@ fpcDwPi_Obj_MetalBox_e
Definition f_pc_draw_priority.h:514
@ fpcDwPi_TAG_PATI_e
Definition f_pc_draw_priority.h:387
@ fpcDwPi_NPC_ZANT_e
Definition f_pc_draw_priority.h:399
@ fpcDwPi_Obj_MagLiftRot_e
Definition f_pc_draw_priority.h:509
@ fpcDwPi_SQ_e
Definition f_pc_draw_priority.h:713
@ fpcDwPi_Obj_Kag_e
Definition f_pc_draw_priority.h:501
@ fpcDwPi_B_DS_e
Definition f_pc_draw_priority.h:236
@ fpcDwPi_E_SG_e
Definition f_pc_draw_priority.h:138
@ fpcDwPi_NPC_INKO_e
Definition f_pc_draw_priority.h:720
@ fpcDwPi_Obj_Ychndlr_e
Definition f_pc_draw_priority.h:680
@ fpcDwPi_OBJ_MAKI_e
Definition f_pc_draw_priority.h:66
@ fpcDwPi_Tag_Gstart_e
Definition f_pc_draw_priority.h:453
@ fpcDwPi_Obj_SwLight_e
Definition f_pc_draw_priority.h:570
@ fpcDwPi_OBJ_ROTEN_e
Definition f_pc_draw_priority.h:83
@ fpcDwPi_NPC_PACHI_BESU_e
Definition f_pc_draw_priority.h:384
@ fpcDwPi_Tag_Mwait_e
Definition f_pc_draw_priority.h:272
@ fpcDwPi_ANDSW2_e
Definition f_pc_draw_priority.h:319
@ fpcDwPi_Obj_ZDoor_e
Definition f_pc_draw_priority.h:40
@ fpcDwPi_SwBall_e
Definition f_pc_draw_priority.h:566
@ fpcDwPi_Obj_Tornado_e
Definition f_pc_draw_priority.h:460
@ fpcDwPi_E_YM_e
Definition f_pc_draw_priority.h:210
@ fpcDwPi_OVERLAP1_e
Definition f_pc_draw_priority.h:790
@ fpcDwPi_Obj_MvStair_e
Definition f_pc_draw_priority.h:41
@ fpcDwPi_Obj_Bombf_e
Definition f_pc_draw_priority.h:267
@ fpcDwPi_Obj_GoGate_e
Definition f_pc_draw_priority.h:520
@ fpcDwPi_Obj_BHASHI_e
Definition f_pc_draw_priority.h:479
@ fpcDwPi_MYNA_e
Definition f_pc_draw_priority.h:320
@ fpcDwPi_ITEM_e
Definition f_pc_draw_priority.h:252
@ fpcDwPi_E_TK_BALL_e
Definition f_pc_draw_priority.h:167
@ fpcDwPi_OBJ_ITO_e
Definition f_pc_draw_priority.h:77
@ fpcDwPi_Obj_Flag3_e
Definition f_pc_draw_priority.h:44
@ fpcDwPi_E_S1_e
Definition f_pc_draw_priority.h:137
@ fpcDwPi_TAG_GRA_e
Definition f_pc_draw_priority.h:36
@ fpcDwPi_NPC_BLUENS_e
Definition f_pc_draw_priority.h:334
@ fpcDwPi_NPC_MK_e
Definition f_pc_draw_priority.h:443
@ fpcDwPi_E_SW_e
Definition f_pc_draw_priority.h:207
@ fpcDwPi_L5BOSS_DOOR_e
Definition f_pc_draw_priority.h:316
@ fpcDwPi_VRBOX_e
Definition f_pc_draw_priority.h:23
@ fpcDwPi_NPC_PACHI_MARO_e
Definition f_pc_draw_priority.h:386
@ fpcDwPi_TAG_YAMI_e
Definition f_pc_draw_priority.h:37
@ fpcDwPi_PPolamp_e
Definition f_pc_draw_priority.h:743
@ fpcDwPi_Obj_awaPlar_e
Definition f_pc_draw_priority.h:675
@ fpcDwPi_NPC_MARO_e
Definition f_pc_draw_priority.h:369
@ fpcDwPi_Obj_TaFence_e
Definition f_pc_draw_priority.h:521
@ fpcDwPi_BULLET_e
Definition f_pc_draw_priority.h:767
@ fpcDwPi_Obj_Ice_s_e
Definition f_pc_draw_priority.h:473
@ fpcDwPi_L1BOSS_DOOR_e
Definition f_pc_draw_priority.h:314
@ fpcDwPi_Tag_Statue_e
Definition f_pc_draw_priority.h:604
@ fpcDwPi_KYTAG09_e
Definition f_pc_draw_priority.h:119
@ fpcDwPi_Obj_DamCps_e
Definition f_pc_draw_priority.h:645
@ fpcDwPi_NPC_KYURY_e
Definition f_pc_draw_priority.h:368
@ fpcDwPi_KYTAG15_e
Definition f_pc_draw_priority.h:125
@ fpcDwPi_E_BG_e
Definition f_pc_draw_priority.h:220
@ fpcDwPi_Obj_Pillar_e
Definition f_pc_draw_priority.h:448
@ fpcDwPi_Obj_MirrorScrew_e
Definition f_pc_draw_priority.h:694
@ fpcDwPi_OBJ_KEYHOLE_e
Definition f_pc_draw_priority.h:61
@ fpcDwPi_Obj_Lv9SwShutter_e
Definition f_pc_draw_priority.h:663
@ fpcDwPi_Tag_WaraHowl_e
Definition f_pc_draw_priority.h:749
@ fpcDwPi_Obj_Timer_e
Definition f_pc_draw_priority.h:38
@ fpcDwPi_E_WAP_e
Definition f_pc_draw_priority.h:249
@ fpcDwPi_Obj_FireWood2_e
Definition f_pc_draw_priority.h:523
@ fpcDwPi_E_IS_e
Definition f_pc_draw_priority.h:200
@ fpcDwPi_KYTAG00_e
Definition f_pc_draw_priority.h:110
@ fpcDwPi_Obj_Laundry_e
Definition f_pc_draw_priority.h:53
@ fpcDwPi_E_OctBg_e
Definition f_pc_draw_priority.h:221
@ fpcDwPi_Obj_Window_e
Definition f_pc_draw_priority.h:507
@ fpcDwPi_KYTAG04_e
Definition f_pc_draw_priority.h:114
@ fpcDwPi_NPC_RACA_e
Definition f_pc_draw_priority.h:372
@ fpcDwPi_OBJ_KBOX_e
Definition f_pc_draw_priority.h:59
@ fpcDwPi_OBJ_KAGO_e
Definition f_pc_draw_priority.h:733
@ fpcDwPi_Obj_HHASHI_e
Definition f_pc_draw_priority.h:478
@ fpcDwPi_Obj_YIblltray_e
Definition f_pc_draw_priority.h:683
@ fpcDwPi_Obj_Lv6Tenbin_e
Definition f_pc_draw_priority.h:639
@ fpcDwPi_Obj_Chest_e
Definition f_pc_draw_priority.h:619
@ fpcDwPi_SwLBall_e
Definition f_pc_draw_priority.h:565
@ fpcDwPi_OBJ_GB_e
Definition f_pc_draw_priority.h:72
@ fpcDwPi_DOOR20_e
Definition f_pc_draw_priority.h:310
@ fpcDwPi_BkyRock_e
Definition f_pc_draw_priority.h:744
@ fpcDwPi_NPC_ZELRO_e
Definition f_pc_draw_priority.h:402
@ fpcDwPi_OBJ_CB_e
Definition f_pc_draw_priority.h:65
@ fpcDwPi_Obj_Lv3R10Saka_e
Definition f_pc_draw_priority.h:544
@ fpcDwPi_OBJ_TATIGI_e
Definition f_pc_draw_priority.h:725
@ fpcDwPi_ALLDIE_e
Definition f_pc_draw_priority.h:294
@ fpcDwPi_E_YD_LEAF_e
Definition f_pc_draw_priority.h:161
@ fpcDwPi_Tag_Lv6CstaSw_e
Definition f_pc_draw_priority.h:674
@ fpcDwPi_OVERLAP8_e
Definition f_pc_draw_priority.h:795
@ fpcDwPi_GRA_WALL_e
Definition f_pc_draw_priority.h:627
@ fpcDwPi_Obj_Cdoor_e
Definition f_pc_draw_priority.h:261
@ fpcDwPi_NPC_POUYA_e
Definition f_pc_draw_priority.h:420
@ fpcDwPi_OBJ_BRG_e
Definition f_pc_draw_priority.h:70
@ fpcDwPi_Obj_Lv2Candle_e
Definition f_pc_draw_priority.h:539
@ fpcDwPi_Obj_OnCloth_e
Definition f_pc_draw_priority.h:49
@ fpcDwPi_NPC_PACHI_TARO_e
Definition f_pc_draw_priority.h:385
@ fpcDwPi_TAG_LANTERN_e
Definition f_pc_draw_priority.h:302
@ fpcDwPi_Obj_TvCdlst_e
Definition f_pc_draw_priority.h:512
@ fpcDwPi_Obj_Cho_e
Definition f_pc_draw_priority.h:494
@ fpcDwPi_OBJ_TOBY_e
Definition f_pc_draw_priority.h:74
@ fpcDwPi_Tag_Lv8Gate_e
Definition f_pc_draw_priority.h:280
@ fpcDwPi_E_KG_e
Definition f_pc_draw_priority.h:201
@ fpcDwPi_Tag_Magne_e
Definition f_pc_draw_priority.h:606
@ fpcDwPi_Obj_Onsen_e
Definition f_pc_draw_priority.h:618
@ fpcDwPi_NPC_FGUARD_e
Definition f_pc_draw_priority.h:425
@ fpcDwPi_Obj_Lv4SlideWall_e
Definition f_pc_draw_priority.h:655
@ fpcDwPi_TAG_KMSG_e
Definition f_pc_draw_priority.h:306
@ fpcDwPi_Obj_BsGate_e
Definition f_pc_draw_priority.h:534
@ fpcDwPi_SPIRAL_DOOR_e
Definition f_pc_draw_priority.h:317
struct draw_priority_class draw_priority_class
void fpcDwPi_Set(draw_priority_class *i_drawpriority, s16 i_priority)
Definition f_pc_draw_priority.cpp:12
void fpcDwPi_Init(draw_priority_class *i_drawpriority, s16 i_priority)
Definition f_pc_draw_priority.cpp:16
s16 fpcDwPi_Get(const draw_priority_class *i_drawpriority)
Definition f_pc_draw_priority.cpp:8
Definition f_pc_draw_priority.h:7
s16 priority
Definition f_pc_draw_priority.h:8