Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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OSUtf.h
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1#ifndef _DOLPHIN_OSUTF_H_
2#define _DOLPHIN_OSUTF_H_
3
4#ifdef __REVOLUTION_SDK__
6#else
7#include <dolphin/types.h>
8
9#ifdef __cplusplus
10extern "C" {
11#endif
12
13char* OSUTF8to32(const char* utf8, u32* utf32);
14char* OSUTF32to8(u32 utf32, char* utf8);
15u16* OSUTF16to32(const u16* utf16, u32* utf32);
16u16* OSUTF32to16(u32 utf32, u16* utf16);
17u8 OSUTF32toANSI(u32 utf32);
18u32 OSANSItoUTF32(u8 ansi);
19u16 OSUTF32toSJIS(u32 utf32);
21
22#ifdef __cplusplus
23}
24#endif
25
26#endif
27#endif // _DOLPHIN_OSUTF_H_
u32 OSANSItoUTF32(u8 ansi)
Definition OSUtf.c:187
char * OSUTF8to32(const char *utf8, u32 *utf32)
Definition OSUtf.c:4
u8 OSUTF32toANSI(u32 utf32)
Definition OSUtf.c:165
u16 * OSUTF32to16(u32 utf32, u16 *utf16)
Definition OSUtf.c:127
u16 OSUTF32toSJIS(u32 utf32)
Definition OSUtf.c:4475
char * OSUTF32to8(u32 utf32, char *utf8)
Definition OSUtf.c:63
u32 OSSJIStoUTF32(u16 sjis)
Definition OSUtf.c:6332
u16 * OSUTF16to32(const u16 *utf16, u32 *utf32)
Definition OSUtf.c:97
unsigned long u32
Definition types.h:12
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8