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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dspproc.h
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1#ifndef DSPPROC_H
2#define DSPPROC_H
3
4#include "dolphin/types.h"
5
7void DsetupTable(u32 param_0, u32 param_1, u32 param_2, u32 param_3, u32 param_4);
8void DsetMixerLevel(f32 level);
9void DsyncFrame2ch(u32 param_0, u32 param_1, u32 param_2);
10void DsyncFrame4ch(u32 param_0, u32 param_1, u32 param_2, u32 param_3, u32 param_4);
11
12#endif /* DSPPROC_H */
void DSPReleaseHalt2(u32 msg)
Definition dspproc.cpp:11
void DsetMixerLevel(f32 level)
Definition dspproc.cpp:49
void DsetupTable(u32 param_0, u32 param_1, u32 param_2, u32 param_3, u32 param_4)
Definition dspproc.cpp:28
void DsyncFrame2ch(u32 param_0, u32 param_1, u32 param_2)
Definition dspproc.cpp:54
void DsyncFrame4ch(u32 param_0, u32 param_1, u32 param_2, u32 param_3, u32 param_4)
Definition dspproc.cpp:65
int const char * msg
Definition os.h:193
unsigned long u32
Definition types.h:9
float f32
Definition types.h:22