Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Twilight Princess
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f_op
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f_op_actor.h
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f_op_actor_enemy.h
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f_op_actor_iter.h
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f_op_actor_mng.h
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f_op_actor_tag.h
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f_op_camera.h
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f_op_camera_mng.h
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f_op_draw_iter.h
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f_op_draw_tag.h
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f_op_kankyo.h
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f_op_kankyo_mng.h
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f_op_msg.h
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f_op_overlap.h
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f_op_overlap_mng.h
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f_op_overlap_req.h
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f_op_scene.h
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f_op_scene_iter.h
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f_op_scene_mng.h
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f_op_scene_pause.h
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f_op_scene_req.h
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TRK_MINNOW_DOLPHIN
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Z2AudioLib
dol2asm.h
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DynamicLink.h
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f_op_scene_pause.h
Go to the documentation of this file.
1
#ifndef F_F_OP_SCENE_PAUSE_H_
2
#define F_F_OP_SCENE_PAUSE_H_
3
4
class
scene_class
;
5
6
int
fopScnPause_Enable
(
scene_class
* i_scene);
7
int
fopScnPause_Disable
(
scene_class
* i_scene);
8
9
#endif
scene_class
Definition
f_op_scene.h:15
fopScnPause_Enable
int fopScnPause_Enable(scene_class *i_scene)
Definition
f_op_scene_pause.cpp:12
fopScnPause_Disable
int fopScnPause_Disable(scene_class *i_scene)
Definition
f_op_scene_pause.cpp:23
include
f_op
f_op_scene_pause.h
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