Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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executor.h
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1#ifndef REL_EXECUTOR_H
2#define REL_EXECUTOR_H
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8extern void _prolog();
9extern void _epilog();
10extern void _unresolved();
11
12typedef void (*VoidFunc)(void);
13extern const VoidFunc _ctors[];
14extern const VoidFunc _dtors[];
15
16extern void ModuleProlog(void);
17extern void ModuleEpilog(void);
18extern void ModuleUnresolved(void);
20extern void ModuleDestructorsX(const VoidFunc* dtors);
21
22#ifdef __cplusplus
23}
24#endif
25
26#endif /* REL_EXECUTOR_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void _prolog()
Definition executor.c:3
void ModuleUnresolved(void)
Definition DynamicLink.cpp:508
void ModuleConstructorsX(const VoidFunc *ctors)
void ModuleDestructorsX(const VoidFunc *dtors)
void(* VoidFunc)(void)
Definition executor.h:12
void _unresolved()
Definition executor.c:13
void ModuleEpilog(void)
Definition DynamicLink.cpp:503
const VoidFunc _dtors[]
const VoidFunc _ctors[]
void ModuleProlog(void)
Definition DynamicLink.cpp:498
void _epilog()
Definition executor.c:8