Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_debug_sv.h
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1
2#ifndef F_PC_DEBUG_SV_H_
3#define F_PC_DEBUG_SV_H_
4
5#ifdef __REVOLUTION_SDK__
6#include <revolution.h>
7#else
8#include <dolphin.h>
9#endif
10
11#if DEBUG
12
13char* fpcDbSv_getNameString(s16 i_name);
14
15typedef void (*fpcDbSv_callback)(void* i_process);
16extern const fpcDbSv_callback g_fpcDbSv_service[50];
17
18#endif
19
20#endif
void(* fpcDbSv_callback)(void *i_process)
Definition f_pc_debug_sv.h:15
const fpcDbSv_callback g_fpcDbSv_service[50]
Definition f_pc_debug_sv.cpp:45
char * fpcDbSv_getNameString(s16 i_name)
Definition f_pc_debug_sv.cpp:57